Files
dusklight/src/f_op/f_op_actor_iter.cpp
T
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

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822 B
C++

/**
* f_op_actor_iter.cpp
* Actor Process Iterator
*/
#include "f_op/f_op_actor_iter.h"
#include "SSystem/SComponent/c_list_iter.h"
#include "SSystem/SComponent/c_tag_iter.h"
#include "f_op/f_op_actor_tag.h"
int fopAcIt_Executor(fopAcIt_ExecutorFunc i_execFunc, void* i_data) {
struct {
fopAcIt_ExecutorFunc func;
void* data;
} userData;
userData.func = i_execFunc;
userData.data = i_data;
return cLsIt_Method(&g_fopAcTg_Queue, (cNdIt_MethodFunc)cTgIt_MethodCall, &userData);
}
void* fopAcIt_Judge(fopAcIt_JudgeFunc i_judgeFunc, void* i_data) {
struct {
fopAcIt_JudgeFunc func;
void* data;
} userData;
userData.func = i_judgeFunc;
userData.data = i_data;
return cLsIt_Judge(&g_fopAcTg_Queue, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &userData);
}