Files
dusklight/include/JSystem/J3DGraphLoader/J3DShapeFactory.h
T
PJB3005 317fb95c27 Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00

84 lines
2.4 KiB
C++

#ifndef J3DSHAPEFACTORY_H
#define J3DSHAPEFACTORY_H
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include <dolphin/gx.h>
class J3DShape;
class J3DShapeMtx;
class J3DShapeDraw;
struct ResNTAB;
/**
* @ingroup jsystem-j3d
*
*/
struct J3DShapeInitData {
/* 0x00 */ u8 mShapeMtxType;
/* 0x02 */ BE(u16) mMtxGroupNum;
/* 0x04 */ BE(u16) mVtxDescListIndex;
/* 0x06 */ BE(u16) mMtxInitDataIndex;
/* 0x08 */ BE(u16) mDrawInitDataIndex;
/* 0x0C */ BE(f32) mRadius;
/* 0x10 */ BE(Vec) mMin;
/* 0x1C */ BE(Vec) mMax;
};
/**
* @ingroup jsystem-j3d
*
*/
struct J3DShapeMtxInitData {
/* 0x00 */ BE(u16) mUseMtxIndex;
/* 0x02 */ BE(u16) mUseMtxCount;
/* 0x04 */ BE(u32) mFirstUseMtxIndex;
};
/**
* @ingroup jsystem-j3d
*
*/
struct J3DShapeDrawInitData {
/* 0x00 */ BE(u32) mDisplayListSize;
/* 0x04 */ BE(u32) mDisplayListIndex;
};
/**
* @ingroup jsystem-j3d
*
*/
struct J3DShapeFactory {
J3DShapeFactory(J3DShapeBlock const&);
J3DShape* create(int, u32, GXVtxDescList*);
J3DShapeMtx* newShapeMtx(u32, int, int) const;
J3DShapeDraw* newShapeDraw(int, int) const;
void allocVcdVatCmdBuffer(u32);
s32 calcSize(int, u32);
s32 calcSizeVcdVatCmdBuffer(u32);
s32 calcSizeShapeMtx(u32, int, int) const;
/* 0x00 */ J3DShapeInitData* mShapeInitData;
/* 0x04 */ BE(u16)* mIndexTable;
/* 0x08 */ GXVtxDescList* mVtxDescList;
/* 0x0C */ BE(u16)* mMtxTable;
/* 0x10 */ u8* mDisplayListData;
/* 0x14 */ J3DShapeMtxInitData* mMtxInitData;
/* 0x18 */ J3DShapeDrawInitData* mDrawInitData;
/* 0x1C */ u8* mVcdVatCmdBuffer;
u16 getMtxGroupNum(int no) const { return mShapeInitData[mIndexTable[no]].mMtxGroupNum; }
GXVtxDescList* getVtxDescList(int no) const { return (GXVtxDescList*)((u8*)mVtxDescList + mShapeInitData[mIndexTable[no]].mVtxDescListIndex); }
f32 getRadius(int no) const { return mShapeInitData[mIndexTable[no]].mRadius; }
#if TARGET_PC
// Reference return only used for reading, messes with endian handling
Vec getMin[[nodiscard]](int no) const { return mShapeInitData[mIndexTable[no]].mMin; }
Vec getMax[[nodiscard]](int no) const { return mShapeInitData[mIndexTable[no]].mMax; }
#else
Vec& getMin(int no) const { return mShapeInitData[mIndexTable[no]].mMin; }
Vec& getMax(int no) const { return mShapeInitData[mIndexTable[no]].mMax; }
#endif
};
#endif /* J3DSHAPEFACTORY_H */