Files
dusklight/CMakeLists.txt
T

408 lines
18 KiB
CMake

cmake_minimum_required(VERSION 3.25)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING
"Build type options: Debug Release RelWithDebInfo MinSizeRel" FORCE)
endif ()
# obtain revision info from git
find_package(Git)
if (GIT_FOUND)
# make sure version information gets re-run when the current Git HEAD changes
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
OUTPUT_VARIABLE dusk_git_head_filename
OUTPUT_STRIP_TRAILING_WHITESPACE)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dusk_git_head_filename}")
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --symbolic-full-name HEAD
OUTPUT_VARIABLE dusk_git_head_symbolic
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${GIT_EXECUTABLE} rev-parse --git-path ${dusk_git_head_symbolic}
OUTPUT_VARIABLE dusk_git_head_symbolic_filename
OUTPUT_STRIP_TRAILING_WHITESPACE)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dusk_git_head_symbolic_filename}")
# defines DUSK_WC_REVISION
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
OUTPUT_VARIABLE DUSK_WC_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DUSK_WC_DESCRIBE
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --tags --long --dirty --match "v*"
OUTPUT_VARIABLE DUSK_WC_DESCRIBE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# remove the git hash, then collapse a clean "-0" suffix only
string(REGEX REPLACE "-[^-]+(-dirty|)$" "\\1" DUSK_WC_DESCRIBE "${DUSK_WC_DESCRIBE}")
string(REGEX REPLACE "-0$" "" DUSK_WC_DESCRIBE "${DUSK_WC_DESCRIBE}")
# defines DUSK_WC_BRANCH
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE DUSK_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DUSK_WC_DATE
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} log -1 --format=%ad
OUTPUT_VARIABLE DUSK_WC_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
else ()
message(STATUS "Unable to find git, commit information will not be available")
endif ()
if (DUSK_WC_DESCRIBE)
string(REGEX REPLACE "v([0-9]+)\.([0-9]+)\.([0-9]+)\-([0-9]+).*" "\\1.\\2.\\3.\\4" DUSK_VERSION_STRING "${DUSK_WC_DESCRIBE}")
string(REGEX REPLACE "v([0-9]+)\.([0-9]+)\.([0-9]+).*" "\\1.\\2.\\3" DUSK_SHORT_VERSION_STRING "${DUSK_WC_DESCRIBE}")
else ()
set(DUSK_WC_DESCRIBE "UNKNOWN-VERSION")
set(DUSK_VERSION_STRING "0.0.0")
endif ()
# Add version information to CI environment variables
if(DEFINED ENV{GITHUB_ENV})
file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION=${DUSK_WC_DESCRIBE}\n")
endif()
message(STATUS "Dusk version set to ${DUSK_WC_DESCRIBE}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
project(dusk LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
if (APPLE AND NOT TVOS AND CMAKE_SYSTEM_NAME STREQUAL tvOS)
# ios.toolchain.cmake hack for SDL
set(TVOS ON)
set(IOS OFF)
endif ()
if(APPLE AND NOT CMAKE_OSX_SYSROOT)
# If the Xcode SDK is lagging behind system version, CMake needs this done first
execute_process(COMMAND xcrun --sdk macosx --show-sdk-path
OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
set(DAWN_USE_WAYLAND ON CACHE BOOL "Enable support for Wayland surface" FORCE)
endif ()
set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
add_subdirectory(libs/freeverb)
option(DUSK_BUILD_WARNINGS "Enable compiler warnings (off by default)")
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
if (DUSK_MOVIE_SUPPORT)
find_package(libjpeg-turbo QUIET)
if (libjpeg-turbo_FOUND)
message(STATUS "dusk: Using system libjpeg-turbo")
else ()
message(STATUS "dusk: Fetching libjpeg-turbo")
include(ExternalProject)
set(_jpeg_install_dir ${CMAKE_BINARY_DIR}/libjpeg-turbo-install)
if (WIN32)
set(_jpeg_lib ${_jpeg_install_dir}/lib/turbojpeg-static.lib)
else ()
set(_jpeg_lib ${_jpeg_install_dir}/lib/libturbojpeg.a)
endif ()
ExternalProject_Add(libjpeg-turbo-ext
URL https://github.com/libjpeg-turbo/libjpeg-turbo/archive/refs/tags/3.1.0.tar.gz
URL_HASH SHA256=35fec2e1ddfb05ecf6d93e50bc57c1e54bc81c16d611ddf6eff73fff266d8285
CMAKE_ARGS
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
-DCMAKE_INSTALL_PREFIX=${_jpeg_install_dir}
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_C_COMPILER_LAUNCHER=${CMAKE_C_COMPILER_LAUNCHER}
-DCMAKE_MSVC_RUNTIME_LIBRARY=${CMAKE_MSVC_RUNTIME_LIBRARY}
-DENABLE_SHARED=OFF
-DWITH_TURBOJPEG=ON
-DWITH_JAVA=OFF
BUILD_BYPRODUCTS ${_jpeg_lib}
)
file(MAKE_DIRECTORY ${_jpeg_install_dir}/include)
add_library(libjpeg-turbo::turbojpeg-static STATIC IMPORTED GLOBAL)
set_target_properties(libjpeg-turbo::turbojpeg-static PROPERTIES
IMPORTED_LOCATION ${_jpeg_lib}
INTERFACE_INCLUDE_DIRECTORIES ${_jpeg_install_dir}/include
)
add_dependencies(libjpeg-turbo::turbojpeg-static libjpeg-turbo-ext)
endif ()
endif ()
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
# -Wno-multichar: Multi-character constants ('ABCD') are implementation-defined but all compilers
# (CW, GCC, Clang, MSVC) encode them identically in big-endian order.
# For >4-char literals (which GCC/Clang truncate to int), use the MULTI_CHAR() macro.
# -Wwrite-strings: Game code relies on implicit const char* -> char* conversions
# -Wdeprecated-declarations: JSystem uses std::iterator, deprecated in C++17
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar -Wno-write-strings")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-multichar -Wno-write-strings -Wno-trigraphs -Wno-deprecated-declarations")
set(CMAKE_INSTALL_RPATH "$ORIGIN")
set(CMAKE_BUILD_RPATH "$ORIGIN")
elseif (APPLE)
add_compile_options(-Wno-declaration-after-statement -Wno-non-pod-varargs)
set(CMAKE_INSTALL_RPATH "$ORIGIN")
set(CMAKE_BUILD_RPATH "$ORIGIN")
elseif (MSVC)
add_compile_options(/bigobj)
add_compile_options(/Zc:strictStrings-)
add_compile_options(/MP)
add_compile_options(/FS)
if (NOT DUSK_BUILD_WARNINGS)
add_compile_options(/W0)
else ()
# Disable warnings
add_compile_options(/wd4068) # unknown pragma
add_compile_options(/wd4291) # no matching delete operator, leaks if exception thrown
# Only show warnings once
add_compile_options(/wo4244) # narrowing conversion, possible data loss
endif ()
add_compile_options(/utf-8)
endif ()
include(FetchContent)
# Declare all dependencies first so CMake can download them in parallel
message(STATUS "dusk: Fetching cxxopts")
FetchContent_Declare(cxxopts
URL https://github.com/jarro2783/cxxopts/archive/refs/tags/v3.3.1.tar.gz
URL_HASH SHA256=3bfc70542c521d4b55a46429d808178916a579b28d048bd8c727ee76c39e2072
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
message(STATUS "dusk: Fetching nlohmann/json")
FetchContent_Declare(json
URL https://github.com/nlohmann/json/releases/download/v3.12.0/json.tar.xz
URL_HASH SHA256=42f6e95cad6ec532fd372391373363b62a14af6d771056dbfc86160e6dfff7aa
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
FetchContent_MakeAvailable(cxxopts json)
configure_file(${CMAKE_SOURCE_DIR}/version.h.in ${CMAKE_BINARY_DIR}/version.h)
include(files.cmake)
# TODO: version handling for res includes
set(DUSK_BUNDLE_NAME Dusk)
set(DUSK_BUNDLE_IDENTIFIER dev.decomp.dusk)
set(DUSK_GAME_NAME "GZ2E")
set(DUSK_GAME_VERSION "01")
set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION})
message(STATUS "dusk: Game Version: ${DUSK_TP_VERSION}")
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${JSYSTEM_DEBUG_FILES} ${REL_FILES})
source_group("dusk" FILES ${DUSK_FILES})
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0
DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}")
set(GAME_INCLUDE_DIRS
include
src
assets/${DUSK_TP_VERSION}
libs/JSystem/include
libs
extern/aurora/include/dolphin
extern
${CMAKE_BINARY_DIR})
set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient)
if (DUSK_MOVIE_SUPPORT)
if (TARGET libjpeg-turbo::turbojpeg-static)
list(APPEND GAME_LIBS libjpeg-turbo::turbojpeg-static)
else ()
list(APPEND GAME_LIBS libjpeg-turbo::turbojpeg)
endif ()
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
endif ()
include(src/dusk/randomizer/randomizer.cmake)
# game_debug is for game code files that we know work when compiled with DEBUG=1
# Of course, if building a release build, this distinction is irrelevant
add_library(game_debug OBJECT ${JSYSTEM_DEBUG_FILES} ${SSYSTEM_FILES}
src/dusk/audio/DuskAudioSystem.cpp
src/dusk/audio/JASCriticalSection.cpp
src/dusk/audio/DuskDsp.cpp
src/dusk/audio/Adpcm.cpp
src/dusk/audio/DspStub.cpp
src/dusk/imgui/ImGuiAudio.cpp)
# game_base is for all other game code files
add_library(game_base OBJECT ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES} ${DOLPHIN_FILES})
target_compile_definitions(game_debug PRIVATE ${GAME_COMPILE_DEFS} $<$<CONFIG:Debug>:DEBUG=1> $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
target_compile_definitions(game_base PRIVATE ${GAME_COMPILE_DEFS} NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0 $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
# only apply PCH to game_base since not all headers are necessarily validated with DEBUG=1
target_precompile_headers(game_base PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
target_include_directories(game_debug PRIVATE ${GAME_INCLUDE_DIRS})
target_include_directories(game_base PRIVATE ${GAME_INCLUDE_DIRS})
# This implicitly pulls in the library include directories even though no
# linking actually takes place for object libraries
target_link_libraries(game_debug PRIVATE ${GAME_LIBS})
target_link_libraries(game_base PRIVATE ${GAME_LIBS})
# Combined game library
add_library(game STATIC
$<TARGET_OBJECTS:game_base>
$<TARGET_OBJECTS:game_debug>)
target_link_libraries(game PUBLIC ${GAME_LIBS})
add_executable(dusk src/dusk/main.cpp)
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
target_include_directories(dusk PRIVATE include)
target_link_libraries(dusk PRIVATE game aurora::main)
add_custom_command(TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/res"
"$<TARGET_FILE_DIR:dusk>/res"
COMMENT "Copying resources"
)
if (APPLE)
if (IOS)
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios)
set(DUSK_INFO_PLIST ${DUSK_RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE DUSK_RESOURCE_FILES "${DUSK_RESOURCE_DIR}/Base.lproj/*")
endif ()
if (IOS OR TVOS)
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
foreach (FILE ${DUSK_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
set_target_properties(
dusk PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
OUTPUT_NAME dusk
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
)
if (CMAKE_GENERATOR STREQUAL "Xcode")
set_target_properties(dusk PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST})
elseif (DEFINED DUSK_INFO_PLIST)
set(MACOSX_BUNDLE_EXECUTABLE_NAME dusk)
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER})
set(MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING})
set(DUSK_GENERATED_INFO_PLIST ${CMAKE_CURRENT_BINARY_DIR}/dusk.Info.plist)
configure_file(${DUSK_INFO_PLIST} ${DUSK_GENERATED_INFO_PLIST})
add_custom_command(
TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DUSK_GENERATED_INFO_PLIST} $<TARGET_FILE_DIR:dusk>/Info.plist
VERBATIM
)
endif ()
endif ()
endif ()
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
aurora_copy_runtime_dlls(dusk)
if (DUSK_SELECTED_OPT)
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
set(_opt_flags /O2 /Ob2)
elseif (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
set(_opt_flags -O2)
endif ()
target_compile_options(xxhash PRIVATE ${_opt_flags})
target_compile_options(aurora_gx PRIVATE ${_opt_flags})
target_compile_options(freeverb PRIVATE ${_opt_flags})
endif ()
# Packaging logic
function(get_target_output_name target result_var)
get_target_property(output_name ${target} OUTPUT_NAME)
if (NOT output_name)
set(${result_var} "${target}" PARENT_SCOPE)
else ()
set(${result_var} "${output_name}" PARENT_SCOPE)
endif ()
endfunction()
function(get_target_prefix target result_var)
set(${result_var} "" PARENT_SCOPE)
if (APPLE)
# Have to recreate some bundle logic here, since CMake can't tell us
get_target_property(is_bundle ${target} MACOSX_BUNDLE)
if (is_bundle)
get_target_output_name(${target} output_name)
if (CMAKE_SYSTEM_NAME STREQUAL Darwin)
set(${result_var} "${output_name}.app/Contents/MacOS/" PARENT_SCOPE)
else ()
set(${result_var} "${output_name}.app/" PARENT_SCOPE)
endif ()
endif ()
endif ()
endfunction()
list(APPEND BINARY_TARGETS dusk)
set(EXTRA_TARGETS "")
if (TARGET crashpad_handler)
list(APPEND EXTRA_TARGETS crashpad_handler)
endif ()
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
set(DEBUG_FILES_LIST "")
foreach (target IN LISTS BINARY_TARGETS EXTRA_TARGETS)
get_target_output_name(${target} output_name)
if (WIN32)
install(FILES $<TARGET_PDB_FILE:${target}> DESTINATION ${CMAKE_INSTALL_PREFIX} OPTIONAL)
elseif (APPLE)
get_target_prefix(${target} target_prefix)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND rm -fr \"$<TARGET_FILE_NAME:${target}>.dSYM\")")
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND dsymutil \"${target_prefix}$<TARGET_FILE_NAME:${target}>\")")
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND strip -S \"${target_prefix}$<TARGET_FILE_NAME:${target}>\")")
if (NOT target_prefix STREQUAL "")
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND mv \"${target_prefix}$<TARGET_FILE_NAME:${target}>.dSYM\" .)")
endif ()
elseif (UNIX)
get_target_prefix(${target} target_prefix)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND objcopy --only-keep-debug \"${target_prefix}$<TARGET_FILE_NAME:${target}>\" \"${target_prefix}$<TARGET_FILE_NAME:${target}>.dbg\")")
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND objcopy --strip-debug --add-gnu-debuglink=$<TARGET_FILE_NAME:${target}>.dbg \"${target_prefix}$<TARGET_FILE_NAME:${target}>\")")
endif ()
list(APPEND DEBUG_FILES_LIST "${output_name}")
endforeach ()
if (WIN32)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".pdb")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND 7z a -t7z \"${CMAKE_INSTALL_PREFIX}/debug.7z\" ${DEBUG_FILES})")
elseif (APPLE)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dSYM")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar acfv \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
elseif (UNIX)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dbg")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar -I \"xz -9 -T0\" -cvf \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
endif ()
endif ()
foreach (target IN LISTS BINARY_TARGETS)
get_target_prefix(${target} target_prefix)
foreach (extra_target IN LISTS EXTRA_TARGETS)
get_target_prefix(${extra_target} extra_prefix)
if (NOT "${target_prefix}" STREQUAL "${extra_prefix}")
# Copy extra target to target prefix
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND cp \"${extra_prefix}$<TARGET_FILE_NAME:${extra_target}>\" \"${target_prefix}$<TARGET_FILE_NAME:${extra_target}>\")")
endif ()
endforeach ()
endforeach ()