mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 23:01:23 -04:00
604 lines
19 KiB
C++
604 lines
19 KiB
C++
/**
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* m_Do_main.cpp
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* Main Initialization
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* PC Port Version - based on Aurora integration from Vorversion
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*/
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#include "m_Do/m_Do_main.h"
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#include <dolphin/vi.h>
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#include <cstring>
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#include "DynamicLink.h"
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#include "JSystem/JAudio2/JASAudioThread.h"
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#include "JSystem/JAudio2/JAUSectionHeap.h"
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#include "JSystem/JAudio2/JAUSoundTable.h"
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#include "JSystem/JFramework/JFWSystem.h"
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#include "JSystem/JHostIO/JORServer.h"
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#include "JSystem/JKernel/JKRAram.h"
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#include "JSystem/JKernel/JKRSolidHeap.h"
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#include "JSystem/JUtility/JUTConsole.h"
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#include "JSystem/JUtility/JUTException.h"
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#include "JSystem/JUtility/JUTProcBar.h"
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#include "JSystem/JUtility/JUTReport.h"
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#include "SSystem/SComponent/c_counter.h"
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#include "Z2AudioLib/Z2WolfHowlMgr.h"
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#include "c/c_dylink.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_debug_pad.h"
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#include "d/d_s_logo.h"
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#include "d/d_s_menu.h"
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#include "d/d_s_play.h"
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#include "f_ap/f_ap_game.h"
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#include "f_op/f_op_msg.h"
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#include "m_Do/m_Do_MemCard.h"
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#include "m_Do/m_Do_Reset.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_dvd_thread.h"
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#include "m_Do/m_Do_ext2.h"
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#include "m_Do/m_Do_graphic.h"
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#include "m_Do/m_Do_machine.h"
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#include "m_Do/m_Do_printf.h"
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#include "m_Do/m_Do_ext2.h"
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#include "SSystem/SComponent/c_counter.h"
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#include <cstring>
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#include <chrono>
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#include <thread>
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#include "SSystem/SComponent/c_API.h"
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#include "dusk/app_info.hpp"
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#include "dusk/dusk.h"
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#include "dusk/imgui/ImGuiEngine.hpp"
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#include "dusk/logging.h"
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#include "dusk/main.h"
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#include "dusk/imgui/ImGuiConsole.hpp"
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#include "version.h"
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#include "dusk/time.h"
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#include <aurora/aurora.h>
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#include <aurora/event.h>
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#include <aurora/main.h>
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#include <aurora/dvd.h>
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#include <dolphin/dvd.h>
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#include "SDL3/SDL_filesystem.h"
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#include "cxxopts.hpp"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/config.hpp"
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#include "dusk/imgui/ImGuiConsole.hpp"
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#include "tracy/Tracy.hpp"
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// --- GLOBALS ---
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s8 mDoMain::developmentMode = -1;
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OSTime mDoMain::sPowerOnTime;
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OSTime mDoMain::sHungUpTime;
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u32 mDoMain::memMargin = 0xFFFFFFFF;
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char mDoMain::COPYDATE_STRING[18] = "??/??/?? ??:??:??";
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#if TARGET_PC
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const int audioHeapSize = 0x14D800 * 2;
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#else
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const int audioHeapSize = 0x14D800;
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#endif
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// =========================================================================
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// LOAD_COPYDATE - PC Version
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// =========================================================================
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#define COPYDATE_PATH "/str/Final/Release/COPYDATE"
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#if TARGET_PC
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bool dusk::IsRunning = true;
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bool dusk::IsShuttingDown = false;
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bool dusk::IsGameLaunched = false;
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#endif
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s32 LOAD_COPYDATE(void*) {
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char buffer[32];
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memset(buffer, 0, sizeof(buffer));
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DVDFileInfo fi;
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if (DVDOpen(COPYDATE_PATH, &fi)) {
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u32 readLen = (fi.length < sizeof(buffer) - 1) ? fi.length : sizeof(buffer) - 1;
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// DVDReadPrio requires 32-byte aligned buffer and length rounded up to 32
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u32 alignedLen = (readLen + 31) & ~31;
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alignas(32) char readBuf[64];
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DVDReadPrio(&fi, readBuf, alignedLen, 0, 2);
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DVDClose(&fi);
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memcpy(buffer, readBuf, readLen);
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buffer[readLen] = '\0';
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} else {
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strcpy(buffer, "PC PORT BUILD");
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DuskLog.warn("COPYDATE file not found at {}", COPYDATE_PATH);
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}
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memcpy(mDoMain::COPYDATE_STRING, buffer, sizeof(mDoMain::COPYDATE_STRING) - 1);
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mDoMain::COPYDATE_STRING[sizeof(mDoMain::COPYDATE_STRING) - 1] = '\0';
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DuskLog.info("COPYDATE=[{}]", mDoMain::COPYDATE_STRING);
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return 1;
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}
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AuroraInfo auroraInfo;
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AuroraStats dusk::lastFrameAuroraStats;
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float dusk::frameUsagePct = 0.0f;
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const char* configPath;
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AuroraWindowSize preLaunchUIWindowSize;
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bool launchUILoop() {
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while (dusk::IsRunning && !dusk::IsGameLaunched) {
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const AuroraEvent* event = aurora_update();
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while (event != nullptr && event->type != AURORA_NONE) {
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switch (event->type) {
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case AURORA_WINDOW_RESIZED:
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preLaunchUIWindowSize = event->windowSize;
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break;
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case AURORA_DISPLAY_SCALE_CHANGED:
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dusk::ImGuiEngine_Initialize(event->windowSize.scale);
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break;
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case AURORA_EXIT:
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return false;
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}
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event++;
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}
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if (!aurora_begin_frame()) {
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DuskLog.debug("aurora_begin_frame returned false, skipping draw this frame");
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continue;
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}
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dusk::g_imguiConsole.PreDraw();
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dusk::g_imguiConsole.PostDraw();
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aurora_end_frame();
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}
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return dusk::IsRunning;
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}
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void main01(void) {
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OS_REPORT("\x1b[m");
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// 1. Setup
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mDoMch_Create();
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mDoGph_Create();
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mDoCPd_c::create();
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// Console Setup
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JUTConsole* console = JFWSystem::getSystemConsole();
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if (console) {
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console->setOutput(mDoMain::developmentMode ? JUTConsole::OUTPUT_OSR_AND_CONSOLE :
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JUTConsole::OUTPUT_NONE);
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console->setPosition(32, 42);
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}
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// Loader Init
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mDoDvdThd_callback_c::create((mDoDvdThd_callback_func)LOAD_COPYDATE, NULL);
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OSReport("Calling fapGm_Create()...\n");
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fapGm_Create();
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OSReport("Calling fopAcM_initManager()...\n");
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fopAcM_initManager();
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OSReport("Calling cDyl_InitAsync()...\n");
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cDyl_InitAsync();
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g_mDoAud_audioHeap = JKRCreateSolidHeap(audioHeapSize, JKRGetCurrentHeap(), false);
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JKRHEAP_NAME(g_mDoAud_audioHeap, "g_mDoAud_audioHeap");
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if (DUSK_AUDIO_DISABLED) {
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// Pretend the audio engine initialized already. This is a lie, but needed to boot.
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mDoAud_zelAudio_c::onInitFlag();
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}
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OSReport("Entering Main Loop (main01)...\n");
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if (preLaunchUIWindowSize.width != 0)
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mDoGph_gInf_c::setWindowSize(preLaunchUIWindowSize);
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do {
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// 1. Update Window Events
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const AuroraEvent* event = aurora_update();
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while (true) {
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switch (event->type) {
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case AURORA_NONE:
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goto eventsDone;
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case AURORA_WINDOW_RESIZED:
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mDoGph_gInf_c::setWindowSize(event->windowSize);
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break;
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case AURORA_DISPLAY_SCALE_CHANGED:
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dusk::ImGuiEngine_Initialize(event->windowSize.scale);
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break;
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case AURORA_EXIT:
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goto exit;
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}
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event++;
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}
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eventsDone:;
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static u32 frame = 0;
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frame++;
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// Game Inputs
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mDoCPd_c::read();
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VIWaitForRetrace();
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#if TARGET_PC
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dusk::lastFrameAuroraStats = *aurora_get_stats();
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if (!aurora_begin_frame()) {
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DuskLog.debug("aurora_begin_frame returned false, skipping draw this frame");
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continue;
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}
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#endif
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// EXECUTE GAME LOGIC & RENDER
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// This calls mDoGph_Painter -> JFWDisplay -> GX Functions
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fapGm_Execute();
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mDoAud_Execute();
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aurora_end_frame();
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FrameMark;
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} while (dusk::IsRunning);
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exit:;
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}
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static bool IsBackendAvailable(AuroraBackend backend) {
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if (backend == BACKEND_AUTO) {
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return true;
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}
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size_t availableBackendCount = 0;
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const AuroraBackend* availableBackends = aurora_get_available_backends(&availableBackendCount);
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for (size_t i = 0; i < availableBackendCount; ++i) {
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if (availableBackends[i] == backend) {
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return true;
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}
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}
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return false;
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}
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static AuroraBackend ResolveDesiredBackend(const cxxopts::ParseResult& parsedArgOptions) {
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AuroraBackend desiredBackend = BACKEND_AUTO;
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if (parsedArgOptions.count("backend") != 0) {
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const std::string backendArg = parsedArgOptions["backend"].as<std::string>();
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if (!dusk::try_parse_backend(backendArg, desiredBackend)) {
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fmt::print(stderr, "Unknown backend: {}\n", backendArg);
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exit(1);
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}
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} else if (!dusk::try_parse_backend(
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static_cast<const std::string&>(dusk::getSettings().backend.graphicsBackend),
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desiredBackend))
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{
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DuskLog.warn("Unknown configured backend '{}', falling back to Auto",
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static_cast<const std::string&>(dusk::getSettings().backend.graphicsBackend));
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desiredBackend = BACKEND_AUTO;
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}
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if (!IsBackendAvailable(desiredBackend)) {
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DuskLog.warn("Requested backend '{}' is unavailable, falling back to Auto",
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dusk::backend_name(desiredBackend));
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desiredBackend = BACKEND_AUTO;
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}
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return desiredBackend;
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}
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static void aurora_imgui_init_callback(const AuroraWindowSize* size) {
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dusk::ImGuiEngine_Initialize(size->scale);
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dusk::ImGuiEngine_AddTextures();
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}
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static void ApplyCVarOverrides(const cxxopts::OptionValue& option) {
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if (option.count() == 0) {
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return;
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}
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const auto& cVars = option.as<std::vector<std::string>>();
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for (const auto& cvarArg : cVars) {
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const auto sep = cvarArg.find('=');
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if (sep == std::string::npos) {
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DuskLog.fatal("--cvar argument has no '=': '{}'", cvarArg);
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continue;
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}
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const auto name = std::string_view(cvarArg).substr(0, sep);
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const auto value = std::string_view(cvarArg).substr(sep + 1);
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const auto cVar = dusk::config::GetConfigVar(name);
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if (!cVar) {
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DuskLog.fatal("Unknown --cvar name: '{}'", name);
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}
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try {
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cVar->getImpl()->loadFromArg(*cVar, value);
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} catch (const std::exception& e) {
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DuskLog.fatal("Unable to parse: '{}': {}", value, e.what());
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}
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}
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}
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static const char* CalculateConfigPath() {
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const auto result = SDL_GetPrefPath(dusk::OrgName, dusk::AppName);
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if (!result) {
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DuskLog.fatal("Unable to get PrefPath: {}", SDL_GetError());
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}
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return result;
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}
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static constexpr PADDefaultMapping defaultPadMapping = {
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.buttons = {
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{SDL_GAMEPAD_BUTTON_SOUTH, PAD_BUTTON_A},
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{SDL_GAMEPAD_BUTTON_EAST, PAD_BUTTON_B},
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{SDL_GAMEPAD_BUTTON_WEST, PAD_BUTTON_X},
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{SDL_GAMEPAD_BUTTON_NORTH, PAD_BUTTON_Y},
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{SDL_GAMEPAD_BUTTON_START, PAD_BUTTON_START},
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{SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, PAD_TRIGGER_Z},
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{PAD_NATIVE_BUTTON_INVALID, PAD_TRIGGER_L},
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{PAD_NATIVE_BUTTON_INVALID, PAD_TRIGGER_R},
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{SDL_GAMEPAD_BUTTON_DPAD_UP, PAD_BUTTON_UP},
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{SDL_GAMEPAD_BUTTON_DPAD_DOWN, PAD_BUTTON_DOWN},
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{SDL_GAMEPAD_BUTTON_DPAD_LEFT, PAD_BUTTON_LEFT},
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{SDL_GAMEPAD_BUTTON_DPAD_RIGHT, PAD_BUTTON_RIGHT},
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},
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.axes = {
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{{SDL_GAMEPAD_AXIS_LEFTX, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_X_POS},
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{{SDL_GAMEPAD_AXIS_LEFTX, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_X_NEG},
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// SDL's gamepad y-axis is inverted from GC's
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{{SDL_GAMEPAD_AXIS_LEFTY, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_Y_POS},
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{{SDL_GAMEPAD_AXIS_LEFTY, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_Y_NEG},
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{{SDL_GAMEPAD_AXIS_RIGHTX, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_X_POS},
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{{SDL_GAMEPAD_AXIS_RIGHTX, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_X_NEG},
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// see above
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{{SDL_GAMEPAD_AXIS_RIGHTY, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_Y_POS},
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{{SDL_GAMEPAD_AXIS_RIGHTY, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_Y_NEG},
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{{SDL_GAMEPAD_AXIS_LEFT_TRIGGER, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_TRIGGER_L},
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{{SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_TRIGGER_R},
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},
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};
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static bool mainCalled = false;
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// =========================================================================
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// PC ENTRY POINT
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// =========================================================================
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int game_main(int argc, char* argv[]) {
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// On iOS, when connected to an external monitor, SDLUIKitSceneDelegate scene:willConnectToSession:
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// can call our main function again. Explicitly guard against this reinitialization.
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if (mainCalled) {
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return 0;
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}
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mainCalled = true;
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dusk::registerSettings();
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dusk::config::FinishRegistration();
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cxxopts::ParseResult parsed_arg_options;
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try {
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cxxopts::Options arg_options("Dusk", "PC Port of The Legend of Zelda: Twilight Princess");
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arg_options.add_options()
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("l,log-level", "Log level from " + std::to_string(AuroraLogLevel::LOG_DEBUG) + " to " + std::to_string(AuroraLogLevel::LOG_FATAL), cxxopts::value<uint8_t>()->default_value("0"))
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("h,help", "Print usage")
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("dvd", "Path to DVD image file", cxxopts::value<std::string>())
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("backend", "Graphics API backend to use (auto, d3d12, metal, vulkan, null)", cxxopts::value<std::string>())
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("cvar", "Override configuration variables without modifying config", cxxopts::value<std::vector<std::string>>());
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arg_options.parse_positional({"dvd"});
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arg_options.positional_help("<dvd-image>");
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arg_options.allow_unrecognised_options();
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parsed_arg_options = arg_options.parse(argc, argv);
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if (parsed_arg_options.count("help"))
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{
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printf("%s", (arg_options.help() + "\n").c_str());
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exit(0);
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}
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}
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catch (const cxxopts::exceptions::exception& e) {
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fprintf(stderr, "Argument Error: %s\n", e.what());
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exit(1);
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}
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configPath = CalculateConfigPath();
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dusk::config::LoadFromUserPreferences();
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ApplyCVarOverrides(parsed_arg_options["cvar"]);
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AuroraConfig config{};
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config.appName = dusk::AppName;
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config.configPath = configPath;
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config.vsync = dusk::getSettings().video.enableVsync;
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config.startFullscreen = dusk::getSettings().video.enableFullscreen;
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config.windowPosX = -1;
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config.windowPosY = -1;
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config.windowWidth = defaultWindowWidth * 2;
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config.windowHeight = defaultWindowHeight * 2;
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config.desiredBackend = ResolveDesiredBackend(parsed_arg_options);
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config.logCallback = &aurora_log_callback;
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config.logLevel = (AuroraLogLevel)parsed_arg_options["log-level"].as<uint8_t>();
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config.mem1Size = 256 * 1024 * 1024;
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config.mem2Size = 24 * 1024 * 1024;
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config.allowJoystickBackgroundEvents = true;
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config.imGuiInitCallback = &aurora_imgui_init_callback;
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config.allowTextureReplacements = true;
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config.allowTextureDumps = false;
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PADSetDefaultMapping(&defaultPadMapping);
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auroraInfo = aurora_initialize(argc, argv, &config);
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VISetWindowTitle(
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fmt::format("Dusk {} [{}]", DUSK_WC_DESCRIBE, dusk::backend_name(auroraInfo.backend))
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.c_str());
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if (dusk::getSettings().video.lockAspectRatio) {
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VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
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} else {
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VIUnlockAspectRatio();
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}
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dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f);
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dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb);
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std::string dvd_path;
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bool dvd_opened = false;
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if (parsed_arg_options.count("dvd")) {
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dvd_path = parsed_arg_options["dvd"].as<std::string>();
|
|
DuskLog.info("Loading DVD image from command line: {}", dvd_path);
|
|
dvd_opened = aurora_dvd_open(dvd_path.c_str());
|
|
if (!dvd_opened) {
|
|
DuskLog.warn("Failed to open DVD image from command line: {}, opening prelaunch UI", dvd_path);
|
|
} else {
|
|
dusk::getSettings().backend.isoPath.setValue(dvd_path);
|
|
dusk::config::Save();
|
|
dusk::IsGameLaunched = true;
|
|
}
|
|
}
|
|
|
|
if (!dvd_opened) {
|
|
// pre game launch ui main loop
|
|
if (!launchUILoop()) {
|
|
aurora_shutdown();
|
|
return 0;
|
|
}
|
|
|
|
dvd_path = dusk::getSettings().backend.isoPath;
|
|
|
|
if (dvd_path.empty()) {
|
|
DuskLog.fatal("No DVD image specified, unable to boot!");
|
|
}
|
|
DuskLog.info("Loading DVD image: {}", dvd_path);
|
|
if (!aurora_dvd_open(dvd_path.c_str())) {
|
|
DuskLog.fatal("Failed to open DVD image: {}", dvd_path);
|
|
}
|
|
}
|
|
|
|
OSInit();
|
|
|
|
mDoMain::sPowerOnTime = OSGetTime();
|
|
|
|
// Reset Data
|
|
static mDoRstData sResetData = {0};
|
|
mDoRst::setResetData(&sResetData);
|
|
mDoRst::offReset();
|
|
mDoRst::setLogoScnFlag(0);
|
|
|
|
// Global Context Init
|
|
dComIfG_ct();
|
|
|
|
// Development Mode
|
|
mDoMain::developmentMode = 1; // Force Dev Mode for Debugging
|
|
mDoDvdThd::SyncWidthSound = false;
|
|
|
|
OSReport("Starting main01 (Game Loop)...\n");
|
|
|
|
|
|
main01();
|
|
|
|
fflush(stdout);
|
|
fflush(stderr);
|
|
|
|
mDoMch_Destroy();
|
|
|
|
// Notifies all CVs and causes threads to exit
|
|
OSResetSystem(OS_RESET_SHUTDOWN, 0, 0);
|
|
|
|
aurora_shutdown();
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
bool JKRHeap::dump_sort() {
|
|
return true;
|
|
}
|
|
|
|
#ifdef __MWERKS__
|
|
template <typename T>
|
|
JHIComPortManager<T>* JHIComPortManager<T>::instance = nullptr;
|
|
|
|
template <>
|
|
JHIComPortManager<JHICmnMem>* JHIComPortManager<JHICmnMem>::instance = nullptr;
|
|
|
|
template<>
|
|
Z2WolfHowlMgr* JASGlobalInstance<Z2WolfHowlMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2EnvSeMgr* JASGlobalInstance<Z2EnvSeMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2FxLineMgr* JASGlobalInstance<Z2FxLineMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2Audience* JASGlobalInstance<Z2Audience>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2SoundObjMgr* JASGlobalInstance<Z2SoundObjMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2SoundInfo* JASGlobalInstance<Z2SoundInfo>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JAUSoundInfo* JASGlobalInstance<JAUSoundInfo>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JAUSoundNameTable* JASGlobalInstance<JAUSoundNameTable>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JAUSoundTable* JASGlobalInstance<JAUSoundTable>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JAISoundInfo* JASGlobalInstance<JAISoundInfo>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2SoundMgr* JASGlobalInstance<Z2SoundMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JAIStreamMgr* JASGlobalInstance<JAIStreamMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JAISeqMgr* JASGlobalInstance<JAISeqMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JAISeMgr* JASGlobalInstance<JAISeMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2SpeechMgr2* JASGlobalInstance<Z2SpeechMgr2>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2SoundStarter* JASGlobalInstance<Z2SoundStarter>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JAISoundStarter* JASGlobalInstance<JAISoundStarter>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2StatusMgr* JASGlobalInstance<Z2StatusMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2SceneMgr* JASGlobalInstance<Z2SceneMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2SeqMgr* JASGlobalInstance<Z2SeqMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
Z2SeMgr* JASGlobalInstance<Z2SeMgr>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JASAudioThread* JASGlobalInstance<JASAudioThread>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
|
|
template<>
|
|
JASDefaultBankTable* JASGlobalInstance<JASDefaultBankTable>::sInstance JAS_GLOBAL_INSTANCE_INIT;
|
|
#endif // __MWERKS__
|