Files
dusklight/include/dusk/frame_interpolation.h
T

56 lines
1.6 KiB
C++

#ifndef DUSK_FRAME_INTERP_H
#define DUSK_FRAME_INTERP_H
#include <dolphin/mtx.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
class camera_process_class;
#ifdef __cplusplus
namespace dusk {
namespace frame_interp {
void ensure_initialized();
void begin_record();
void end_record();
void interpolate(float step);
float get_interpolation_step();
void request_presentation_sync();
bool presentation_sync_active();
// TODO: These should be phased out as UI is progressively updated to use game_clock
void set_ui_tick_pending(bool value);
bool get_ui_tick_pending();
void open_child(const void* key, int32_t id);
void close_child();
void record_camera(::camera_process_class* cam, int camera_id);
void record_final_mtx_raw(const Mtx* dest, const Mtx src);
void record_final_mtx_raw_tagged(const Mtx* dest, const Mtx src, uint64_t stable_tag);
bool lookup_replacement(const void* source, Mtx out);
bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
void begin_presentation_camera();
void end_presentation_camera();
struct PresentationCameraScope {
PresentationCameraScope() { begin_presentation_camera(); }
~PresentationCameraScope() { end_presentation_camera(); }
PresentationCameraScope(const PresentationCameraScope&) = delete;
PresentationCameraScope& operator=(const PresentationCameraScope&) = delete;
PresentationCameraScope(PresentationCameraScope&&) = delete;
PresentationCameraScope& operator=(PresentationCameraScope&&) = delete;
};
uint64_t alloc_simple_shadow_pair_base();
} // namespace frame_interp
} // namespace dusk
#endif
#endif