Files
dusklight/include/JSystem/JSupport/JSupport.h
T
PJB3005 e7861f1ee3 Fix endianness & 64-bit in 3D asset loading code
Combination of plumbing BE(T) through everything, making BE<T> have template specializations, and inverting at load time where more practical.
2026-02-25 20:20:45 +01:00

53 lines
989 B
C++

#ifndef JSUPPORT_H
#define JSUPPORT_H
#include <dolphin/dolphin.h>
#include <stdint.h>
/**
* @ingroup jsystem-jsupport
*
*/
template <typename T>
T* JSUConvertOffsetToPtr(const void* ptr, uintptr_t offset) {
return offset == 0 ? NULL : (T*)((intptr_t)ptr + (intptr_t)offset);
}
/**
* @ingroup jsystem-jsupport
*
*/
template <typename T>
#if TARGET_PC
T* JSUConvertOffsetToPtr(const void* ptr, u32 offset) {
#else
T* JSUConvertOffsetToPtr(const void* ptr, const void* offset) {
#endif
T* ret;
if (offset == NULL) {
ret = NULL;
} else {
ret = (T*)((intptr_t)ptr + (intptr_t)offset);
}
return ret;
}
inline u8 JSULoNibble(u8 param_0) { return param_0 & 0x0f; }
inline u8 JSUHiNibble(u8 param_0) {return param_0 >> 4; }
inline u8 JSULoByte(u16 in) {
return in & 0xff;
}
inline u8 JSUHiByte(u16 in) {
return in >> 8;
}
inline u16 JSUHiHalf(u32 in) {
return (in >> 16);
}
inline u16 JSULoHalf(u32 param_0) {return param_0; }
#endif