Files
dusklight/cmake/GameABIConfig.cmake
T
2026-07-10 01:10:23 -06:00

33 lines
1.3 KiB
CMake

# The game ABI surface shared by the main build and the mod SDK (sdk/CMakeLists.txt)
include_guard(GLOBAL)
get_filename_component(_game_root "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
# PARTIAL_DEBUG makes debug and release share one struct/vtable ABI so a mod binary loads into either
set(_game_compile_defs TARGET_PC=1 WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1 PARTIAL_DEBUG=1)
if (ANDROID)
list(APPEND _game_compile_defs TARGET_ANDROID=1)
endif ()
set(_game_include_dirs
${_game_root}/include
${_game_root}/src
${_game_root}/assets/GZ2E01 # TODO: make this dynamic if needed?
${_game_root}/libs/JSystem/include
${_game_root}/libs
${_game_root}/extern/aurora/include/dolphin
${_game_root}/extern/aurora/include
${_game_root}/extern
${CMAKE_CURRENT_BINARY_DIR}
)
# Interface target for mods and sub-projects to inherit game headers/defines.
add_library(dusklight_game_headers INTERFACE)
target_include_directories(dusklight_game_headers INTERFACE ${_game_include_dirs})
target_compile_definitions(dusklight_game_headers INTERFACE ${_game_compile_defs})
if (TARGET dawn::dawncpp_headers)
target_link_libraries(dusklight_game_headers INTERFACE dawn::dawncpp_headers)
elseif (TARGET dawn::webgpu_dawn)
target_link_libraries(dusklight_game_headers INTERFACE dawn::webgpu_dawn)
endif ()