Files
dusklight/include/d/actor/d_a_obj_sekizo.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

65 lines
1.3 KiB
C++

#ifndef D_A_OBJ_SEKIZO_H
#define D_A_OBJ_SEKIZO_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
struct daObj_Sekizo_HIOParam {
};
class daObj_Sekizo_Param_c {
public:
virtual ~daObj_Sekizo_Param_c() {}
static DUSK_GAME_DATA daObj_Sekizo_HIOParam const m;
};
#if DEBUG
class daObj_Sekizo_HIO_c : public mDoHIO_entry_c {
public:
daObj_Sekizo_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daObj_Sekizo_HIOParam m;
};
#define OBJ_SEKIZO_HIO_CLASS daObj_Sekizo_HIO_c
#else
#define OBJ_SEKIZO_HIO_CLASS daObj_Sekizo_Param_c
#endif
/**
* @ingroup actors-objects
* @class daObj_Sekizo_c
* @brief Stone Statue
*
* @details
*
*/
class daObj_Sekizo_c : public dBgS_MoveBgActor {
public:
cPhs_Step create();
int CreateHeap();
int Create();
int Delete();
int Execute(Mtx**);
int Draw();
void initBaseMtx();
void setBaseMtx();
private:
/* 0x5A0 */ OBJ_SEKIZO_HIO_CLASS* mpHIO;
/* 0x5A4 */ request_of_phase_process_class mPhaseReq;
/* 0x5AC */ J3DModel* mpModel;
/* 0x5B0 */ u8 field_0x5b0;
/* 0x5B1 */ bool field_0x5b1;
/* 0x5B2 */ bool field_0x5b2;
};
STATIC_ASSERT(sizeof(daObj_Sekizo_c) == 0x5B4);
#endif /* D_A_OBJ_SEKIZO_H */