mirror of
https://github.com/TwilitRealm/dusklight
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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#ifndef DUSK_FRAME_INTERP_H
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#define DUSK_FRAME_INTERP_H
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#include <dolphin/mtx.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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class camera_process_class;
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#ifdef __cplusplus
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namespace dusk {
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namespace frame_interp {
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void ensure_initialized();
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void begin_record();
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void end_record();
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void interpolate(float step);
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float get_interpolation_step();
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void request_presentation_sync();
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bool presentation_sync_active();
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// TODO: These should be phased out as UI is progressively updated to use game_clock
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void set_ui_tick_pending(bool value);
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bool get_ui_tick_pending();
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void open_child(const void* key, int32_t id);
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void close_child();
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void record_camera(::camera_process_class* cam, int camera_id);
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void record_final_mtx_raw(const Mtx* dest, const Mtx src);
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void record_final_mtx_raw_tagged(const Mtx* dest, const Mtx src, uint64_t stable_tag);
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bool lookup_replacement(const void* source, Mtx out);
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bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
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void begin_presentation_camera();
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void end_presentation_camera();
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struct PresentationCameraScope {
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PresentationCameraScope() { begin_presentation_camera(); }
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~PresentationCameraScope() { end_presentation_camera(); }
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PresentationCameraScope(const PresentationCameraScope&) = delete;
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PresentationCameraScope& operator=(const PresentationCameraScope&) = delete;
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PresentationCameraScope(PresentationCameraScope&&) = delete;
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PresentationCameraScope& operator=(PresentationCameraScope&&) = delete;
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};
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uint64_t alloc_simple_shadow_pair_base();
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} // namespace frame_interp
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} // namespace dusk
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#endif
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#endif
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