mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-18 20:57:46 -04:00
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#pragma once
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#include <filesystem>
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#include <mutex>
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#include <string_view>
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#include "miniz.h"
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#include "dusk/mod_loader.hpp"
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namespace dusk::mods {
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#if DUSK_CODE_MODS
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constexpr bool EnableCodeMods = true;
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#else
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constexpr bool EnableCodeMods = false;
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#endif
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// Implementations must be safe for concurrent calls; bundle reads are not limited to the
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// game thread.
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class ModBundle {
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public:
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virtual ~ModBundle() = default;
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virtual std::vector<u8> readFile(const std::string& fileName) = 0;
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virtual std::vector<std::string> getFileNames() = 0;
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virtual size_t getFileSize(const std::string& fileName) = 0;
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};
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class ModBundleZip final : public ModBundle {
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public:
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explicit ModBundleZip(std::vector<u8>&& data);
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~ModBundleZip() override;
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std::vector<u8> readFile(const std::string& fileName) override;
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std::vector<std::string> getFileNames() override;
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size_t getFileSize(const std::string& fileName) override;
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private:
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std::vector<uint8_t> zip_data;
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mz_zip_archive res_zip{};
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bool res_zip_open = false;
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std::mutex m_mutex;
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};
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class ModBundleDisk final : public ModBundle {
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public:
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explicit ModBundleDisk(std::filesystem::path root);
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~ModBundleDisk() override = default;
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std::vector<u8> readFile(const std::string& fileName) override;
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std::vector<std::string> getFileNames() override;
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size_t getFileSize(const std::string& fileName) override;
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private:
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[[nodiscard]] std::filesystem::path toRealPath(const std::string& fileName) const;
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std::filesystem::path root_path;
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};
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LoadedMod* mod_from_context(ModContext* context);
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const LoadedMod* mod_from_context(const ModContext* context);
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const char* mod_id_from_context(ModContext* context);
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void fail_mod(LoadedMod& mod, ModResult code, std::string_view message);
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bool is_safe_resource_path(std::string_view path);
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std::string escape_mod_id_for_config(std::string_view id);
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} // namespace dusk::mods
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