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dusklight/src/dusk/mods/item_gives.cpp
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2026-08-09 16:40:26 -07:00

344 lines
10 KiB
C++

#include "item.hpp"
#include "dusk/mod_loader.hpp"
#include "dusk/mods/loader/loader.hpp"
#include "dusk/mods/svc/item.hpp"
#include "aurora/lib/logging.hpp"
#include "d/actor/d_a_alink.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "f_op/f_op_actor_mng.h"
#include <fmt/format.h>
#include <deque>
#include <exception>
#include <string>
#include <unordered_map>
#include <vector>
namespace dusk::mods {
namespace {
aurora::Module Log{"dusk::mods::item_gives"};
// deque keeps previously returned c_str pointers valid if a callback interns another name.
std::deque<std::string> s_giveNames;
std::unordered_map<std::string, uint32_t> s_giveNameIds;
const char* item_give_name(uint32_t tag) {
if (tag == 0 || tag > s_giveNames.size()) {
return nullptr;
}
return s_giveNames[tag - 1].c_str();
}
struct GiveObserver {
ItemGiveHandle handle = 0;
ItemGiveObserveFn fn = nullptr;
void* userData = nullptr;
};
struct PendingObserver {
LoadedMod* mod = nullptr;
ItemGiveObserveFn fn = nullptr;
void* userData = nullptr;
};
std::unordered_map<LoadedMod*, std::vector<GiveObserver>> s_modObservers;
ItemGiveHandle s_nextGiveHandle = 1;
size_t s_observerCount = 0;
void notify_gives(const char* checkName, uint8_t itemNo, fopAc_ac_c* giver, ItemGiveOrigin origin) {
if (s_observerCount == 0) {
return;
}
// Callbacks may change registrations, so copy them before invoking one.
std::vector<PendingObserver> observers;
for (auto& mod : ModLoader::instance().mods()) {
if (!mod.active) {
continue;
}
const auto modIt = s_modObservers.find(&mod);
if (modIt == s_modObservers.end()) {
continue;
}
for (const auto& observer : modIt->second) {
observers.push_back({.mod = &mod, .fn = observer.fn, .userData = observer.userData});
}
}
const ItemGiveInfo info{
.check_name = checkName,
.giver_actor = giver,
.item = itemNo,
.origin = static_cast<uint8_t>(origin),
};
for (const auto& observer : observers) {
if (!observer.mod->active) {
continue;
}
try {
observer.fn(observer.mod->context.get(), &info, observer.userData);
} catch (const std::exception& e) {
fail_mod(*observer.mod, MOD_ERROR,
fmt::format("Exception in item give observer: {}", e.what()));
} catch (...) {
fail_mod(*observer.mod, MOD_ERROR, "Unknown exception in item give observer");
}
}
}
constexpr size_t kGiveQueueLimit = 64;
constexpr int kGiveMaxRetries = 5;
struct QueuedGive {
LoadedMod* owner = nullptr;
uint32_t tag = 0;
uint8_t itemNo = 0;
bool silent = false;
bool resolveAtDispatch = false;
};
std::deque<QueuedGive> s_giveQueue;
QueuedGive s_inFlightGive{};
uint8_t s_inFlightItem = 0;
int s_inFlightRetries = 0;
bool s_inFlight = false;
bool s_inFlightSpawned = false;
bool s_dispatchingSilent = false;
bool safe_to_dispatch() {
daAlink_c* link = daAlink_getAlinkActorClass();
if (link == nullptr) {
return false;
}
// make sure player is in a safe action and not already in an event before dispatching
switch (link->mProcID) {
case daAlink_c::PROC_WAIT:
case daAlink_c::PROC_TIRED_WAIT:
case daAlink_c::PROC_MOVE:
case daAlink_c::PROC_WOLF_WAIT:
case daAlink_c::PROC_WOLF_TIRED_WAIT:
case daAlink_c::PROC_WOLF_MOVE:
case daAlink_c::PROC_ATN_MOVE:
case daAlink_c::PROC_WOLF_ATN_AC_MOVE:
break;
default:
return false;
}
if (link->checkEventRun()) {
return false;
}
int itemId = 0;
return link->mMsgFlow.getEventId(&itemId) == 0;
}
bool resolve_queued_give(const QueuedGive& give, ItemGiveOrigin origin, uint8_t& outItem) {
outItem = give.itemNo;
if (give.resolveAtDispatch) {
outItem = item_check(item_give_name(give.tag), give.itemNo, nullptr);
}
if (outItem != dItemNo_NONE_e) {
return true;
}
notify_gives(item_give_name(give.tag), dItemNo_NONE_e, nullptr, origin);
return false;
}
void dispatch_silent_give(const QueuedGive& give) {
uint8_t itemNo = 0;
if (!resolve_queued_give(give, ITEM_GIVE_ORIGIN_QUEUE_SILENT, itemNo)) {
return;
}
Log.debug("dispatching silent item {:#x} for '{}'", itemNo,
item_give_name(give.tag) != nullptr ? item_give_name(give.tag) : "");
s_dispatchingSilent = true;
execItemGet(itemNo, give.tag, nullptr);
s_dispatchingSilent = false;
}
void dispatch_demo_give() {
Log.debug("dispatching item {:#x} for '{}'", s_inFlightItem,
item_give_name(s_inFlightGive.tag) != nullptr ? item_give_name(s_inFlightGive.tag) : "");
daAlink_c* link = daAlink_getAlinkActorClass();
dComIfGp_getEvent()->setGtItm(s_inFlightItem);
link->mProcID = daAlink_c::PROC_GET_ITEM;
const s16 eventIndex = dComIfGp_getEventManager().getEventIdx(link, "DEFAULT_GETITEM", 0xFF);
fopAcM_orderChangeEventId(link, eventIndex, 1, 0xFFFF);
}
} // namespace
uint32_t item_give_tag(const char* name) {
if (name == nullptr || *name == '\0') {
return 0;
}
if (const auto it = s_giveNameIds.find(name); it != s_giveNameIds.end()) {
return it->second;
}
s_giveNames.emplace_back(name);
const auto tag = static_cast<uint32_t>(s_giveNames.size());
s_giveNameIds.emplace(s_giveNames.back(), tag);
return tag;
}
uint8_t item_check_tagged(uint32_t giveTag, uint8_t itemNo, fopAc_ac_c* giver) {
const char* name = item_give_name(giveTag);
return name != nullptr ? item_check(name, itemNo, giver) : itemNo;
}
void item_check_enqueue(const char* name, uint8_t itemNo) {
if (s_giveQueue.size() >= kGiveQueueLimit) {
Log.warn("item give queue is full; dropping check '{}'", name != nullptr ? name : "");
return;
}
s_giveQueue.push_back({
.tag = item_give_tag(name),
.itemNo = itemNo,
.resolveAtDispatch = true,
});
}
void item_granted(uint8_t itemNo, uint32_t giveTag, fopAc_ac_c* giver) {
ItemGiveOrigin origin = ITEM_GIVE_ORIGIN_GAME;
if (s_dispatchingSilent) {
origin = ITEM_GIVE_ORIGIN_QUEUE_SILENT;
} else if (s_inFlight && itemNo == s_inFlightItem && giveTag == s_inFlightGive.tag) {
origin = ITEM_GIVE_ORIGIN_QUEUE;
s_inFlight = false;
s_inFlightSpawned = false;
}
notify_gives(item_give_name(giveTag), itemNo, giver, origin);
}
bool item_give_queue_dispatching() {
return s_inFlight && !s_inFlightSpawned;
}
uint32_t item_give_queue_take_tag() {
if (!item_give_queue_dispatching()) {
return 0;
}
s_inFlightSpawned = true;
return s_inFlightGive.tag;
}
namespace svc {
void item_gives_tick() {
if ((!s_inFlight && s_giveQueue.empty()) || !safe_to_dispatch()) {
return;
}
if (s_inFlight) {
if (++s_inFlightRetries > kGiveMaxRetries) {
Log.error("item {:#x} for '{}' did not complete after {} attempts; dropping it",
s_inFlightItem,
item_give_name(s_inFlightGive.tag) != nullptr ? item_give_name(s_inFlightGive.tag) :
"",
kGiveMaxRetries);
s_inFlight = false;
s_inFlightSpawned = false;
return;
}
s_inFlightSpawned = false;
dispatch_demo_give();
return;
}
while (!s_giveQueue.empty() && s_giveQueue.front().silent) {
const QueuedGive give = s_giveQueue.front();
s_giveQueue.pop_front();
dispatch_silent_give(give);
}
if (s_giveQueue.empty()) {
return;
}
const QueuedGive give = s_giveQueue.front();
uint8_t itemNo = 0;
if (!resolve_queued_give(give, ITEM_GIVE_ORIGIN_QUEUE, itemNo)) {
s_giveQueue.pop_front();
return;
}
s_giveQueue.pop_front();
s_inFlightGive = give;
s_inFlightItem = itemNo;
s_inFlightRetries = 0;
s_inFlight = true;
s_inFlightSpawned = false;
dispatch_demo_give();
}
void item_gives_clear() {
if (!s_giveQueue.empty() || s_inFlight) {
Log.info("dropping {} pending item give(s)",
s_giveQueue.size() + static_cast<size_t>(s_inFlight));
}
s_giveQueue.clear();
s_inFlight = false;
s_inFlightSpawned = false;
}
ModResult item_give_enqueue(LoadedMod& mod, const char* checkName, uint8_t itemNo, uint32_t flags) {
if (s_giveQueue.size() >= kGiveQueueLimit) {
return MOD_UNAVAILABLE;
}
s_giveQueue.push_back({
.owner = &mod,
.tag = item_give_tag(checkName),
.itemNo = itemNo,
.silent = (flags & ITEM_GIVE_SILENT) != 0,
.resolveAtDispatch = (flags & ITEM_GIVE_RESOLVE) != 0,
});
return MOD_OK;
}
ModResult item_give_add_observer(
LoadedMod& mod, ItemGiveObserveFn fn, void* userData, ItemGiveHandle& outHandle) {
auto& observer = s_modObservers[&mod].emplace_back();
observer.handle = s_nextGiveHandle++;
observer.fn = fn;
observer.userData = userData;
outHandle = observer.handle;
++s_observerCount;
return MOD_OK;
}
ModResult item_give_remove_observer(LoadedMod& mod, ItemGiveHandle handle) {
const auto modIt = s_modObservers.find(&mod);
if (modIt == s_modObservers.end()) {
return MOD_INVALID_ARGUMENT;
}
const auto removed = std::erase_if(
modIt->second, [&](const auto& observer) { return observer.handle == handle; });
s_observerCount -= removed;
return removed != 0 ? MOD_OK : MOD_INVALID_ARGUMENT;
}
void item_gives_remove_mod(LoadedMod& mod) {
if (const auto modIt = s_modObservers.find(&mod); modIt != s_modObservers.end()) {
s_observerCount -= modIt->second.size();
s_modObservers.erase(modIt);
}
std::erase_if(s_giveQueue, [&](const QueuedGive& give) { return give.owner == &mod; });
if (s_inFlight && s_inFlightGive.owner == &mod) {
// The event system already owns this grant, so it can no longer be canceled safely.
s_inFlightGive.owner = nullptr;
}
}
} // namespace svc
} // namespace dusk::mods