mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-24 21:50:43 -04:00
eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
42 lines
737 B
C++
42 lines
737 B
C++
#ifndef D_D_EYE_HL_H
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#define D_D_EYE_HL_H
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#include <types.h>
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class J3DModelData;
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struct ResTIMG;
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class dEyeHL_c;
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class dEyeHL_mng_c {
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public:
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static void update();
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static void entry(dEyeHL_c*);
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static void remove(dEyeHL_c*);
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static void create() {
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JUT_ASSERT(51, m_obj == NULL);
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}
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static DUSK_GAME_DATA dEyeHL_c* m_obj;
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};
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class dEyeHL_c {
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public:
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dEyeHL_c() {
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m_timg = NULL;
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m_pre = NULL;
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m_next = NULL;
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}
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void entry(J3DModelData*, char const*);
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void remove();
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virtual ~dEyeHL_c() { remove(); }
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/* 0x04 */ ResTIMG* m_timg;
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/* 0x08 */ s16 m_lodBias;
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/* 0x0C */ dEyeHL_c* m_pre;
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/* 0x10 */ dEyeHL_c* m_next;
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};
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#endif /* D_D_EYE_HL_H */
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