Files
dusklight/include/d/d_eye_hl.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

42 lines
737 B
C++

#ifndef D_D_EYE_HL_H
#define D_D_EYE_HL_H
#include <types.h>
class J3DModelData;
struct ResTIMG;
class dEyeHL_c;
class dEyeHL_mng_c {
public:
static void update();
static void entry(dEyeHL_c*);
static void remove(dEyeHL_c*);
static void create() {
JUT_ASSERT(51, m_obj == NULL);
}
static DUSK_GAME_DATA dEyeHL_c* m_obj;
};
class dEyeHL_c {
public:
dEyeHL_c() {
m_timg = NULL;
m_pre = NULL;
m_next = NULL;
}
void entry(J3DModelData*, char const*);
void remove();
virtual ~dEyeHL_c() { remove(); }
/* 0x04 */ ResTIMG* m_timg;
/* 0x08 */ s16 m_lodBias;
/* 0x0C */ dEyeHL_c* m_pre;
/* 0x10 */ dEyeHL_c* m_next;
};
#endif /* D_D_EYE_HL_H */