Files
dusklight/cmake/GameABIConfig.cmake
T
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00

56 lines
2.2 KiB
CMake

# The game ABI surface shared by the main build and the mod SDK (sdk/CMakeLists.txt)
include_guard(GLOBAL)
get_filename_component(_game_root "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
# PARTIAL_DEBUG makes debug and release share one struct/vtable ABI so a mod binary loads into either
set(_game_compile_defs TARGET_PC=1 WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1 PARTIAL_DEBUG=1)
if (ANDROID)
list(APPEND _game_compile_defs TARGET_ANDROID=1)
endif ()
# Public game headers
set(_game_abi_include_dirs
${_game_root}/include
${_game_root}/assets/GZ2E01
${_game_root}/libs/JSystem/include
${_game_root}/extern/aurora/include/dolphin
${_game_root}/extern/aurora/include
${_game_root}/sdk/include
)
# Internal game headers
set(_game_include_dirs
${_game_abi_include_dirs}
${_game_root}/src
${_game_root}/extern
${CMAKE_CURRENT_BINARY_DIR}
)
# Mod API, including services
add_library(dusklight_mod_api INTERFACE)
target_include_directories(dusklight_mod_api INTERFACE ${_game_root}/sdk/include)
# Full internal headers used to build the game
add_library(dusklight_game_headers INTERFACE)
target_include_directories(dusklight_game_headers INTERFACE ${_game_include_dirs})
target_compile_definitions(dusklight_game_headers INTERFACE ${_game_compile_defs})
# Public game ABI for mods
add_library(dusklight_game_abi_headers INTERFACE)
target_include_directories(dusklight_game_abi_headers INTERFACE ${_game_abi_include_dirs})
target_compile_definitions(dusklight_game_abi_headers INTERFACE ${_game_compile_defs})
# Mod feature targets
add_library(dusklight_mod_feature_game INTERFACE)
target_link_libraries(dusklight_mod_feature_game INTERFACE
dusklight_mod_api
dusklight_game_abi_headers)
target_compile_definitions(dusklight_mod_feature_game INTERFACE DUSK_MOD_FEATURE_GAME=1)
target_sources(dusklight_mod_feature_game INTERFACE
${_game_root}/sdk/src/game_feature.cpp)
add_library(dusklight_mod_feature_webgpu INTERFACE)
target_link_libraries(dusklight_mod_feature_webgpu INTERFACE dusklight_mod_api)
target_compile_definitions(dusklight_mod_feature_webgpu INTERFACE DUSK_MOD_FEATURE_WEBGPU=1)