Files
dusklight/include/f_op/f_op_kankyo.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

27 lines
673 B
C

#ifndef F_OP_F_OP_KANKYO_H
#define F_OP_F_OP_KANKYO_H
#include "SSystem/SComponent/c_xyz.h"
#include "f_pc/f_pc_leaf.h"
struct kankyo_class {
/* 0x00 */ leafdraw_class base;
/* 0xC0 */ int type;
/* 0xC4 */ create_tag_class draw_tag;
/* 0xD8 */ leafdraw_method_class* sub_method;
/* 0xDC */ cXyz pos;
/* 0xE8 */ cXyz scale;
/* 0xF4 */ u32 parameters;
};
struct kankyo_process_profile_definition {
/* 0x00 */ leaf_process_profile_definition base;
/* 0x24 */ leafdraw_method_class* sub_method;
}; // Size: 0x28
BOOL fopKy_IsKankyo(void* i_this);
DUSK_GAME_EXTERN leafdraw_method_class g_fopKy_Method;
#endif /* F_OP_F_OP_KANKYO_H */