Files
dusklight/files.cmake
T
CraftyBoss 300ed931e3 implement pre-launch ui for configuring iso directory (#301)
UI will automatically open on boot and will not launch the game if there is no valid iso path specified in the config. Can optionally be disabled on future game launches.
2026-04-09 23:06:37 -06:00

1378 lines
53 KiB
CMake

set(DOLZEL_FILES
src/m_Do/m_Do_main.cpp
src/m_Do/m_Do_printf.cpp
src/m_Do/m_Do_audio.cpp
src/m_Do/m_Do_controller_pad.cpp
#src/m_Do/m_Re_controller_pad.cpp
src/m_Do/m_Do_graphic.cpp
src/m_Do/m_Do_machine.cpp
src/m_Do/m_Do_mtx.cpp
src/m_Do/m_Do_ext.cpp
src/m_Do/m_Do_lib.cpp
src/m_Do/m_Do_Reset.cpp
src/m_Do/m_Do_dvd_thread.cpp
src/m_Do/m_Do_DVDError.cpp
src/m_Do/m_Do_MemCard.cpp
src/m_Do/m_Do_MemCardRWmng.cpp
src/m_Do/m_Do_machine_exception.cpp
src/m_Do/m_Do_hostIO.cpp
src/c/c_damagereaction.cpp
src/c/c_dylink.cpp
src/f_ap/f_ap_game.cpp
src/f_op/f_op_actor.cpp
src/f_op/f_op_actor_iter.cpp
src/f_op/f_op_actor_tag.cpp
src/f_op/f_op_camera.cpp
src/f_op/f_op_actor_mng.cpp
src/f_op/f_op_camera_mng.cpp
src/f_op/f_op_overlap.cpp
src/f_op/f_op_overlap_mng.cpp
src/f_op/f_op_overlap_req.cpp
src/f_op/f_op_scene.cpp
src/f_op/f_op_scene_iter.cpp
src/f_op/f_op_scene_mng.cpp
src/f_op/f_op_scene_req.cpp
src/f_op/f_op_scene_tag.cpp
src/f_op/f_op_view.cpp
src/f_op/f_op_kankyo.cpp
src/f_op/f_op_msg.cpp
src/f_op/f_op_kankyo_mng.cpp
src/f_op/f_op_msg_mng.cpp
src/f_op/f_op_draw_iter.cpp
src/f_op/f_op_draw_tag.cpp
src/f_op/f_op_scene_pause.cpp
src/f_pc/f_pc_base.cpp
src/f_pc/f_pc_create_iter.cpp
src/f_pc/f_pc_create_req.cpp
src/f_pc/f_pc_create_tag.cpp
src/f_pc/f_pc_creator.cpp
src/f_pc/f_pc_delete_tag.cpp
src/f_pc/f_pc_deletor.cpp
src/f_pc/f_pc_draw_priority.cpp
src/f_pc/f_pc_executor.cpp
src/f_pc/f_pc_layer.cpp
src/f_pc/f_pc_leaf.cpp
src/f_pc/f_pc_layer_iter.cpp
src/f_pc/f_pc_layer_tag.cpp
src/f_pc/f_pc_line.cpp
src/f_pc/f_pc_load.cpp
src/f_pc/f_pc_manager.cpp
src/f_pc/f_pc_method.cpp
src/f_pc/f_pc_node.cpp
src/f_pc/f_pc_node_req.cpp
src/f_pc/f_pc_priority.cpp
src/f_pc/f_pc_profile.cpp
src/f_pc/f_pc_searcher.cpp
src/f_pc/f_pc_line_tag.cpp
src/f_pc/f_pc_line_iter.cpp
src/f_pc/f_pc_method_iter.cpp
src/f_pc/f_pc_method_tag.cpp
src/f_pc/f_pc_pause.cpp
src/f_pc/f_pc_draw.cpp
src/f_pc/f_pc_fstcreate_req.cpp
src/f_pc/f_pc_stdcreate_req.cpp
src/f_pc/f_pc_debug_sv.cpp
src/d/d_stage.cpp
src/d/d_map.cpp
src/d/d_com_inf_game.cpp
src/d/d_com_static.cpp
src/d/d_com_inf_actor.cpp
src/d/d_bomb.cpp
src/d/d_lib.cpp
src/d/d_save.cpp
src/d/d_save_init.cpp
src/d/d_jnt_col.cpp
src/d/d_a_obj.cpp
src/d/d_a_itembase_static.cpp
src/d/d_a_item_static.cpp
src/d/d_a_shop_item_static.cpp
src/d/d_a_horse_static.cpp
src/d/d_demo.cpp
src/d/d_door_param2.cpp
src/d/d_resorce.cpp
src/d/d_map_path.cpp
src/d/d_map_path_fmap.cpp
src/d/d_map_path_dmap.cpp
src/d/d_event.cpp
src/d/d_event_data.cpp
src/d/d_event_manager.cpp
src/d/d_event_lib.cpp
src/d/d_simple_model.cpp
src/d/d_particle.cpp
src/d/d_particle_name.cpp
src/d/d_particle_copoly.cpp
src/d/d_path.cpp
src/d/d_drawlist.cpp
src/d/d_kankyo_data.cpp
src/d/d_kankyo_wether.cpp
src/d/d_kankyo_rain.cpp
src/d/d_kankyo_debug.cpp
src/d/d_vibration.cpp
src/d/d_vib_pattern.cpp
src/d/d_attention.cpp
src/d/d_bg_parts.cpp
src/d/d_bg_pc.cpp
src/d/d_att_dist.cpp
src/d/d_bg_plc.cpp
src/d/d_bg_s.cpp
src/d/d_bg_s_acch.cpp
src/d/d_bg_s_capt_poly.cpp
src/d/d_bg_s_chk.cpp
src/d/d_bg_s_gnd_chk.cpp
src/d/d_bg_s_grp_pass_chk.cpp
src/d/d_bg_s_lin_chk.cpp
src/d/d_bg_s_movebg_actor.cpp
src/d/d_bg_s_sph_chk.cpp
src/d/d_bg_s_spl_grp_chk.cpp
src/d/d_bg_s_poly_pass_chk.cpp
src/d/d_bg_s_roof_chk.cpp
src/d/d_bg_s_wtr_chk.cpp
src/d/d_bg_w.cpp
src/d/d_bg_w_base.cpp
src/d/d_bg_w_kcol.cpp
src/d/d_bg_w_sv.cpp
src/d/d_cc_d.cpp
src/d/d_cc_mass_s.cpp
src/d/d_cc_s.cpp
src/d/d_cc_uty.cpp
src/d/d_cam_param.cpp
src/d/d_ev_camera.cpp
src/d/d_spline_path.cpp
src/d/d_item_data.cpp
src/d/d_item.cpp
src/d/d_tresure.cpp
src/d/d_model.cpp
src/d/d_eye_hl.cpp
src/d/d_error_msg.cpp
src/d/d_debug_viewer.cpp
src/d/d_debug_camera.cpp
src/d/actor/d_a_alink.cpp
src/d/actor/d_a_itembase.cpp
src/d/actor/d_a_no_chg_room.cpp
src/d/actor/d_a_npc.cpp
src/d/actor/d_a_npc_cd.cpp
src/d/actor/d_a_npc_cd2.cpp
src/d/actor/d_a_obj_item.cpp
src/d/d_insect.cpp
src/d/actor/d_a_obj_ss_base.cpp
src/d/actor/d_a_player.cpp
src/d/d_camera.cpp
src/d/d_envse.cpp
src/d/d_file_select.cpp
src/d/d_file_sel_warning.cpp
src/d/d_file_sel_info.cpp
src/d/d_bright_check.cpp
src/d/d_scope.cpp
src/d/d_select_cursor.cpp
src/d/d_select_icon.cpp
src/d/d_shop_camera.cpp
src/d/d_shop_item_ctrl.cpp
src/d/d_shop_system.cpp
src/d/d_gameover.cpp
src/d/d_kankyo.cpp
src/d/d_kyeff.cpp
src/d/d_kyeff2.cpp
src/d/d_ky_thunder.cpp
src/d/d_kantera_icon_meter.cpp
src/d/d_menu_calibration.cpp
src/d/d_menu_collect.cpp
src/d/d_menu_dmap.cpp
src/d/d_menu_dmap_map.cpp
src/d/d_menu_map_common.cpp
src/d/d_menu_fishing.cpp
src/d/d_menu_fmap.cpp
src/d/d_menu_fmap_map.cpp
src/d/d_menu_fmap2D.cpp
src/d/d_menu_insect.cpp
src/d/d_menu_item_explain.cpp
src/d/d_menu_letter.cpp
src/d/d_menu_option.cpp
src/d/d_menu_ring.cpp
src/d/d_menu_save.cpp
src/d/d_menu_skill.cpp
src/d/d_menu_window_HIO.cpp
src/d/d_menu_window.cpp
src/d/d_meter_HIO.cpp
src/d/d_meter_button.cpp
src/d/d_meter_haihai.cpp
src/d/d_meter_hakusha.cpp
src/d/d_meter_map.cpp
src/d/d_meter_string.cpp
src/d/d_meter2_draw.cpp
src/d/d_meter2_info.cpp
src/d/d_meter2.cpp
src/d/d_msg_out_font.cpp
src/d/d_msg_class.cpp
src/d/d_msg_object.cpp
src/d/d_msg_unit.cpp
src/d/d_msg_scrn_3select.cpp
src/d/d_msg_scrn_arrow.cpp
src/d/d_msg_scrn_base.cpp
src/d/d_msg_scrn_boss.cpp
src/d/d_msg_scrn_explain.cpp
src/d/d_msg_scrn_item.cpp
src/d/d_msg_scrn_howl.cpp
src/d/d_msg_scrn_jimaku.cpp
src/d/d_msg_scrn_kanban.cpp
src/d/d_msg_scrn_light.cpp
src/d/d_msg_scrn_place.cpp
src/d/d_msg_scrn_staff.cpp
src/d/d_msg_scrn_talk.cpp
src/d/d_msg_scrn_tree.cpp
src/d/d_msg_string_base.cpp
src/d/d_msg_string.cpp
src/d/d_msg_flow.cpp
src/d/d_name.cpp
src/d/d_npc_lib.cpp
src/d/d_ovlp_fade.cpp
src/d/d_ovlp_fade2.cpp
src/d/d_ovlp_fade3.cpp
src/d/d_pane_class.cpp
src/d/d_pane_class_alpha.cpp
src/d/d_pane_class_ex.cpp
src/d/d_s_logo.cpp
src/d/d_s_menu.cpp
src/d/d_s_name.cpp
src/d/d_s_play.cpp
src/d/d_s_room.cpp
src/d/d_s_title.cpp
src/d/d_save_HIO.cpp
src/d/d_timer.cpp
src/d/d_k_wmark.cpp
src/d/d_k_wpillar.cpp
src/DynamicLink.cpp
src/CaptureScreen.cpp
)
if(DEBUG)
list(APPEND DOLZEL_FILES src/d/d_event_debug.cpp)
endif(DEBUG)
set(Z2AUDIOLIB_FILES
src/Z2AudioLib/Z2Calc.cpp
src/Z2AudioLib/Z2AudioArcLoader.cpp
src/Z2AudioLib/Z2Param.cpp
src/Z2AudioLib/Z2SoundMgr.cpp
src/Z2AudioLib/Z2SoundStarter.cpp
src/Z2AudioLib/Z2SoundHandles.cpp
src/Z2AudioLib/Z2SeMgr.cpp
src/Z2AudioLib/Z2SeqMgr.cpp
src/Z2AudioLib/Z2StatusMgr.cpp
src/Z2AudioLib/Z2SceneMgr.cpp
src/Z2AudioLib/Z2FxLineMgr.cpp
src/Z2AudioLib/Z2SoundInfo.cpp
src/Z2AudioLib/Z2Audience.cpp
src/Z2AudioLib/Z2SoundObject.cpp
src/Z2AudioLib/Z2SoundObjMgr.cpp
src/Z2AudioLib/Z2Creature.cpp
src/Z2AudioLib/Z2LinkMgr.cpp
src/Z2AudioLib/Z2EnvSeMgr.cpp
src/Z2AudioLib/Z2WolfHowlMgr.cpp
src/Z2AudioLib/Z2SpeechMgr2.cpp
src/Z2AudioLib/Z2AudioMgr.cpp
)
set(SSYSTEM_FILES
src/SSystem/SComponent/c_malloc.cpp
src/SSystem/SComponent/c_API.cpp
src/SSystem/SComponent/c_API_controller_pad.cpp
src/SSystem/SComponent/c_API_graphic.cpp
src/SSystem/SComponent/c_cc_d.cpp
src/SSystem/SComponent/c_cc_s.cpp
src/SSystem/SComponent/c_counter.cpp
src/SSystem/SComponent/c_list.cpp
src/SSystem/SComponent/c_list_iter.cpp
src/SSystem/SComponent/c_node.cpp
src/SSystem/SComponent/c_node_iter.cpp
src/SSystem/SComponent/c_tree.cpp
src/SSystem/SComponent/c_tree_iter.cpp
src/SSystem/SComponent/c_phase.cpp
src/SSystem/SComponent/c_request.cpp
src/SSystem/SComponent/c_tag.cpp
src/SSystem/SComponent/c_tag_iter.cpp
src/SSystem/SComponent/c_xyz.cpp
src/SSystem/SComponent/c_sxyz.cpp
src/SSystem/SComponent/c_math.cpp
src/SSystem/SComponent/c_bg_s_chk.cpp
src/SSystem/SComponent/c_bg_s_gnd_chk.cpp
src/SSystem/SComponent/c_bg_s_lin_chk.cpp
src/SSystem/SComponent/c_bg_s_shdw_draw.cpp
src/SSystem/SComponent/c_bg_s_poly_info.cpp
src/SSystem/SComponent/c_bg_w.cpp
src/SSystem/SComponent/c_m2d.cpp
src/SSystem/SComponent/c_m3d.cpp
src/SSystem/SComponent/c_m3d_g_aab.cpp
src/SSystem/SComponent/c_m3d_g_cir.cpp
src/SSystem/SComponent/c_m3d_g_cps.cpp
src/SSystem/SComponent/c_m3d_g_cyl.cpp
src/SSystem/SComponent/c_m3d_g_lin.cpp
src/SSystem/SComponent/c_m3d_g_pla.cpp
src/SSystem/SComponent/c_m3d_g_sph.cpp
src/SSystem/SComponent/c_m3d_g_tri.cpp
src/SSystem/SComponent/c_m3d_g_vtx.cpp
src/SSystem/SComponent/c_lib.cpp
src/SSystem/SComponent/c_angle.cpp
src/SSystem/SStandard/s_basic.cpp
)
set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JParticle/JPAResourceManager.cpp
libs/JSystem/src/JParticle/JPAResource.cpp
libs/JSystem/src/JParticle/JPABaseShape.cpp
libs/JSystem/src/JParticle/JPAExtraShape.cpp
libs/JSystem/src/JParticle/JPAChildShape.cpp
libs/JSystem/src/JParticle/JPAExTexShape.cpp
libs/JSystem/src/JParticle/JPADynamicsBlock.cpp
libs/JSystem/src/JParticle/JPAFieldBlock.cpp
libs/JSystem/src/JParticle/JPAKeyBlock.cpp
libs/JSystem/src/JParticle/JPATexture.cpp
libs/JSystem/src/JParticle/JPAResourceLoader.cpp
libs/JSystem/src/JParticle/JPAEmitterManager.cpp
libs/JSystem/src/JParticle/JPAEmitter.cpp
libs/JSystem/src/JParticle/JPAParticle.cpp
libs/JSystem/src/JParticle/JPAMath.cpp
libs/JSystem/src/JFramework/JFWSystem.cpp
libs/JSystem/src/JFramework/JFWDisplay.cpp
libs/JSystem/src/J3DU/J3DUClipper.cpp
libs/JSystem/src/J3DU/J3DUDL.cpp
libs/JSystem/src/JKernel/JKRHeap.cpp
libs/JSystem/src/JKernel/JKRExpHeap.cpp
libs/JSystem/src/JKernel/JKRSolidHeap.cpp
libs/JSystem/src/JKernel/JKRAssertHeap.cpp
libs/JSystem/src/JKernel/JKRDisposer.cpp
libs/JSystem/src/JKernel/JKRThread.cpp
libs/JSystem/src/JKernel/JKRAram.cpp
libs/JSystem/src/JKernel/JKRAramHeap.cpp
libs/JSystem/src/JKernel/JKRAramBlock.cpp
libs/JSystem/src/JKernel/JKRAramPiece.cpp
libs/JSystem/src/JKernel/JKRAramStream.cpp
libs/JSystem/src/JKernel/JKRFileLoader.cpp
libs/JSystem/src/JKernel/JKRFileFinder.cpp
libs/JSystem/src/JKernel/JKRFileCache.cpp
libs/JSystem/src/JKernel/JKRArchivePub.cpp
libs/JSystem/src/JKernel/JKRArchivePri.cpp
libs/JSystem/src/JKernel/JKRMemArchive.cpp
libs/JSystem/src/JKernel/JKRAramArchive.cpp
libs/JSystem/src/JKernel/JKRDvdArchive.cpp
libs/JSystem/src/JKernel/JKRCompArchive.cpp
libs/JSystem/src/JKernel/JKRFile.cpp
libs/JSystem/src/JKernel/JKRDvdFile.cpp
libs/JSystem/src/JKernel/JKRDvdRipper.cpp
libs/JSystem/src/JKernel/JKRDvdAramRipper.cpp
libs/JSystem/src/JKernel/JKRDecomp.cpp
libs/JSystem/src/JMath/JMath.cpp
libs/JSystem/src/JMath/random.cpp
libs/JSystem/src/JMath/JMATrigonometric.cpp
libs/JSystem/src/JSupport/JSUList.cpp
libs/JSystem/src/JSupport/JSUInputStream.cpp
libs/JSystem/src/JSupport/JSUOutputStream.cpp
libs/JSystem/src/JSupport/JSUMemoryStream.cpp
libs/JSystem/src/JSupport/JSUFileStream.cpp
libs/JSystem/src/JUtility/JUTCacheFont.cpp
libs/JSystem/src/JUtility/JUTResource.cpp
libs/JSystem/src/JUtility/JUTTexture.cpp
libs/JSystem/src/JUtility/JUTPalette.cpp
libs/JSystem/src/JUtility/JUTNameTab.cpp
libs/JSystem/src/JUtility/JUTGraphFifo.cpp
libs/JSystem/src/JUtility/JUTFont.cpp
libs/JSystem/src/JUtility/JUTResFont.cpp
libs/JSystem/src/JUtility/JUTDbPrint.cpp
libs/JSystem/src/JUtility/JUTGamePad.cpp
libs/JSystem/src/JUtility/JUTException.cpp
libs/JSystem/src/JUtility/JUTDirectPrint.cpp
libs/JSystem/src/JUtility/JUTAssert.cpp
libs/JSystem/src/JUtility/JUTVideo.cpp
libs/JSystem/src/JUtility/JUTXfb.cpp
libs/JSystem/src/JUtility/JUTFader.cpp
libs/JSystem/src/JUtility/JUTProcBar.cpp
libs/JSystem/src/JUtility/JUTConsole.cpp
libs/JSystem/src/JUtility/JUTDirectFile.cpp
libs/JSystem/src/JUtility/JUTFontData_Ascfont_fix12.cpp
libs/JSystem/src/JStage/JSGActor.cpp
libs/JSystem/src/JStage/JSGAmbientLight.cpp
libs/JSystem/src/JStage/JSGCamera.cpp
libs/JSystem/src/JStage/JSGFog.cpp
libs/JSystem/src/JStage/JSGLight.cpp
libs/JSystem/src/JStage/JSGObject.cpp
libs/JSystem/src/JStage/JSGSystem.cpp
libs/JSystem/src/J2DGraph/J2DGrafContext.cpp
libs/JSystem/src/J2DGraph/J2DOrthoGraph.cpp
libs/JSystem/src/J2DGraph/J2DTevs.cpp
libs/JSystem/src/J2DGraph/J2DMaterial.cpp
libs/JSystem/src/J2DGraph/J2DMatBlock.cpp
libs/JSystem/src/J2DGraph/J2DMaterialFactory.cpp
libs/JSystem/src/J2DGraph/J2DPrint.cpp
libs/JSystem/src/J2DGraph/J2DPane.cpp
libs/JSystem/src/J2DGraph/J2DScreen.cpp
libs/JSystem/src/J2DGraph/J2DWindow.cpp
libs/JSystem/src/J2DGraph/J2DPicture.cpp
libs/JSystem/src/J2DGraph/J2DTextBox.cpp
libs/JSystem/src/J2DGraph/J2DWindowEx.cpp
libs/JSystem/src/J2DGraph/J2DPictureEx.cpp
libs/JSystem/src/J2DGraph/J2DTextBoxEx.cpp
libs/JSystem/src/J2DGraph/J2DAnmLoader.cpp
libs/JSystem/src/J2DGraph/J2DAnimation.cpp
libs/JSystem/src/J2DGraph/J2DManage.cpp
libs/JSystem/src/J3DGraphBase/J3DGD.cpp
libs/JSystem/src/J3DGraphBase/J3DSys.cpp
libs/JSystem/src/J3DGraphBase/J3DVertex.cpp
libs/JSystem/src/J3DGraphBase/J3DTransform.cpp
libs/JSystem/src/J3DGraphBase/J3DTexture.cpp
libs/JSystem/src/J3DGraphBase/J3DPacket.cpp
libs/JSystem/src/J3DGraphBase/J3DShapeMtx.cpp
libs/JSystem/src/J3DGraphBase/J3DShapeDraw.cpp
libs/JSystem/src/J3DGraphBase/J3DShape.cpp
libs/JSystem/src/J3DGraphBase/J3DMaterial.cpp
libs/JSystem/src/J3DGraphBase/J3DMatBlock.cpp
libs/JSystem/src/J3DGraphBase/J3DTevs.cpp
libs/JSystem/src/J3DGraphBase/J3DDrawBuffer.cpp
libs/JSystem/src/J3DGraphBase/J3DStruct.cpp
libs/JSystem/src/J3DGraphAnimator/J3DShapeTable.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJointTree.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModelData.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMtxBuffer.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModel.cpp
libs/JSystem/src/J3DGraphAnimator/J3DAnimation.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAnm.cpp
libs/JSystem/src/J3DGraphAnimator/J3DSkinDeform.cpp
libs/JSystem/src/J3DGraphAnimator/J3DCluster.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJoint.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAttach.cpp
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory_v21.cpp
libs/JSystem/src/J3DGraphLoader/J3DClusterLoader.cpp
libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp
libs/JSystem/src/J3DGraphLoader/J3DModelLoaderCalcSize.cpp
libs/JSystem/src/J3DGraphLoader/J3DJointFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DShapeFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DAnmLoader.cpp
libs/JSystem/src/JStudio/JStudio/ctb.cpp
libs/JSystem/src/JStudio/JStudio/ctb-data.cpp
libs/JSystem/src/JStudio/JStudio/functionvalue.cpp
libs/JSystem/src/JStudio/JStudio/fvb.cpp
libs/JSystem/src/JStudio/JStudio/fvb-data.cpp
libs/JSystem/src/JStudio/JStudio/fvb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-control.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-data.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-math.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-object.cpp
libs/JSystem/src/JStudio/JStudio/object-id.cpp
libs/JSystem/src/JStudio/JStudio/stb.cpp
libs/JSystem/src/JStudio/JStudio/stb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/stb-data.cpp
libs/JSystem/src/JStudio/JStudio_JStage/control.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-actor.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-ambientlight.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-camera.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-fog.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-light.cpp
libs/JSystem/src/JStudio/JStudio_JAudio2/control.cpp
libs/JSystem/src/JStudio/JStudio_JAudio2/object-sound.cpp
libs/JSystem/src/JStudio/JStudio_JParticle/control.cpp
libs/JSystem/src/JStudio/JStudio_JParticle/object-particle.cpp
libs/JSystem/src/JAudio2/JASCalc.cpp
libs/JSystem/src/JAudio2/JASTaskThread.cpp
libs/JSystem/src/JAudio2/JASDvdThread.cpp
libs/JSystem/src/JAudio2/JASCallback.cpp
libs/JSystem/src/JAudio2/JASHeapCtrl.cpp
libs/JSystem/src/JAudio2/JASResArcLoader.cpp
libs/JSystem/src/JAudio2/JASProbe.cpp
libs/JSystem/src/JAudio2/JASReport.cpp
libs/JSystem/src/JAudio2/JASCmdStack.cpp
libs/JSystem/src/JAudio2/JASTrack.cpp
libs/JSystem/src/JAudio2/JASTrackPort.cpp
libs/JSystem/src/JAudio2/JASRegisterParam.cpp
libs/JSystem/src/JAudio2/JASSeqCtrl.cpp
libs/JSystem/src/JAudio2/JASSeqParser.cpp
libs/JSystem/src/JAudio2/JASSeqReader.cpp
libs/JSystem/src/JAudio2/JASAramStream.cpp
libs/JSystem/src/JAudio2/JASBank.cpp
libs/JSystem/src/JAudio2/JASBasicBank.cpp
libs/JSystem/src/JAudio2/JASVoiceBank.cpp
libs/JSystem/src/JAudio2/JASBasicInst.cpp
libs/JSystem/src/JAudio2/JASDrumSet.cpp
libs/JSystem/src/JAudio2/JASBasicWaveBank.cpp
libs/JSystem/src/JAudio2/JASSimpleWaveBank.cpp
libs/JSystem/src/JAudio2/JASWSParser.cpp
libs/JSystem/src/JAudio2/JASBNKParser.cpp
libs/JSystem/src/JAudio2/JASWaveArcLoader.cpp
libs/JSystem/src/JAudio2/JASChannel.cpp
libs/JSystem/src/JAudio2/JASLfo.cpp
libs/JSystem/src/JAudio2/JASOscillator.cpp
libs/JSystem/src/JAudio2/JASAiCtrl.cpp
libs/JSystem/src/JAudio2/JASAudioThread.cpp
libs/JSystem/src/JAudio2/JASAudioReseter.cpp
libs/JSystem/src/JAudio2/JASDSPChannel.cpp
libs/JSystem/src/JAudio2/JASDSPInterface.cpp
libs/JSystem/src/JAudio2/JASDriverIF.cpp
libs/JSystem/src/JAudio2/JASSoundParams.cpp
libs/JSystem/src/JAudio2/JAIAudible.cpp
libs/JSystem/src/JAudio2/JAIAudience.cpp
libs/JSystem/src/JAudio2/JAISe.cpp
libs/JSystem/src/JAudio2/JAISeMgr.cpp
libs/JSystem/src/JAudio2/JAISeq.cpp
libs/JSystem/src/JAudio2/JAISeqDataMgr.cpp
libs/JSystem/src/JAudio2/JAISeqMgr.cpp
libs/JSystem/src/JAudio2/JAISound.cpp
libs/JSystem/src/JAudio2/JAISoundChild.cpp
libs/JSystem/src/JAudio2/JAISoundHandles.cpp
libs/JSystem/src/JAudio2/JAISoundInfo.cpp
libs/JSystem/src/JAudio2/JAISoundParams.cpp
libs/JSystem/src/JAudio2/JAISoundStarter.cpp
libs/JSystem/src/JAudio2/JAIStream.cpp
libs/JSystem/src/JAudio2/JAIStreamDataMgr.cpp
libs/JSystem/src/JAudio2/JAIStreamMgr.cpp
libs/JSystem/src/JAudio2/JAUAudioArcInterpreter.cpp
libs/JSystem/src/JAudio2/JAUAudioArcLoader.cpp
libs/JSystem/src/JAudio2/JAUAudioMgr.cpp
libs/JSystem/src/JAudio2/JAUBankTable.cpp
libs/JSystem/src/JAudio2/JAUClusterSound.cpp
libs/JSystem/src/JAudio2/JAUInitializer.cpp
libs/JSystem/src/JAudio2/JAUSectionHeap.cpp
libs/JSystem/src/JAudio2/JAUSeqCollection.cpp
libs/JSystem/src/JAudio2/JAUSeqDataBlockMgr.cpp
libs/JSystem/src/JAudio2/JAUSoundAnimator.cpp
libs/JSystem/src/JAudio2/JAUSoundTable.cpp
libs/JSystem/src/JAudio2/JAUStreamFileTable.cpp
libs/JSystem/src/JMessage/control.cpp
libs/JSystem/src/JMessage/data.cpp
libs/JSystem/src/JMessage/processor.cpp
libs/JSystem/src/JMessage/resource.cpp
libs/JSystem/src/JMessage/locale.cpp
libs/JSystem/src/JGadget/binary.cpp
libs/JSystem/src/JGadget/define.cpp
libs/JSystem/src/JGadget/linklist.cpp
libs/JSystem/src/JGadget/search.cpp
libs/JSystem/src/JGadget/std-vector.cpp
libs/JSystem/src/JAHostIO/JAHFrameNode.cpp
libs/JSystem/src/JAHostIO/JAHioMessage.cpp
libs/JSystem/src/JAHostIO/JAHioMgr.cpp
libs/JSystem/src/JAHostIO/JAHioNode.cpp
libs/JSystem/src/JAHostIO/JAHioUtil.cpp
libs/JSystem/src/JAHostIO/JAHVirtualNode.cpp
libs/JSystem/src/JHostIO/JORFile.cpp
libs/JSystem/src/JHostIO/JORHostInfo.cpp
libs/JSystem/src/JHostIO/JORMessageBox.cpp
libs/JSystem/src/JHostIO/JORServer.cpp
libs/JSystem/src/JHostIO/JHIhioASync.cpp
libs/JSystem/src/JHostIO/JHIRMcc.cpp
libs/JSystem/src/JHostIO/JHIMccBuf.cpp
)
set(JSYSTEM_FILES
)
set(REL_FILES
src/f_pc/f_pc_profile_lst.cpp
src/d/actor/d_a_andsw.cpp
src/d/actor/d_a_bg.cpp
src/d/actor/d_a_bg_obj.cpp
src/d/actor/d_a_dmidna.cpp
src/d/actor/d_a_door_dbdoor00.cpp
src/d/actor/d_a_door_knob00.cpp
src/d/actor/d_a_door_shutter.cpp
src/d/actor/d_a_door_spiral.cpp
src/d/actor/d_a_dshutter.cpp
src/d/actor/d_a_ep.cpp
src/d/actor/d_a_hitobj.cpp
src/d/actor/d_a_kytag00.cpp
src/d/actor/d_a_kytag04.cpp
src/d/actor/d_a_kytag17.cpp
src/d/actor/d_a_obj_brakeeff.cpp
src/d/actor/d_a_obj_burnbox.cpp
src/d/actor/d_a_obj_carry.cpp
src/d/actor/d_a_obj_ito.cpp
src/d/actor/d_a_obj_movebox.cpp
src/d/actor/d_a_obj_swpush.cpp
src/d/actor/d_a_obj_timer.cpp
src/d/actor/d_a_path_line.cpp
src/d/actor/d_a_scene_exit.cpp
src/d/actor/d_a_set_bgobj.cpp
src/d/actor/d_a_swhit0.cpp
src/d/actor/d_a_tag_allmato.cpp
src/d/actor/d_a_tag_camera.cpp
src/d/actor/d_a_tag_chkpoint.cpp
src/d/actor/d_a_tag_event.cpp
src/d/actor/d_a_tag_evt.cpp
src/d/actor/d_a_tag_evtarea.cpp
src/d/actor/d_a_tag_evtmsg.cpp
src/d/actor/d_a_tag_howl.cpp
src/d/actor/d_a_tag_kmsg.cpp
src/d/actor/d_a_tag_lantern.cpp
src/d/actor/d_a_tag_mist.cpp
src/d/actor/d_a_tag_msg.cpp
src/d/actor/d_a_tag_push.cpp
src/d/actor/d_a_tag_telop.cpp
src/d/actor/d_a_tbox.cpp
src/d/actor/d_a_tbox2.cpp
src/d/actor/d_a_vrbox.cpp
src/d/actor/d_a_vrbox2.cpp
src/d/actor/d_a_arrow.cpp
src/d/actor/d_a_boomerang.cpp
src/d/actor/d_a_crod.cpp
src/d/actor/d_a_demo00.cpp
src/d/actor/d_a_disappear.cpp
src/d/actor/d_a_mg_rod.cpp
src/d/actor/d_a_midna.cpp
src/d/actor/d_a_nbomb.cpp
src/d/actor/d_a_obj_life_container.cpp
src/d/actor/d_a_obj_yousei.cpp
src/d/actor/d_a_spinner.cpp
src/d/actor/d_a_suspend.cpp
src/d/actor/d_a_tag_attention.cpp
src/d/actor/d_a_alldie.cpp
src/d/actor/d_a_andsw2.cpp
src/d/actor/d_a_bd.cpp
src/d/actor/d_a_canoe.cpp
src/d/actor/d_a_cstaF.cpp
src/d/actor/d_a_demo_item.cpp
src/d/actor/d_a_door_bossL1.cpp
src/d/actor/d_a_e_dn.cpp
src/d/actor/d_a_e_fm.cpp
src/d/actor/d_a_e_ga.cpp
src/d/actor/d_a_e_hb.cpp
src/d/actor/d_a_e_nest.cpp
src/d/actor/d_a_e_rd.cpp
src/d/actor/d_a_econt.cpp
src/d/actor/d_a_fr.cpp
src/d/actor/d_a_grass.cpp
src/d/actor/d_a_kytag05.cpp
src/d/actor/d_a_kytag10.cpp
src/d/actor/d_a_kytag11.cpp
src/d/actor/d_a_kytag14.cpp
src/d/actor/d_a_mg_fish.cpp
src/d/actor/d_a_npc_besu.cpp
src/d/actor/d_a_npc_fairy_seirei.cpp
src/d/actor/d_a_npc_fish.cpp
src/d/actor/d_a_npc_henna.cpp
src/d/actor/d_a_npc_kakashi.cpp
src/d/actor/d_a_npc_kkri.cpp
src/d/actor/d_a_npc_kolin.cpp
src/d/actor/d_a_npc_maro.cpp
src/d/actor/d_a_npc_taro.cpp
src/d/actor/d_a_npc_tkj.cpp
src/d/actor/d_a_obj_bhashi.cpp
src/d/actor/d_a_obj_bkdoor.cpp
src/d/actor/d_a_obj_bosswarp.cpp
src/d/actor/d_a_obj_cboard.cpp
src/d/actor/d_a_obj_digplace.cpp
src/d/actor/d_a_obj_eff.cpp
src/d/actor/d_a_obj_fmobj.cpp
src/d/actor/d_a_obj_gpTaru.cpp
src/d/actor/d_a_obj_hhashi.cpp
src/d/actor/d_a_obj_kanban2.cpp
src/d/actor/d_a_obj_kbacket.cpp
src/d/actor/d_a_obj_kgate.cpp
src/d/actor/d_a_obj_klift00.cpp
src/d/actor/d_a_obj_ktOnFire.cpp
src/d/actor/d_a_obj_ladder.cpp
src/d/actor/d_a_obj_lv2Candle.cpp
src/d/actor/d_a_obj_magne_arm.cpp
src/d/actor/d_a_obj_metalbox.cpp
src/d/actor/d_a_obj_mgate.cpp
src/d/actor/d_a_obj_nameplate.cpp
src/d/actor/d_a_obj_ornament_cloth.cpp
src/d/actor/d_a_obj_rope_bridge.cpp
src/d/actor/d_a_obj_sWallShutter.cpp
src/d/actor/d_a_obj_stick.cpp
src/d/actor/d_a_obj_stoneMark.cpp
src/d/actor/d_a_obj_swpropeller.cpp
src/d/actor/d_a_obj_swpush5.cpp
src/d/actor/d_a_obj_yobikusa.cpp
src/d/actor/d_a_scene_exit2.cpp
src/d/actor/d_a_shop_item.cpp
src/d/actor/d_a_sq.cpp
src/d/actor/d_a_swc00.cpp
src/d/actor/d_a_tag_CstaSw.cpp
src/d/actor/d_a_tag_ajnot.cpp
src/d/actor/d_a_tag_attack_item.cpp
src/d/actor/d_a_tag_gstart.cpp
src/d/actor/d_a_tag_hinit.cpp
src/d/actor/d_a_tag_hjump.cpp
src/d/actor/d_a_tag_hstop.cpp
src/d/actor/d_a_tag_lv2prchk.cpp
src/d/actor/d_a_tag_magne.cpp
src/d/actor/d_a_tag_mhint.cpp
src/d/actor/d_a_tag_mstop.cpp
src/d/actor/d_a_tag_spring.cpp
src/d/actor/d_a_tag_statue_evt.cpp
src/d/actor/d_a_ykgr.cpp
src/d/actor/d_a_L7demo_dr.cpp
src/d/actor/d_a_L7low_dr.cpp
src/d/actor/d_a_L7op_demo_dr.cpp
src/d/actor/d_a_b_bh.cpp
src/d/actor/d_a_b_bq.cpp
src/d/actor/d_a_b_dr.cpp
src/d/actor/d_a_b_dre.cpp
src/d/actor/d_a_b_ds.cpp
src/d/actor/d_a_b_gg.cpp
src/d/actor/d_a_b_gm.cpp
src/d/actor/d_a_b_gnd.cpp
src/d/actor/d_a_b_go.cpp
src/d/actor/d_a_b_gos.cpp
src/d/actor/d_a_b_mgn.cpp
src/d/actor/d_a_b_ob.cpp
src/d/actor/d_a_b_oh.cpp
src/d/actor/d_a_b_oh2.cpp
src/d/actor/d_a_b_tn.cpp
src/d/actor/d_a_b_yo.cpp
src/d/actor/d_a_b_yo_ice.cpp
src/d/actor/d_a_b_zant.cpp
src/d/actor/d_a_b_zant_magic.cpp
src/d/actor/d_a_b_zant_mobile.cpp
src/d/actor/d_a_b_zant_sima.cpp
src/d/actor/d_a_balloon_2D.cpp
src/d/actor/d_a_bullet.cpp
src/d/actor/d_a_coach_2D.cpp
src/d/actor/d_a_coach_fire.cpp
src/d/actor/d_a_cow.cpp
src/d/actor/d_a_cstatue.cpp
src/d/actor/d_a_do.cpp
src/d/actor/d_a_door_boss.cpp
src/d/actor/d_a_door_bossL5.cpp
src/d/actor/d_a_door_mbossL1.cpp
src/d/actor/d_a_door_push.cpp
src/d/actor/d_a_e_ai.cpp
src/d/actor/d_a_e_arrow.cpp
src/d/actor/d_a_e_ba.cpp
src/d/actor/d_a_e_bee.cpp
src/d/actor/d_a_e_bg.cpp
src/d/actor/d_a_e_bi.cpp
src/d/actor/d_a_e_bi_leaf.cpp
src/d/actor/d_a_e_bs.cpp
src/d/actor/d_a_e_bu.cpp
src/d/actor/d_a_e_bug.cpp
src/d/actor/d_a_e_cr.cpp
src/d/actor/d_a_e_cr_egg.cpp
src/d/actor/d_a_e_db.cpp
src/d/actor/d_a_e_db_leaf.cpp
src/d/actor/d_a_e_dd.cpp
src/d/actor/d_a_e_df.cpp
src/d/actor/d_a_e_dk.cpp
src/d/actor/d_a_e_dt.cpp
src/d/actor/d_a_e_fb.cpp
src/d/actor/d_a_e_fk.cpp
src/d/actor/d_a_e_fs.cpp
src/d/actor/d_a_e_fz.cpp
src/d/actor/d_a_e_gb.cpp
src/d/actor/d_a_e_ge.cpp
src/d/actor/d_a_e_gi.cpp
src/d/actor/d_a_e_gm.cpp
src/d/actor/d_a_e_gob.cpp
src/d/actor/d_a_e_gs.cpp
src/d/actor/d_a_e_hb_leaf.cpp
src/d/actor/d_a_e_hm.cpp
src/d/actor/d_a_e_hp.cpp
src/d/actor/d_a_e_hz.cpp
src/d/actor/d_a_e_hzelda.cpp
src/d/actor/d_a_e_is.cpp
src/d/actor/d_a_e_kg.cpp
src/d/actor/d_a_e_kk.cpp
src/d/actor/d_a_e_kr.cpp
src/d/actor/d_a_e_mb.cpp
src/d/actor/d_a_e_md.cpp
src/d/actor/d_a_e_mf.cpp
src/d/actor/d_a_e_mk.cpp
src/d/actor/d_a_e_mk_bo.cpp
src/d/actor/d_a_e_mm.cpp
src/d/actor/d_a_e_mm_mt.cpp
src/d/actor/d_a_e_ms.cpp
src/d/actor/d_a_e_nz.cpp
src/d/actor/d_a_e_oc.cpp
src/d/actor/d_a_e_oct_bg.cpp
src/d/actor/d_a_e_ot.cpp
src/d/actor/d_a_e_ph.cpp
src/d/actor/d_a_e_pm.cpp
src/d/actor/d_a_e_po.cpp
src/d/actor/d_a_e_pz.cpp
src/d/actor/d_a_e_rb.cpp
src/d/actor/d_a_e_rdb.cpp
src/d/actor/d_a_e_rdy.cpp
src/d/actor/d_a_e_s1.cpp
src/d/actor/d_a_e_sb.cpp
src/d/actor/d_a_e_sf.cpp
src/d/actor/d_a_e_sg.cpp
src/d/actor/d_a_e_sh.cpp
src/d/actor/d_a_e_sm.cpp
src/d/actor/d_a_e_sm2.cpp
src/d/actor/d_a_e_st.cpp
src/d/actor/d_a_e_st_line.cpp
src/d/actor/d_a_e_sw.cpp
src/d/actor/d_a_e_th.cpp
src/d/actor/d_a_e_th_ball.cpp
src/d/actor/d_a_e_tk.cpp
src/d/actor/d_a_e_tk2.cpp
src/d/actor/d_a_e_tk_ball.cpp
src/d/actor/d_a_e_tt.cpp
src/d/actor/d_a_e_vt.cpp
src/d/actor/d_a_e_warpappear.cpp
src/d/actor/d_a_e_wb.cpp
src/d/actor/d_a_e_ws.cpp
src/d/actor/d_a_e_ww.cpp
src/d/actor/d_a_e_yc.cpp
src/d/actor/d_a_e_yd.cpp
src/d/actor/d_a_e_yd_leaf.cpp
src/d/actor/d_a_e_yg.cpp
src/d/actor/d_a_e_yh.cpp
src/d/actor/d_a_e_yk.cpp
src/d/actor/d_a_e_ym.cpp
src/d/actor/d_a_e_ym_tag.cpp
src/d/actor/d_a_e_ymb.cpp
src/d/actor/d_a_e_yr.cpp
src/d/actor/d_a_e_zh.cpp
src/d/actor/d_a_e_zm.cpp
src/d/actor/d_a_e_zs.cpp
src/d/actor/d_a_formation_mng.cpp
src/d/actor/d_a_guard_mng.cpp
src/d/actor/d_a_horse.cpp
src/d/actor/d_a_hozelda.cpp
src/d/actor/d_a_izumi_gate.cpp
src/d/actor/d_a_kago.cpp
src/d/actor/d_a_kytag01.cpp
src/d/actor/d_a_kytag02.cpp
src/d/actor/d_a_kytag03.cpp
src/d/actor/d_a_kytag06.cpp
src/d/actor/d_a_kytag07.cpp
src/d/actor/d_a_kytag08.cpp
src/d/actor/d_a_kytag09.cpp
src/d/actor/d_a_kytag12.cpp
src/d/actor/d_a_kytag13.cpp
src/d/actor/d_a_kytag15.cpp
src/d/actor/d_a_kytag16.cpp
src/d/actor/d_a_mant.cpp
src/d/actor/d_a_mg_fshop.cpp
src/d/actor/d_a_mirror.cpp
src/d/actor/d_a_movie_player.cpp
src/d/actor/d_a_myna.cpp
src/d/actor/d_a_ni.cpp
src/d/actor/d_a_npc_aru.cpp
src/d/actor/d_a_npc_ash.cpp
src/d/actor/d_a_npc_ashB.cpp
src/d/actor/d_a_npc_bans.cpp
src/d/actor/d_a_npc_blue_ns.cpp
src/d/actor/d_a_npc_bou.cpp
src/d/actor/d_a_npc_bouS.cpp
src/d/actor/d_a_npc_cdn3.cpp
src/d/actor/d_a_npc_chat.cpp
src/d/actor/d_a_npc_chin.cpp
src/d/actor/d_a_npc_clerka.cpp
src/d/actor/d_a_npc_clerkb.cpp
src/d/actor/d_a_npc_clerkt.cpp
src/d/actor/d_a_npc_coach.cpp
src/d/actor/d_a_npc_df.cpp
src/d/actor/d_a_npc_doc.cpp
src/d/actor/d_a_npc_doorboy.cpp
src/d/actor/d_a_npc_drainSol.cpp
src/d/actor/d_a_npc_du.cpp
src/d/actor/d_a_npc_fairy.cpp
src/d/actor/d_a_npc_fguard.cpp
src/d/actor/d_a_npc_gnd.cpp
src/d/actor/d_a_npc_gra.cpp
src/d/actor/d_a_npc_grc.cpp
src/d/actor/d_a_npc_grd.cpp
src/d/actor/d_a_npc_grm.cpp
src/d/actor/d_a_npc_grmc.cpp
src/d/actor/d_a_npc_gro.cpp
src/d/actor/d_a_npc_grr.cpp
src/d/actor/d_a_npc_grs.cpp
src/d/actor/d_a_npc_grz.cpp
src/d/actor/d_a_npc_guard.cpp
src/d/actor/d_a_npc_gwolf.cpp
src/d/actor/d_a_npc_hanjo.cpp
src/d/actor/d_a_npc_henna0.cpp
src/d/actor/d_a_npc_hoz.cpp
src/d/actor/d_a_npc_impal.cpp
src/d/actor/d_a_npc_inko.cpp
src/d/actor/d_a_npc_ins.cpp
src/d/actor/d_a_npc_jagar.cpp
src/d/actor/d_a_npc_kasi_hana.cpp
src/d/actor/d_a_npc_kasi_kyu.cpp
src/d/actor/d_a_npc_kasi_mich.cpp
src/d/actor/d_a_npc_kdk.cpp
src/d/actor/d_a_npc_kn.cpp
src/d/actor/d_a_npc_knj.cpp
src/d/actor/d_a_npc_kolinb.cpp
src/d/actor/d_a_npc_ks.cpp
src/d/actor/d_a_npc_kyury.cpp
src/d/actor/d_a_npc_len.cpp
src/d/actor/d_a_npc_lf.cpp
src/d/actor/d_a_npc_lud.cpp
src/d/actor/d_a_npc_midp.cpp
src/d/actor/d_a_npc_mk.cpp
src/d/actor/d_a_npc_moi.cpp
src/d/actor/d_a_npc_moir.cpp
src/d/actor/d_a_npc_myna2.cpp
src/d/actor/d_a_npc_ne.cpp
src/d/actor/d_a_npc_p2.cpp
src/d/actor/d_a_npc_pachi_besu.cpp
src/d/actor/d_a_npc_pachi_maro.cpp
src/d/actor/d_a_npc_pachi_taro.cpp
src/d/actor/d_a_npc_passer.cpp
src/d/actor/d_a_npc_passer2.cpp
src/d/actor/d_a_npc_post.cpp
src/d/actor/d_a_npc_pouya.cpp
src/d/actor/d_a_npc_prayer.cpp
src/d/actor/d_a_npc_raca.cpp
src/d/actor/d_a_npc_rafrel.cpp
src/d/actor/d_a_npc_saru.cpp
src/d/actor/d_a_npc_seib.cpp
src/d/actor/d_a_npc_seic.cpp
src/d/actor/d_a_npc_seid.cpp
src/d/actor/d_a_npc_seira.cpp
src/d/actor/d_a_npc_seira2.cpp
src/d/actor/d_a_npc_seirei.cpp
src/d/actor/d_a_npc_shad.cpp
src/d/actor/d_a_npc_shaman.cpp
src/d/actor/d_a_npc_shoe.cpp
src/d/actor/d_a_npc_shop0.cpp
src/d/actor/d_a_npc_shop_maro.cpp
src/d/actor/d_a_npc_sola.cpp
src/d/actor/d_a_npc_soldierA.cpp
src/d/actor/d_a_npc_soldierB.cpp
src/d/actor/d_a_npc_sq.cpp
src/d/actor/d_a_npc_the.cpp
src/d/actor/d_a_npc_theB.cpp
src/d/actor/d_a_npc_tk.cpp
src/d/actor/d_a_npc_tkc.cpp
src/d/actor/d_a_npc_tkj2.cpp
src/d/actor/d_a_npc_tks.cpp
src/d/actor/d_a_npc_toby.cpp
src/d/actor/d_a_npc_tr.cpp
src/d/actor/d_a_npc_uri.cpp
src/d/actor/d_a_npc_worm.cpp
src/d/actor/d_a_npc_wrestler.cpp
src/d/actor/d_a_npc_yamid.cpp
src/d/actor/d_a_npc_yamis.cpp
src/d/actor/d_a_npc_yamit.cpp
src/d/actor/d_a_npc_yelia.cpp
src/d/actor/d_a_npc_ykm.cpp
src/d/actor/d_a_npc_ykw.cpp
src/d/actor/d_a_npc_zanb.cpp
src/d/actor/d_a_npc_zant.cpp
src/d/actor/d_a_npc_zelR.cpp
src/d/actor/d_a_npc_zelRo.cpp
src/d/actor/d_a_npc_zelda.cpp
src/d/actor/d_a_npc_zra.cpp
src/d/actor/d_a_npc_zrc.cpp
src/d/actor/d_a_npc_zrz.cpp
src/d/actor/d_a_obj_Lv5Key.cpp
src/d/actor/d_a_obj_Turara.cpp
src/d/actor/d_a_obj_TvCdlst.cpp
src/d/actor/d_a_obj_Y_taihou.cpp
src/d/actor/d_a_obj_amiShutter.cpp
src/d/actor/d_a_obj_ari.cpp
src/d/actor/d_a_obj_automata.cpp
src/d/actor/d_a_obj_avalanche.cpp
src/d/actor/d_a_obj_balloon.cpp
src/d/actor/d_a_obj_barDesk.cpp
src/d/actor/d_a_obj_batta.cpp
src/d/actor/d_a_obj_bbox.cpp
src/d/actor/d_a_obj_bed.cpp
src/d/actor/d_a_obj_bemos.cpp
src/d/actor/d_a_obj_bhbridge.cpp
src/d/actor/d_a_obj_bk_leaf.cpp
src/d/actor/d_a_obj_bky_rock.cpp
src/d/actor/d_a_obj_bmWindow.cpp
src/d/actor/d_a_obj_bmshutter.cpp
src/d/actor/d_a_obj_bombf.cpp
src/d/actor/d_a_obj_boumato.cpp
src/d/actor/d_a_obj_brg.cpp
src/d/actor/d_a_obj_bsGate.cpp
src/d/actor/d_a_obj_bubblePilar.cpp
src/d/actor/d_a_obj_catdoor.cpp
src/d/actor/d_a_obj_cb.cpp
src/d/actor/d_a_obj_cblock.cpp
src/d/actor/d_a_obj_cdoor.cpp
src/d/actor/d_a_obj_chandelier.cpp
src/d/actor/d_a_obj_chest.cpp
src/d/actor/d_a_obj_cho.cpp
src/d/actor/d_a_obj_cowdoor.cpp
src/d/actor/d_a_obj_crope.cpp
src/d/actor/d_a_obj_crvfence.cpp
src/d/actor/d_a_obj_crvgate.cpp
src/d/actor/d_a_obj_crvhahen.cpp
src/d/actor/d_a_obj_crvlh_down.cpp
src/d/actor/d_a_obj_crvlh_up.cpp
src/d/actor/d_a_obj_crvsteel.cpp
src/d/actor/d_a_obj_crystal.cpp
src/d/actor/d_a_obj_cwall.cpp
src/d/actor/d_a_obj_damCps.cpp
src/d/actor/d_a_obj_dan.cpp
src/d/actor/d_a_obj_digholl.cpp
src/d/actor/d_a_obj_digsnow.cpp
src/d/actor/d_a_obj_dmelevator.cpp
src/d/actor/d_a_obj_drop.cpp
src/d/actor/d_a_obj_dust.cpp
src/d/actor/d_a_obj_enemy_create.cpp
src/d/actor/d_a_obj_fallobj.cpp
src/d/actor/d_a_obj_fan.cpp
src/d/actor/d_a_obj_fchain.cpp
src/d/actor/d_a_obj_fireWood.cpp
src/d/actor/d_a_obj_fireWood2.cpp
src/d/actor/d_a_obj_firepillar.cpp
src/d/actor/d_a_obj_firepillar2.cpp
src/d/actor/d_a_obj_flag.cpp
src/d/actor/d_a_obj_flag2.cpp
src/d/actor/d_a_obj_flag3.cpp
src/d/actor/d_a_obj_food.cpp
src/d/actor/d_a_obj_fw.cpp
src/d/actor/d_a_obj_gadget.cpp
src/d/actor/d_a_obj_ganonwall.cpp
src/d/actor/d_a_obj_ganonwall2.cpp
src/d/actor/d_a_obj_gb.cpp
src/d/actor/d_a_obj_geyser.cpp
src/d/actor/d_a_obj_glowSphere.cpp
src/d/actor/d_a_obj_gm.cpp
src/d/actor/d_a_obj_goGate.cpp
src/d/actor/d_a_obj_gomikabe.cpp
src/d/actor/d_a_obj_gra2.cpp
src/d/actor/d_a_obj_graWall.cpp
src/d/actor/d_a_obj_gra_rock.cpp
src/d/actor/d_a_obj_grave_stone.cpp
src/d/actor/d_a_obj_groundwater.cpp
src/d/actor/d_a_obj_grz_rock.cpp
src/d/actor/d_a_obj_h_saku.cpp
src/d/actor/d_a_obj_hakai_brl.cpp
src/d/actor/d_a_obj_hakai_ftr.cpp
src/d/actor/d_a_obj_hasu2.cpp
src/d/actor/d_a_obj_hata.cpp
src/d/actor/d_a_obj_hb.cpp
src/d/actor/d_a_obj_hbombkoya.cpp
src/d/actor/d_a_obj_heavySw.cpp
src/d/actor/d_a_obj_hfuta.cpp
src/d/actor/d_a_obj_hsTarget.cpp
src/d/actor/d_a_obj_ice_l.cpp
src/d/actor/d_a_obj_ice_s.cpp
src/d/actor/d_a_obj_iceblock.cpp
src/d/actor/d_a_obj_iceleaf.cpp
src/d/actor/d_a_obj_ihasi.cpp
src/d/actor/d_a_obj_ikada.cpp
src/d/actor/d_a_obj_inobone.cpp
src/d/actor/d_a_obj_ita.cpp
src/d/actor/d_a_obj_itamato.cpp
src/d/actor/d_a_obj_kabuto.cpp
src/d/actor/d_a_obj_kag.cpp
src/d/actor/d_a_obj_kage.cpp
src/d/actor/d_a_obj_kago.cpp
src/d/actor/d_a_obj_kaisou.cpp
src/d/actor/d_a_obj_kamakiri.cpp
src/d/actor/d_a_obj_kantera.cpp
src/d/actor/d_a_obj_katatsumuri.cpp
src/d/actor/d_a_obj_kazeneko.cpp
src/d/actor/d_a_obj_kbox.cpp
src/d/actor/d_a_obj_key.cpp
src/d/actor/d_a_obj_keyhole.cpp
src/d/actor/d_a_obj_ki.cpp
src/d/actor/d_a_obj_kiPot.cpp
src/d/actor/d_a_obj_kita.cpp
src/d/actor/d_a_obj_kjgjs.cpp
src/d/actor/d_a_obj_kkanban.cpp
src/d/actor/d_a_obj_knBullet.cpp
src/d/actor/d_a_obj_kshutter.cpp
src/d/actor/d_a_obj_kuwagata.cpp
src/d/actor/d_a_obj_kwheel00.cpp
src/d/actor/d_a_obj_kwheel01.cpp
src/d/actor/d_a_obj_kznkarm.cpp
src/d/actor/d_a_obj_laundry.cpp
src/d/actor/d_a_obj_laundry_rope.cpp
src/d/actor/d_a_obj_lbox.cpp
src/d/actor/d_a_obj_lp.cpp
src/d/actor/d_a_obj_lv1Candle00.cpp
src/d/actor/d_a_obj_lv1Candle01.cpp
src/d/actor/d_a_obj_lv3Candle.cpp
src/d/actor/d_a_obj_lv3Water.cpp
src/d/actor/d_a_obj_lv3Water2.cpp
src/d/actor/d_a_obj_lv3WaterB.cpp
src/d/actor/d_a_obj_lv3saka00.cpp
src/d/actor/d_a_obj_lv3waterEff.cpp
src/d/actor/d_a_obj_lv4CandleDemoTag.cpp
src/d/actor/d_a_obj_lv4CandleTag.cpp
src/d/actor/d_a_obj_lv4EdShutter.cpp
src/d/actor/d_a_obj_lv4Gate.cpp
src/d/actor/d_a_obj_lv4HsTarget.cpp
src/d/actor/d_a_obj_lv4PoGate.cpp
src/d/actor/d_a_obj_lv4RailWall.cpp
src/d/actor/d_a_obj_lv4SlideWall.cpp
src/d/actor/d_a_obj_lv4bridge.cpp
src/d/actor/d_a_obj_lv4chandelier.cpp
src/d/actor/d_a_obj_lv4digsand.cpp
src/d/actor/d_a_obj_lv4floor.cpp
src/d/actor/d_a_obj_lv4gear.cpp
src/d/actor/d_a_obj_lv4prelvtr.cpp
src/d/actor/d_a_obj_lv4prwall.cpp
src/d/actor/d_a_obj_lv4sand.cpp
src/d/actor/d_a_obj_lv5FloorBoard.cpp
src/d/actor/d_a_obj_lv5IceWall.cpp
src/d/actor/d_a_obj_lv5SwIce.cpp
src/d/actor/d_a_obj_lv5ychndlr.cpp
src/d/actor/d_a_obj_lv5yiblltray.cpp
src/d/actor/d_a_obj_lv6ChangeGate.cpp
src/d/actor/d_a_obj_lv6FurikoTrap.cpp
src/d/actor/d_a_obj_lv6Lblock.cpp
src/d/actor/d_a_obj_lv6SwGate.cpp
src/d/actor/d_a_obj_lv6SzGate.cpp
src/d/actor/d_a_obj_lv6Tenbin.cpp
src/d/actor/d_a_obj_lv6TogeRoll.cpp
src/d/actor/d_a_obj_lv6TogeTrap.cpp
src/d/actor/d_a_obj_lv6bemos.cpp
src/d/actor/d_a_obj_lv6bemos2.cpp
src/d/actor/d_a_obj_lv6egate.cpp
src/d/actor/d_a_obj_lv6elevta.cpp
src/d/actor/d_a_obj_lv6swturn.cpp
src/d/actor/d_a_obj_lv7BsGate.cpp
src/d/actor/d_a_obj_lv7PropellerY.cpp
src/d/actor/d_a_obj_lv7bridge.cpp
src/d/actor/d_a_obj_lv8KekkaiTrap.cpp
src/d/actor/d_a_obj_lv8Lift.cpp
src/d/actor/d_a_obj_lv8OptiLift.cpp
src/d/actor/d_a_obj_lv8UdFloor.cpp
src/d/actor/d_a_obj_lv9SwShutter.cpp
src/d/actor/d_a_obj_magLift.cpp
src/d/actor/d_a_obj_magLiftRot.cpp
src/d/actor/d_a_obj_maki.cpp
src/d/actor/d_a_obj_master_sword.cpp
src/d/actor/d_a_obj_mato.cpp
src/d/actor/d_a_obj_mhole.cpp
src/d/actor/d_a_obj_mie.cpp
src/d/actor/d_a_obj_mirror_6pole.cpp
src/d/actor/d_a_obj_mirror_chain.cpp
src/d/actor/d_a_obj_mirror_sand.cpp
src/d/actor/d_a_obj_mirror_screw.cpp
src/d/actor/d_a_obj_mirror_table.cpp
src/d/actor/d_a_obj_msima.cpp
src/d/actor/d_a_obj_mvstair.cpp
src/d/actor/d_a_obj_myogan.cpp
src/d/actor/d_a_obj_nagaisu.cpp
src/d/actor/d_a_obj_nan.cpp
src/d/actor/d_a_obj_ndoor.cpp
src/d/actor/d_a_obj_nougu.cpp
src/d/actor/d_a_obj_octhashi.cpp
src/d/actor/d_a_obj_oiltubo.cpp
src/d/actor/d_a_obj_onsen.cpp
src/d/actor/d_a_obj_onsenFire.cpp
src/d/actor/d_a_obj_onsenTaru.cpp
src/d/actor/d_a_obj_pdoor.cpp
src/d/actor/d_a_obj_pdtile.cpp
src/d/actor/d_a_obj_pdwall.cpp
src/d/actor/d_a_obj_picture.cpp
src/d/actor/d_a_obj_pillar.cpp
src/d/actor/d_a_obj_pleaf.cpp
src/d/actor/d_a_obj_poCandle.cpp
src/d/actor/d_a_obj_poFire.cpp
src/d/actor/d_a_obj_poTbox.cpp
src/d/actor/d_a_obj_prop.cpp
src/d/actor/d_a_obj_pumpkin.cpp
src/d/actor/d_a_obj_rcircle.cpp
src/d/actor/d_a_obj_rfHole.cpp
src/d/actor/d_a_obj_rgate.cpp
src/d/actor/d_a_obj_riverrock.cpp
src/d/actor/d_a_obj_rock.cpp
src/d/actor/d_a_obj_rotBridge.cpp
src/d/actor/d_a_obj_rotTrap.cpp
src/d/actor/d_a_obj_roten.cpp
src/d/actor/d_a_obj_rstair.cpp
src/d/actor/d_a_obj_rw.cpp
src/d/actor/d_a_obj_saidan.cpp
src/d/actor/d_a_obj_sakuita.cpp
src/d/actor/d_a_obj_sakuita_rope.cpp
src/d/actor/d_a_obj_scannon.cpp
src/d/actor/d_a_obj_scannon_crs.cpp
src/d/actor/d_a_obj_scannon_ten.cpp
src/d/actor/d_a_obj_sekidoor.cpp
src/d/actor/d_a_obj_sekizo.cpp
src/d/actor/d_a_obj_sekizoa.cpp
src/d/actor/d_a_obj_shield.cpp
src/d/actor/d_a_obj_sm_door.cpp
src/d/actor/d_a_obj_smallkey.cpp
src/d/actor/d_a_obj_smgdoor.cpp
src/d/actor/d_a_obj_smoke.cpp
src/d/actor/d_a_obj_smtile.cpp
src/d/actor/d_a_obj_smw_stone.cpp
src/d/actor/d_a_obj_snowEffTag.cpp
src/d/actor/d_a_obj_snow_soup.cpp
src/d/actor/d_a_obj_so.cpp
src/d/actor/d_a_obj_spinLift.cpp
src/d/actor/d_a_obj_ss_drink.cpp
src/d/actor/d_a_obj_ss_item.cpp
src/d/actor/d_a_obj_stairBlock.cpp
src/d/actor/d_a_obj_stone.cpp
src/d/actor/d_a_obj_stopper.cpp
src/d/actor/d_a_obj_stopper2.cpp
src/d/actor/d_a_obj_suisya.cpp
src/d/actor/d_a_obj_sw.cpp
src/d/actor/d_a_obj_swBallA.cpp
src/d/actor/d_a_obj_swBallB.cpp
src/d/actor/d_a_obj_swBallC.cpp
src/d/actor/d_a_obj_swLight.cpp
src/d/actor/d_a_obj_swchain.cpp
src/d/actor/d_a_obj_swhang.cpp
src/d/actor/d_a_obj_sword.cpp
src/d/actor/d_a_obj_swpush2.cpp
src/d/actor/d_a_obj_swspinner.cpp
src/d/actor/d_a_obj_swturn.cpp
src/d/actor/d_a_obj_syRock.cpp
src/d/actor/d_a_obj_szbridge.cpp
src/d/actor/d_a_obj_taFence.cpp
src/d/actor/d_a_obj_table.cpp
src/d/actor/d_a_obj_takaraDai.cpp
src/d/actor/d_a_obj_tatigi.cpp
src/d/actor/d_a_obj_ten.cpp
src/d/actor/d_a_obj_testcube.cpp
src/d/actor/d_a_obj_tgake.cpp
src/d/actor/d_a_obj_thashi.cpp
src/d/actor/d_a_obj_thdoor.cpp
src/d/actor/d_a_obj_timeFire.cpp
src/d/actor/d_a_obj_tks.cpp
src/d/actor/d_a_obj_tmoon.cpp
src/d/actor/d_a_obj_toaru_maki.cpp
src/d/actor/d_a_obj_toby.cpp
src/d/actor/d_a_obj_tobyhouse.cpp
src/d/actor/d_a_obj_togeTrap.cpp
src/d/actor/d_a_obj_tombo.cpp
src/d/actor/d_a_obj_tornado.cpp
src/d/actor/d_a_obj_tornado2.cpp
src/d/actor/d_a_obj_tp.cpp
src/d/actor/d_a_obj_treesh.cpp
src/d/actor/d_a_obj_twGate.cpp
src/d/actor/d_a_obj_udoor.cpp
src/d/actor/d_a_obj_usaku.cpp
src/d/actor/d_a_obj_vground.cpp
src/d/actor/d_a_obj_volcball.cpp
src/d/actor/d_a_obj_volcbom.cpp
src/d/actor/d_a_obj_warp_kbrg.cpp
src/d/actor/d_a_obj_warp_obrg.cpp
src/d/actor/d_a_obj_waterGate.cpp
src/d/actor/d_a_obj_waterPillar.cpp
src/d/actor/d_a_obj_waterfall.cpp
src/d/actor/d_a_obj_wchain.cpp
src/d/actor/d_a_obj_wdStick.cpp
src/d/actor/d_a_obj_web0.cpp
src/d/actor/d_a_obj_web1.cpp
src/d/actor/d_a_obj_well_cover.cpp
src/d/actor/d_a_obj_wflag.cpp
src/d/actor/d_a_obj_wind_stone.cpp
src/d/actor/d_a_obj_window.cpp
src/d/actor/d_a_obj_wood_pendulum.cpp
src/d/actor/d_a_obj_wood_statue.cpp
src/d/actor/d_a_obj_wsword.cpp
src/d/actor/d_a_obj_yel_bag.cpp
src/d/actor/d_a_obj_ystone.cpp
src/d/actor/d_a_obj_zcloth.cpp
src/d/actor/d_a_obj_zdoor.cpp
src/d/actor/d_a_obj_zrTurara.cpp
src/d/actor/d_a_obj_zrTuraraRock.cpp
src/d/actor/d_a_obj_zraMark.cpp
src/d/actor/d_a_obj_zra_freeze.cpp
src/d/actor/d_a_obj_zra_rock.cpp
src/d/actor/d_a_passer_mng.cpp
src/d/actor/d_a_tag_arena.cpp
src/d/actor/d_a_peru.cpp
src/d/actor/d_a_ppolamp.cpp
src/d/actor/d_a_skip_2D.cpp
src/d/actor/d_a_startAndGoal.cpp
src/d/actor/d_a_swBall.cpp
src/d/actor/d_a_swLBall.cpp
src/d/actor/d_a_swTime.cpp
src/d/actor/d_a_tag_Lv6Gate.cpp
src/d/actor/d_a_tag_Lv7Gate.cpp
src/d/actor/d_a_tag_Lv8Gate.cpp
src/d/actor/d_a_tag_TWgate.cpp
src/d/actor/d_a_tag_lv6CstaSw.cpp
src/d/actor/d_a_tag_assistance.cpp
src/d/actor/d_a_tag_bottle_item.cpp
src/d/actor/d_a_tag_chgrestart.cpp
src/d/actor/d_a_tag_csw.cpp
src/d/actor/d_a_tag_escape.cpp
src/d/actor/d_a_tag_firewall.cpp
src/d/actor/d_a_tag_gra.cpp
src/d/actor/d_a_tag_guard.cpp
src/d/actor/d_a_tag_instruction.cpp
src/d/actor/d_a_tag_kago_fall.cpp
src/d/actor/d_a_tag_lightball.cpp
src/d/actor/d_a_tag_lv5soup.cpp
src/d/actor/d_a_tag_mmsg.cpp
src/d/actor/d_a_tag_mwait.cpp
src/d/actor/d_a_tag_myna2.cpp
src/d/actor/d_a_tag_myna_light.cpp
src/d/actor/d_a_tag_pachi.cpp
src/d/actor/d_a_tag_poFire.cpp
src/d/actor/d_a_tag_qs.cpp
src/d/actor/d_a_tag_ret_room.cpp
src/d/actor/d_a_tag_river_back.cpp
src/d/actor/d_a_tag_rmbit_sw.cpp
src/d/actor/d_a_tag_schedule.cpp
src/d/actor/d_a_tag_setBall.cpp
src/d/actor/d_a_tag_setrestart.cpp
src/d/actor/d_a_tag_shop_camera.cpp
src/d/actor/d_a_tag_shop_item.cpp
src/d/actor/d_a_tag_smk_emt.cpp
src/d/actor/d_a_tag_spinner.cpp
src/d/actor/d_a_tag_sppath.cpp
src/d/actor/d_a_tag_ss_drink.cpp
src/d/actor/d_a_tag_stream.cpp
src/d/actor/d_a_tag_theB_hint.cpp
src/d/actor/d_a_tag_wara_howl.cpp
src/d/actor/d_a_tag_watchge.cpp
src/d/actor/d_a_tag_waterfall.cpp
src/d/actor/d_a_tag_wljump.cpp
src/d/actor/d_a_tag_yami.cpp
src/d/actor/d_a_talk.cpp
src/d/actor/d_a_tboxSw.cpp
src/d/actor/d_a_title.cpp
src/d/actor/d_a_warp_bug.cpp
)
set(DOLPHIN_FILES
libs/dolphin/src/gf/GFGeometry.cpp
libs/dolphin/src/gf/GFLight.cpp
libs/dolphin/src/gf/GFPixel.cpp
libs/dolphin/src/gf/GFTev.cpp
)
set(DUSK_FILES
include/dusk/endian_gx.hpp
include/dusk/config.hpp
include/dusk/dvd_asset.hpp
src/dusk/dvd_asset.cpp
src/d/actor/d_a_alink_dusk.cpp
src/dusk/asserts.cpp
src/dusk/config.cpp
src/dusk/settings.cpp
src/dusk/logging.cpp
src/dusk/layout.cpp
src/dusk/stubs.cpp
src/dusk/endian.cpp
src/dusk/extras.c
src/dusk/extras.cpp
src/dusk/io.cpp
src/dusk/globals.cpp
src/dusk/settings.cpp
#src/dusk/m_Do_ext_dusk.cpp
src/dusk/imgui/ImGuiConfig.hpp
src/dusk/imgui/ImGuiConsole.hpp
src/dusk/imgui/ImGuiConsole.cpp
src/dusk/imgui/ImGuiEngine.cpp
src/dusk/imgui/ImGuiEngine.hpp
src/dusk/imgui/ImGuiMenuGame.cpp
src/dusk/imgui/ImGuiMenuGame.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiMenuEnhancements.cpp
src/dusk/imgui/ImGuiMenuEnhancements.hpp
src/dusk/imgui/ImGuiPreLaunchWindow.cpp
src/dusk/imgui/ImGuiPreLaunchWindow.hpp
src/dusk/imgui/ImGuiProcessOverlay.cpp
src/dusk/imgui/ImGuiCameraOverlay.cpp
src/dusk/imgui/ImGuiHeapOverlay.cpp
src/dusk/imgui/ImGuiDebugPad.cpp
src/dusk/imgui/ImGuiControllerOverlay.cpp
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiMapLoader.cpp
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
)