mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-25 06:41:30 -04:00
172d06f38d
* template setup * get most colors working * add lantern, midna, and heart colors * fix PaneCache naming conflict * add UI colors * fix pane cache again * override colors for items on other models * recolor heart piece models * cleanup * add support for ordon sword recoloring * recolor epona's eyelids * move option descriptions * fix mod.json * constexpr descriptions * gx.h instead of dolphin/gx/GXstruct.h * fix default midna hair color * use TextureService instead of overwriting model file data on load * update descriptions * manual cleanup * fix includes * remove unneeded include and const qualifier * UI: Add Popover, ColorInput & more; mod cleanup * Make it a bundled mod --------- Co-authored-by: Luke Street <luke@street.dev>
181 lines
5.8 KiB
C++
181 lines
5.8 KiB
C++
#include "nav_group.hpp"
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#include "Z2AudioLib/Z2SeMgr.h"
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#include "m_Do/m_Do_audio.h"
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#include <algorithm>
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namespace dusk::ui {
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NavGroup::NavGroup(Rml::Element* root, Props props) : Component{root}, mProps{props} {
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mProps.columns = std::max(mProps.columns, 1);
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listen(
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mRoot, Rml::EventId::Focus,
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[this](Rml::Event& event) {
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const int index = item_index(event.GetTargetElement());
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if (index >= 0) {
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mRememberedIndex = index;
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}
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},
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true);
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listen(mRoot, Rml::EventId::Keydown, [this](Rml::Event& event) {
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const auto direction = map_nav_event(event);
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const auto result = navigate(event.GetTargetElement(), direction);
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if (result == MoveResult::Moved) {
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mDoAud_seStartMenu(kSoundItemFocus);
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}
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if (result != MoveResult::Unhandled) {
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event.StopPropagation();
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}
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});
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}
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bool NavGroup::focus() {
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if (mRememberedIndex >= 0 && focus_index(mRememberedIndex, NavCommand::None)) {
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return true;
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}
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return focus_linear(0, 1, NavCommand::None);
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}
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bool NavGroup::focus_from(NavCommand direction) {
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if (mRememberedIndex >= 0 && focus_index(mRememberedIndex, direction)) {
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return true;
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}
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const bool reverse = direction == NavCommand::Up || direction == NavCommand::Left;
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return focus_linear(
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reverse ? static_cast<int>(mItems.size()) - 1 : 0, reverse ? -1 : 1, direction);
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}
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NavGroup::MoveResult NavGroup::navigate(Rml::Element* target, NavCommand direction) {
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const bool horizontal = direction == NavCommand::Left || direction == NavCommand::Right;
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const bool vertical = direction == NavCommand::Up || direction == NavCommand::Down;
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if (!horizontal && !vertical) {
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return MoveResult::Unhandled;
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}
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const int current = item_index(target);
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if (current < 0) {
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return MoveResult::Unhandled;
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}
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mRememberedIndex = current;
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if (mProps.layout == Layout::Grid) {
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return navigate_grid(current, direction);
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}
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if ((mProps.layout == Layout::Horizontal && horizontal) ||
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(mProps.layout == Layout::Vertical && vertical))
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{
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return navigate_linear(current, direction);
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}
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return handle_boundary(direction);
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}
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NavGroup::MoveResult NavGroup::navigate_linear(int current, NavCommand direction) {
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const int step = direction == NavCommand::Left || direction == NavCommand::Up ? -1 : 1;
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if (focus_linear(current + step, step, direction)) {
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return MoveResult::Moved;
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}
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return handle_boundary(direction);
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}
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NavGroup::MoveResult NavGroup::navigate_grid(int current, NavCommand direction) {
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const int columns = mProps.columns;
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const int row = current / columns;
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const int column = current % columns;
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const int rowStart = row * columns;
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const int rowEnd = std::min(rowStart + columns, static_cast<int>(mItems.size()));
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if (direction == NavCommand::Left || direction == NavCommand::Right) {
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const int step = direction == NavCommand::Left ? -1 : 1;
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const int edge = direction == NavCommand::Left ? rowStart - 1 : rowEnd;
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for (int index = current + step; index != edge; index += step) {
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if (focus_index(index, direction)) {
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return MoveResult::Moved;
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}
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}
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return handle_boundary(direction);
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}
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const int rowCount = (static_cast<int>(mItems.size()) + columns - 1) / columns;
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const int step = direction == NavCommand::Up ? -1 : 1;
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for (int nextRow = row + step; nextRow >= 0 && nextRow < rowCount; nextRow += step) {
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if (focus_grid_row(nextRow, column, direction)) {
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return MoveResult::Moved;
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}
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}
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return handle_boundary(direction);
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}
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NavGroup::MoveResult NavGroup::handle_boundary(NavCommand direction) {
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switch (boundary_for(direction)) {
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case Boundary::Bubble:
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return MoveResult::Unhandled;
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case Boundary::Stop:
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return MoveResult::Consumed;
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}
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return MoveResult::Unhandled;
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}
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bool NavGroup::focus_index(int index, NavCommand direction) {
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if (index < 0 || index >= static_cast<int>(mItems.size())) {
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return false;
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}
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if (!mItems[index]->focus_from(direction)) {
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return false;
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}
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mRememberedIndex = index;
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return true;
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}
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bool NavGroup::focus_linear(int start, int step, NavCommand direction) {
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for (int index = start; index >= 0 && index < static_cast<int>(mItems.size()); index += step) {
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if (focus_index(index, direction)) {
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return true;
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}
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}
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return false;
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}
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bool NavGroup::focus_grid_row(int row, int preferredColumn, NavCommand direction) {
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const int rowStart = row * mProps.columns;
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const int rowEnd = std::min(rowStart + mProps.columns, static_cast<int>(mItems.size()));
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if (rowStart >= rowEnd) {
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return false;
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}
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const int column = std::min(preferredColumn, rowEnd - rowStart - 1);
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if (focus_index(rowStart + column, direction)) {
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return true;
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}
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for (int distance = 1; distance < mProps.columns; ++distance) {
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if (column - distance >= 0 && focus_index(rowStart + column - distance, direction)) {
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return true;
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}
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if (rowStart + column + distance < rowEnd &&
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focus_index(rowStart + column + distance, direction))
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{
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return true;
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}
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}
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return false;
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}
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int NavGroup::item_index(Rml::Element* target) const {
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for (int index = 0; index < static_cast<int>(mItems.size()); ++index) {
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if (mItems[index]->contains(target)) {
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return index;
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}
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}
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return -1;
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}
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NavGroup::Boundary NavGroup::boundary_for(NavCommand direction) const {
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if (direction == NavCommand::Left || direction == NavCommand::Right) {
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return mProps.horizontalBoundary;
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}
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return mProps.verticalBoundary;
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}
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} // namespace dusk::ui
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