Files
dusklight/include/f_op/f_op_scene.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

30 lines
727 B
C++

#ifndef F_F_OP_SCENE_H_
#define F_F_OP_SCENE_H_
#include "f_op/f_op_scene_tag.h"
#include "f_pc/f_pc_leaf.h"
struct request_of_phase_process_class;
class mDoDvdThd_command_c;
struct scene_method_class {
/* 0x00 */ leafdraw_method_class base;
};
typedef struct scene_process_profile_definition {
/* 0x00 */ node_process_profile_definition base;
/* 0x20 */ scene_method_class* submethod; // Subclass methods
/* 0x24 */ u32 unk_0x24; // padding?
} scene_process_profile_definition;
class scene_class {
public:
/* 0x000 */ process_node_class base;
/* 0x1AC */ scene_method_class* submethod;
/* 0x1B0 */ scene_tag_class scene_tag;
};
DUSK_GAME_EXTERN leafdraw_method_class g_fopScn_Method;
#endif