Files
dusklight/src/d/d_bomb.cpp
T
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

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C++

/**
* d_bomb.cpp
* dolzel2 - Bomb
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_bomb.h"
#include "d/actor/d_a_nbomb.h"
bool dBomb_c::checkStateCarry() {
return (fopAcM_checkCarryNow(this) || fopAcM_checkHookCarryNow(this) ||
fopAcM_GetParam(this) == PRM_BOMB_HOOKSHOT || fopAcM_GetParam(this) == PRM_BOMB_CARRY);
}
bool dBomb_c::checkFlowerBombWait(fopAc_ac_c* i_actor) {
return (fopAcM_GetName(i_actor) == fpcNm_NBOMB_e && fopAcM_GetParam(i_actor) == PRM_FLOWER_BOMB);
}
bool dBomb_c::checkWaterBomb(fopAc_ac_c* i_actor) {
return (fopAcM_GetName(i_actor) == fpcNm_NBOMB_e && ((daNbomb_c*)i_actor)->checkWaterBomb());
}
bool dBomb_c::checkInsectBombMove(fopAc_ac_c* i_actor) {
return (fopAcM_GetName(i_actor) == fpcNm_NBOMB_e &&
fopAcM_GetParam(i_actor) == PRM_INSECT_BOMB_MOVE);
}