Files
dusklight/include/d/actor/d_a_obj_roten.h
T
Pieter-Jan Briers 5d68762590 Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
2026-05-27 23:12:16 -06:00

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C++

#ifndef D_A_OBJ_ROTEN_H
#define D_A_OBJ_ROTEN_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObj_Roten_c
* @brief Goron Child Stall
*
* @details
*
*/
class daObj_Roten_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int Execute(Mtx**);
int Draw();
int Delete();
char DUSK_CONST* getResName();
virtual ~daObj_Roten_c();
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mModel;
/* 0x5AC */ JPABaseEmitter* mEmitters[2];
/* 0x5B4 */ f32 mBossLightRefDist;
/* 0x5B8 */ cXyz mParticlePos;
/* 0x5C4 */ bool mWithinTime;
};
STATIC_ASSERT(sizeof(daObj_Roten_c) == 0x5c8);
#endif /* D_A_OBJ_ROTEN_H */