Files
dusklight/include/f_op/f_op_overlap.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

24 lines
607 B
C

#ifndef F_F_OP_OVERLAP_H_
#define F_F_OP_OVERLAP_H_
#include "f_pc/f_pc_leaf.h"
#include "SSystem/SComponent/c_request.h"
struct overlap_task_class {
/* 0x00 */ leafdraw_class base;
/* 0xC0 */ leafdraw_method_class* submethod;
/* 0xC4 */ request_base_class request;
/* 0xC8 */ fpc_ProcID scene_id;
}; // Size: 0xCC
struct overlap_process_profile_definition {
/* 0x00 */ leaf_process_profile_definition base;
/* 0x24 */ leafdraw_method_class* sub_method;
}; // Size: 0x28
static s32 fopOvlp_Draw(void* param_1);
DUSK_GAME_EXTERN leafdraw_method_class g_fopOvlp_Method;
#endif