Files
dusklight/src/d/actor/d_a_e_yg.cpp
T

1476 lines
46 KiB
C++

/**
* @file d_a_e_yg.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_yg.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_kankyo_mng.h"
#include "d/actor/d_a_obj_carry.h"
#include "Z2AudioLib/Z2Instances.h"
#include "f_op/f_op_actor_enemy.h"
enum E_yg_RES_File_ID {
/* BCK */
/* 0x04 */ BCK_YG_BITE_DIE = 0x4,
/* 0x05 */ BCK_YG_DAMAGE,
/* 0x06 */ BCK_YG_DIE,
/* 0x07 */ BCK_YG_DIE_FLOAT,
/* 0x08 */ BCK_YG_FIND,
/* 0x09 */ BCK_YG_GNAW,
/* 0x0A */ BCK_YG_JUMP_END,
/* 0x0B */ BCK_YG_JUMP_MIDDLE,
/* 0x0C */ BCK_YG_JUMP_START,
/* 0x0D */ BCK_YG_RUN,
/* 0x0E */ BCK_YG_SWIM,
/* 0x0F */ BCK_YG_WAIT,
/* 0x10 */ BCK_YG_WALK,
/* BMDR */
/* 0x13 */ BMDR_YG = 0x13,
};
enum Joint {
/* 0x0 */ JNT_WORLD_ROOT,
/* 0x1 */ JNT_BODY,
/* 0x2 */ JNT_TAIL_01,
/* 0x3 */ JNT_TAIL_02,
/* 0x4 */ JNT_TAIL_03,
/* 0x5 */ JNT_TAIL_04,
};
enum Action {
/* 0x0 */ ACTION_NORMAL,
/* 0x1 */ ACTION_ATTACK,
/* 0x2 */ ACTION_DOKURO,
/* 0x3 */ ACTION_SWIM,
/* 0x4 */ ACTION_DAMAGE,
/* 0x5 */ ACTION_WOLFBITE,
/* 0xA */ ACTION_STANDBY = 0xA,
};
enum Action_Mode {
/* 0x0 */ MODE_INIT,
/* e_yg_normal */
/* 0x1 */ NORMAL_MODE_1,
/* 0x2 */ NORMAL_MODE_2,
/* 0x5 */ NORMAL_MODE_5 = 0x5,
/* 0x6 */ NORMAL_MODE_6,
/* e_yg_attack */
/* 0x01 */ ATTACK_MODE_RUN = 0x1,
/* 0x02 */ ATTACK_MODE_2,
/* 0x03 */ ATTACK_MODE_JUMPING,
/* 0x04 */ ATTACK_MODE_JUMP_END,
/* 0x05 */ ATTACK_MODE_END,
/* 0x17 */ ATTACK_MODE_23 = 0x17,
/* e_yg_swim */
/* 0x1 */ SWIM_MODE_1 = 0x1,
/* e_yg_dokuro */
/* 0x1 */ DOKURO_MODE_RUN = 0x1,
/* 0x2 */ DOKURO_MODE_2,
/* 0x3 */ DOKURO_MODE_3,
/* e_yg_damage */
/* 0x1 */ DAMAGE_MODE_DIE = 0x1,
/* 0x2 */ DAMAGE_MODE_DISAPPEAR,
/* e_yg_wolfbite */
/* 0x1 */ WOLFBITE_MODE_END = 0x1,
};
class daE_YG_HIO_c : public JORReflexible {
public:
daE_YG_HIO_c();
virtual ~daE_YG_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ s8 id;
/* 0x08 */ f32 basic_size;
/* 0x0C */ f32 movement_spd;
/* 0x10 */ f32 attack_spd;
/* 0x14 */ f32 swim_spd;
/* 0x18 */ f32 pl_recognition_dist;
};
daE_YG_HIO_c::daE_YG_HIO_c() {
id = -1;
basic_size = 1.0f;
movement_spd = 15.0f;
attack_spd = 40.0f;
swim_spd = 4.0f;
pl_recognition_dist = 450.0f;
}
#if DEBUG
void daE_YG_HIO_c::genMessage(JORMContext* ctx) {
ctx->genLabel(" グース", 0x80000001);
ctx->genSlider("基本サイズ", &basic_size, 0.0f, 3.0f);
ctx->genSlider("移動速度", &movement_spd, 0.0f, 50.0f);
ctx->genSlider("攻撃速度", &attack_spd, 0.0f, 50.0f);
ctx->genSlider("泳ぎ速度", &swim_spd, 0.0f, 50.0f);
ctx->genSlider("PL認識距離", &pl_recognition_dist, 0.0f, 2000.0f);
}
#endif
static void anm_init(e_yg_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_YG", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f);
i_this->mAnm = i_index;
}
static BOOL pl_check(e_yg_class* i_this, f32 i_dist) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->mPlayerDist < i_dist && !fopAcM_otherBgCheck(actor, player)) {
return TRUE;
}
return FALSE;
}
static int daE_YG_Draw(e_yg_class* i_this) {
if (i_this->mDispFlag) {
return 1;
}
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(2, &actor->current.pos, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &i_this->actor.tevStr);
dComIfGd_setListDark();
i_this->mpMorf->entryDL();
cXyz pos;
pos.set(actor->current.pos.x, actor->current.pos.y + 100.0f, actor->current.pos.z);
i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, model, &pos, 400.0f, 40.0f, actor->current.pos.y,
i_this->mBgc.GetGroundH(), i_this->mBgc.m_gnd, &i_this->actor.tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
GXColor color;
color.r = JREG_S(0) + 20;
color.g = JREG_S(1) + 20;
color.b = JREG_S(2) + 20;
color.a = 0xFF;
i_this->mLineMat.update(10, color, &actor->tevStr);
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
dComIfGd_setList();
return 1;
}
static void sibuki_set(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
if (i_this->mSplashTimer == 0) {
i_this->mSplashTimer = 20;
cXyz pos(actor->current.pos);
pos.y = i_this->mGroundCross;
fopKyM_createWpillar(&pos, 1.0f, 0);
f32 fVar1 = i_this->mGroundCross - i_this->mBgc.GetGroundH();
if (fVar1 > 50.0f) {
i_this->mSound.startCreatureSound(Z2SE_CM_BODYFALL_ASASE_S, 0, -1);
} else {
i_this->mSound.startCreatureSound(Z2SE_EN_YG_FALLWATER, 0, -1);
}
}
}
static bool hio_set;
static daE_YG_HIO_c l_HIO;
static void ms_disappear(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
cXyz unused, prtcl_pos;
cXyz prtcl_a_scale(0.65f, 0.65f, 0.65f);
cXyz prtcl_b_scale(0.6f, 1.0f, 0.6f);
static cXyz e_pos[3] = {
cXyz(0.0f, 60.0f, 36.0f),
cXyz(-18.0f, 22.0f, 45.0f),
cXyz(0.0f, -2.0f, -68.0f),
};
dComIfGp_particle_set(dPa_RM(ID_ZI_S_YAMIDEAD_NORMAL_A), &actor->current.pos, NULL, &prtcl_a_scale);
int idx;
if (i_this->mAnm == BCK_YG_BITE_DIE) {
idx = 0;
} else if (i_this->mAnm == BCK_YG_DIE) {
idx = 1;
} else {
idx = 2;
}
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
MtxPosition(&e_pos[idx], &prtcl_pos);
prtcl_pos += actor->current.pos;
dComIfGp_particle_set(dPa_RM(ID_ZI_S_YAMIDEAD_NORMAL_B), &prtcl_pos, NULL, &prtcl_b_scale);
fopAcM_seStart(actor, Z2SE_DARK_VANISH, 0);
if (i_this->arg0 == 1) {
actor->current = actor->home;
actor->old = actor->current;
actor->health = 1;
i_this->mAction = ACTION_NORMAL;
i_this->mActionMode = MODE_INIT;
if (i_this->mSwBit != 0xFF) {
i_this->mUnkFlag2 = 1;
}
} else {
fopAcM_delete(actor);
}
fopAcM_createItemFromEnemyID(Z2_ENEMY_NULL, &actor->current.pos, -1, -1, NULL, NULL, NULL, NULL);
int swBit = (fopAcM_GetParam(actor) & 0xFF0000) >> 16;
if (swBit != 0xFF) {
dComIfGs_onSwitch(swBit, fopAcM_GetRoomNo(actor));
}
}
static fopAc_ac_c* target_info[20];
static int target_info_count;
static void* s_d_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) &&
fopAcM_GetName(i_actor) == fpcNm_Obj_Carry_e &&
((daObjCarry_c*)i_actor)->getType() == 5 && target_info_count < 20) {
target_info[target_info_count] = (fopAc_ac_c*)i_actor;
target_info_count++;
}
return NULL;
}
static fopAc_ac_c* search_dokuro(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
target_info_count = 0;
for (int i = 0; i < 20; i++) {
target_info[i] = NULL;
}
fpcM_Search(s_d_sub, i_this);
f32 fVar1 = 100.0f;
if (target_info_count != 0) {
cXyz pos_delta;
fopAc_ac_c* target_actor;
for (int i = 0; i < target_info_count;) {
target_actor = target_info[i];
pos_delta = target_actor->current.pos - actor->current.pos;
f32 sqrt_val = JMAFastSqrt(pos_delta.x * pos_delta.x + pos_delta.z * pos_delta.z);
if (sqrt_val < fVar1 && !fopAcM_otherBgCheck(actor, target_info[i])) {
return target_actor;
}
if (++i == target_info_count) {
i = 0;
fVar1 += 100.0f;
if (fVar1 > 1000.0f) {
return NULL;
}
}
}
} else {
return NULL;
}
return NULL;
}
static BOOL way_set(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
cXyz start, end, work;
s16 y_rot = cM_rndF(65535.0f);
f32 pos_z_val = 1000.0f;
start = actor->current.pos;
start.y += 50.0f;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 16; j++) {
cMtx_YrotS(*calc_mtx, y_rot);
work.x = 0.0f;
work.y = 0.0f;
work.z = pos_z_val;
MtxPosition(&work, &end);
end += start;
dBgS_LinChk lin_chk;
lin_chk.Set(&start, &end, actor);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
ANGLE_ADD(y_rot, 0x1000);
} else {
i_this->mCurrentAngleYTarget = y_rot;
return TRUE;
}
}
pos_z_val -= 150.0f;
}
return FALSE;
}
static s8 e_yg_normal(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
f32 target = 0.0f;
cXyz work;
s8 rv = 1;
switch (i_this->mActionMode) {
case MODE_INIT:
anm_init(i_this, BCK_YG_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mTimers[0] = cM_rndF(60.0f) + 30.0f;
i_this->mActionMode = NORMAL_MODE_1;
i_this->mFrameCounter = cM_rndF(65535.0f);
i_this->mTimers[2] = 20;
break;
case NORMAL_MODE_1:
target = l_HIO.movement_spd;
if (i_this->mpMorf->checkFrame(1.0f)) {
ANGLE_ADD(i_this->mCurrentAngleYTarget, cM_rndFX(2000.0f));
}
if (i_this->mTimers[0] == 0 || (i_this->mTimers[2] == 0 && fopAcM_wayBgCheck(actor, 200.0f, 50.0f))) {
i_this->mTimers[0] = cM_rndF(60.0f) + 30.0f;
i_this->mActionMode = NORMAL_MODE_2;
anm_init(i_this, BCK_YG_WAIT, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
break;
case NORMAL_MODE_2:
if (i_this->mTimers[0] == 0) {
if (way_set(i_this)) {
i_this->mActionMode = MODE_INIT;
} else {
i_this->mTimers[0] = 10;
}
}
break;
case NORMAL_MODE_5:
rv = 0;
if (i_this->mTimers[0] == 0) {
anm_init(i_this, BCK_YG_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.5f);
i_this->mTimers[0] = cM_rndF(60.0f) + 30.0f;
i_this->mActionMode = NORMAL_MODE_6;
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY + 0x8000;
}
break;
case NORMAL_MODE_6:
rv = 0;
target = l_HIO.movement_spd * 1.5f;
if (i_this->mpMorf->checkFrame(1.0f)) {
ANGLE_ADD(i_this->mCurrentAngleYTarget, cM_rndFX(4000.0f));
}
if (i_this->mTimers[2] == 0 && fopAcM_wayBgCheck(actor, 200.0f, 50.0f)) {
i_this->mTimers[2] = 20;
i_this->mCurrentAngleYTarget = actor->current.angle.y + 0x8000;
}
if (i_this->mTimers[0] == 0) {
i_this->mActionMode = MODE_INIT;
}
break;
}
if (fopAcM_SearchByID(actor->parentActorID) == NULL && dComIfGp_event_runCheck()) {
target = 0.0f;
}
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mCurrentAngleYTarget, 2, 0x1000);
cLib_addCalc2(&actor->speedF, target, 1.0f, l_HIO.movement_spd * 0.25f);
if (i_this->mUnkFlag2 || (rv && pl_check(i_this, i_this->mDistance))) {
i_this->mAction = ACTION_ATTACK;
i_this->mActionMode = MODE_INIT;
}
return rv;
}
static s8 e_yg_attack(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
f32 target = 0.0f;
cXyz work;
s8 rv = 1;
s8 end_attack_flag = false;
switch (i_this->mActionMode) {
/* Initialize */
case MODE_INIT:
anm_init(i_this, BCK_YG_FIND, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mActionMode = ATTACK_MODE_RUN;
break;
/* Run towards the player */
case ATTACK_MODE_RUN:
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
if (i_this->mpMorf->isStop()) {
anm_init(i_this, BCK_YG_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mActionMode = ATTACK_MODE_2;
}
break;
case ATTACK_MODE_2:
target = l_HIO.movement_spd;
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
if (i_this->mPlayerDist < TREG_F(4) + 300.0f) {
/* If Phantom Zant actor exists */
if (fopAcM_SearchByName(fpcNm_E_PZ_e) != NULL) {
i_this->mTimers[0] = fopAcM_GetID(actor) & 0x1F;
i_this->mActionMode = ATTACK_MODE_23;
anm_init(i_this, BCK_YG_WAIT, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
} else {
i_this->mActionMode = ATTACK_MODE_JUMPING;
anm_init(i_this, BCK_YG_JUMP_START, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
}
}
break;
case ATTACK_MODE_23:
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
if (i_this->mTimers[0] == 0) {
i_this->mActionMode = ATTACK_MODE_JUMPING;
anm_init(i_this, BCK_YG_JUMP_START, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
}
break;
case ATTACK_MODE_JUMPING:
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
if (i_this->mpMorf->isStop()) {
anm_init(i_this, BCK_YG_JUMP_MIDDLE, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
actor->speed.y = TREG_F(5) + 30.0f;
actor->speedF = l_HIO.attack_spd;
i_this->mActionMode = ATTACK_MODE_JUMP_END;
}
break;
case ATTACK_MODE_JUMP_END:
rv = 0;
i_this->mUnkFlag1 = 1;
if (i_this->mSph2.ChkAtShieldHit()) {
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER4, 31, cXyz(0.0f, 1.0f, 0.0f));
i_this->mUnkFlag1 = 0;
#if DEBUG
target = 0.0f;
actor->speedF = target;
#else
actor->speedF = 0.0f;
#endif
}
if (i_this->mUnkFlag1 == 0 || i_this->mBgc.ChkGroundHit()) {
anm_init(i_this, BCK_YG_JUMP_END, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mActionMode = ATTACK_MODE_END;
}
break;
case ATTACK_MODE_END:
rv = 0;
if (i_this->mpMorf->isStop()) {
end_attack_flag = true;
i_this->mUnkFlag2 = 0;
}
break;
}
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mCurrentAngleYTarget, 2, 0x1000);
if (i_this->mActionMode == ATTACK_MODE_JUMP_END) {
if (i_this->mBgc.ChkWallHit()) {
actor->speedF = 0.0f;
}
} else {
cLib_addCalc2(&actor->speedF, target, 1.0f, 10.0f);
}
if (i_this->mUnkFlag2 == 0 && (end_attack_flag || !pl_check(i_this, i_this->mDistance + 100.0f))) {
i_this->mAction = ACTION_NORMAL;
i_this->mActionMode = MODE_INIT;
}
return rv;
}
static void search_ground_1(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
dBgS_LinChk lin_chk;
cXyz start, end, work;
cXyz pos[16];
s16 y_rot = actor->shape_angle.y;
s8 line_cross_flag = false;
for (int i = 0; i < 16; i++) {
start = actor->current.pos;
start.y = i_this->mGroundCross;
cMtx_YrotS(*calc_mtx, y_rot);
work.x = 0.0f;
work.y = 0.0f;
work.z = 2000.0f;
MtxPosition(&work, &end);
end += start;
lin_chk.Set(&start, &end, actor);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
end = lin_chk.GetCross();
work.x = 0.0f;
work.y = 30.0f;
work.z = KREG_F(9) + 100.0f;
MtxPosition(&work, &start);
start += end;
end = start;
end.y -= 70.0f;
lin_chk.Set(&start, &end, actor);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
pos[i] = lin_chk.GetCross();
line_cross_flag = true;
} else {
pos[i] = actor->current.pos;
pos[i].x += 10000.0f;
}
}
ANGLE_ADD(y_rot, 0x1000);
}
if (line_cross_flag) {
int idx = 0;
for (int i = 1; i < 16; i++) {
if ((pos[idx] - actor->current.pos).abs() > (pos[i] - actor->current.pos).abs()) {
idx = i;
}
}
i_this->field_0x5bc = pos[idx];
} else {
i_this->field_0x5bc.x = actor->current.pos.x + cM_rndFX(300.0f);
i_this->field_0x5bc.y = actor->current.pos.y;
i_this->field_0x5bc.z = actor->current.pos.z + cM_rndFX(300.0f);
}
}
static void e_yg_swim(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz work;
s16 maxStep = 0;
f32 target = l_HIO.swim_spd;
f32 play_spd = 1.0f;
switch (i_this->mActionMode) {
case MODE_INIT:
anm_init(i_this, BCK_YG_SWIM, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mActionMode++;
actor->speedF = 0.0f;
search_ground_1(i_this);
i_this->mTimers[1] = 50;
// fallthrough
case SWIM_MODE_1:
if (i_this->mPlayerDist < 300.0f) {
maxStep = 0x800;
play_spd = 2.0f;
target = 8.0f;
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
i_this->mUnkFlag1 = 1;
} else {
maxStep = 0x300;
if ((i_this->mFrameCounter & 0x3F) == 0 && cM_rndF(1.0f) < 0.5f) {
search_ground_1(i_this);
}
work = i_this->field_0x5bc - actor->current.pos;
i_this->mCurrentAngleYTarget = cM_atan2s(work.x, work.z);
}
break;
}
cLib_addCalc2(&actor->speedF, target, 1.0f, 0.5f);
i_this->mpMorf->setPlaySpeed(play_spd);
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mCurrentAngleYTarget, 8, maxStep);
actor->gravity = actor->speed.y = 0.0f;
cLib_addCalc2(&actor->current.pos.y, i_this->mGroundCross - 40.0f + KREG_F(4), 1.0f, 5.0f);
if (i_this->mTimers[1] == 0 && i_this->mBgc.ChkWallHit()) {
actor->current.pos.y += 10.0f;
actor->speed.y = nREG_F(8) + 30.0f;
actor->speedF = 20.0f;
i_this->mAction = ACTION_NORMAL;
i_this->mActionMode = MODE_INIT;
}
}
static void e_yg_dokuro(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
fopAc_ac_c* skull_p = fopAcM_SearchByID(i_this->mSkullActorID);
if (skull_p == NULL || i_this->mBgc.ChkWallHit() || fopAcM_checkCarryNow(skull_p)) {
i_this->mAction = ACTION_NORMAL;
i_this->mActionMode = MODE_INIT;
return;
}
cXyz pos_delta(skull_p->current.pos - actor->current.pos);
f32 abs_val = pos_delta.abs();
i_this->mCurrentAngleYTarget = (s16)cM_atan2s(pos_delta.x, pos_delta.z);
f32 target = 0.0f;
switch (i_this->mActionMode) {
case MODE_INIT:
anm_init(i_this, BCK_YG_FIND, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mActionMode = DOKURO_MODE_RUN;
break;
case DOKURO_MODE_RUN:
if (i_this->mpMorf->isStop()) {
anm_init(i_this, BCK_YG_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mActionMode = DOKURO_MODE_2;
}
break;
case DOKURO_MODE_2:
if (abs_val < TREG_F(14) + 75.0f) {
anm_init(i_this, BCK_YG_GNAW, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mTimers[0] = cM_rndF(60.0f) + 90.0f;
i_this->mActionMode = DOKURO_MODE_3;
} else {
target = l_HIO.movement_spd;
}
break;
case DOKURO_MODE_3:
if (abs_val < TREG_F(15) + 65.0f) {
target = -2.0f;
} else if (abs_val > TREG_F(16) + 70.0f) {
target = 2.0f;
}
break;
}
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mCurrentAngleYTarget, 2, 0x2000);
cLib_addCalc2(&actor->speedF, target, 1.0f, 10.0f);
if (pl_check(i_this, i_this->mDistance)) {
i_this->mAction = ACTION_ATTACK;
i_this->mActionMode = MODE_INIT;
}
}
static void e_yg_damage(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
i_this->mInvulnerabilityTimer = 6;
switch (i_this->mActionMode) {
case MODE_INIT:
anm_init(i_this, BCK_YG_DAMAGE, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mActionMode = DAMAGE_MODE_DIE;
actor->speed.y = cM_rndF(10.0f) + 40.0f;
actor->speedF = -30.0f;
break;
case DAMAGE_MODE_DIE:
if (i_this->mBgc.ChkGroundHit()) {
if (actor->health <= 0) {
i_this->mDeathFlag = 1;
anm_init(i_this, BCK_YG_DIE, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mTimers[0] = cM_rndF(10.0f) + 5.0f;
i_this->mActionMode = DAMAGE_MODE_DISAPPEAR;
actor->speed.y = 10.0f;
actor->speedF *= 0.5f;
} else {
i_this->mAction = ACTION_ATTACK;
i_this->mActionMode = MODE_INIT;
}
i_this->mSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1);
} else if (actor->speed.y <= 0.0f && i_this->mWaterFlag) {
i_this->mDeathFlag = 1;
anm_init(i_this, BCK_YG_DIE_FLOAT, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
sibuki_set(i_this);
i_this->mTimers[0] = 30;
i_this->mActionMode = DAMAGE_MODE_DISAPPEAR;
}
break;
case DAMAGE_MODE_DISAPPEAR:
if (actor->speed.y <= 0.0f && (i_this->mBgc.ChkGroundHit() || i_this->mWaterFlag)) {
actor->speedF *= 0.5f;
}
if (i_this->mTimers[0] == 0) {
ms_disappear(i_this);
}
break;
}
if (actor->speed.y <= 0.0f && actor->current.pos.y <= i_this->mGroundCross - 20.0f + KREG_F(0)) {
actor->gravity = actor->speed.y = 0.0f;
cLib_addCalc2(&actor->current.pos.y, i_this->mGroundCross - 20.0f + KREG_F(4), 1.0f, 5.0f);
}
}
static void e_yg_wolfbite(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
switch (i_this->mActionMode) {
case MODE_INIT:
i_this->mDeathFlag = 1;
anm_init(i_this, BCK_YG_BITE_DIE, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mActionMode = WOLFBITE_MODE_END;
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_DAMAGE, -1);
break;
case WOLFBITE_MODE_END:
if (!player->checkWolfEnemyCatchOwn(actor)) {
i_this->mAction = ACTION_DAMAGE;
i_this->mActionMode = MODE_INIT;
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_DEATH, -1);
actor->health = 0;
if (player->checkWolfEnemyLeftThrow()) {
actor->current.angle.y = player->shape_angle.y - 0x4000;
} else {
actor->current.angle.y = player->shape_angle.y + 0x4000;
}
}
break;
}
}
static void e_yg_standby(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
i_this->mInvulnerabilityTimer = 6;
if (dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(actor))) {
i_this->mDispFlag = 0;
i_this->mAction = ACTION_NORMAL;
i_this->mActionMode = MODE_INIT;
}
}
static void damage_check(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
if (i_this->mInvulnerabilityTimer == 0) {
i_this->mStts.Move();
if (i_this->mSph1.ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->mSph1.GetTgHitObj();
cc_at_check(actor, &i_this->mAtInfo);
if (
i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) ||
i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT) ||
i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_2000000)
) {
actor->health = 0;
}
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
i_this->mInvulnerabilityTimer = 20;
} else {
i_this->mInvulnerabilityTimer = 10;
}
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK) && player->onWolfEnemyCatch(actor)) {
i_this->mAction = ACTION_WOLFBITE;
i_this->mActionMode = 0;
i_this->mInvulnerabilityTimer = 200;
dScnPly_c::setPauseTimer(0);
return;
}
i_this->mAction = ACTION_DAMAGE;
i_this->mActionMode = MODE_INIT;
actor->current.angle.y = i_this->mAtInfo.mHitDirection.y;
if (actor->health != 0 && i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
actor->health = 1;
} else {
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_DEATH, -1);
}
}
if (actor->health <= 10) {
i_this->mSph1.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
}
static void ke_control(e_yg_class* i_this, yg_ke_s* yg_p, int param_3, f32 i_posZ) {
UNUSED(param_3);
cXyz work, pos_offset;
int i;
cXyz* pcVar1 = &yg_p->field_0x0[1];
cXyz* pcVar2 = &yg_p->field_0x78[1];
work.x = 0.0f;
work.y = 0.0f;
work.z = i_posZ;
cXyz spc4;
f32 var_f30;
f32 sp24;
f32 var_f25;
if (i_this->mWaterFlag) {
var_f25 = ZREG_F(9) + -5.0f;
} else {
var_f25 = ZREG_F(8) + -12.0f;
}
s16 x_rot;
s16 y_rot;
s16 sp10 = cM_rndF2(65536.0f);
f32 var_f24 = JREG_F(8) + 3.0f;
f32 var_f31 = JREG_F(5) + (i_this->mBgc.GetGroundH() + 3.0f);
if (var_f31 < i_this->mGroundCross) {
var_f31 = i_this->mGroundCross;
}
f32 sp20;
f32 sp1C;
f32 var_f29;
f32 var_f28;
f32 var_f27;
f32 var_f26 = JREG_F(17) + 0.8f;
for (i = 1; i < 10; i++, pcVar1++, pcVar2++) {
sp20 = var_f24 * cM_ssin(sp10 + i * 7000);
sp1C = var_f24 * cM_ssin(sp10 + 10000 + i * 6000);
var_f27 = (10 - i) * 0.1f;
spc4.x = pcVar2->x + (sp20 + yg_p->field_0xf0.x * var_f27);
spc4.y = pcVar2->y + yg_p->field_0xf0.y * var_f27;
spc4.z = pcVar2->z + (sp1C + yg_p->field_0xf0.z * var_f27);
sp24 = spc4.x + (pcVar1->x - pcVar1[-1].x);
var_f29 = spc4.z + (pcVar1->z - pcVar1[-1].z);
var_f28 = var_f25 + (pcVar1->y + spc4.y);
if (var_f28 < var_f31) {
var_f28 = var_f31;
}
var_f30 = var_f28 - pcVar1[-1].y;
x_rot = -cM_atan2s(var_f30, var_f29);
y_rot = (s16)cM_atan2s(sp24, JMAFastSqrt(var_f30 * var_f30 + var_f29 * var_f29));
cMtx_XrotS(*calc_mtx, x_rot);
cMtx_YrotM(*calc_mtx, y_rot);
MtxPosition(&work, &pos_offset);
*pcVar2 = *pcVar1;
pcVar1->x = pcVar1[-1].x + pos_offset.x;
pcVar1->y = pcVar1[-1].y + pos_offset.y;
pcVar1->z = pcVar1[-1].z + pos_offset.z;
pcVar2->x = var_f26 * (pcVar1->x - pcVar2->x);
pcVar2->y = var_f26 * (pcVar1->y - pcVar2->y);
pcVar2->z = var_f26 * (pcVar1->z - pcVar2->z);
}
}
static void ke_move(e_yg_class* i_this, mDoExt_3DlineMat0_c* i_lineMat, yg_ke_s* yg_p, int i_idx, f32 i_posZ) {
ke_control(i_this, yg_p, i_idx, i_posZ);
cXyz* pos_p = i_lineMat->getPos(i_idx);
f32* size_p = i_lineMat->getSize(i_idx);
for (int i = 0; i < 10; i++, pos_p++, size_p++) {
*pos_p = yg_p->field_0x0[i];
if (i == JREG_S(7) + 8) {
*size_p = (JREG_S(8) + 6) * 0.1f;
} else if (i < 5) {
*size_p = 3.5f;
} else {
*size_p = cM_rndF2(1.0f) + 1.8f;
}
}
}
static cXyz ke_p[13] = {
cXyz(8.0f, 5.0f, 0.0f),
cXyz(30.0f, 13.0f, 0.0f),
cXyz(50.0f, 8.0f, 0.0f),
cXyz(5.0f, 5.0f, -10.0f),
cXyz(30.0f, 5.0f, -10.0f),
cXyz(50.0f, 5.0f, -5.0f),
cXyz(5.0f, 5.0f, 10.0f),
cXyz(30.0f, 5.0f, 10.0f),
cXyz(50.0f, 5.0f, 5.0f),
cXyz(10.0f, -2.0f, 10.0f),
cXyz(10.0f, -2.0f, -10.0f),
cXyz(40.0f, -2.0f, 10.0f),
cXyz(40.0f, -2.0f, -10.0f),
};
static csXyz ke_a[13] = {
csXyz(0, 0, 5000),
csXyz(0, 0, 3000),
csXyz(0, 0, 2000),
csXyz(0, -8000, 5000),
csXyz(0, -8000, 0),
csXyz(0, -8000, -3000),
csXyz(0, 8000, 5000),
csXyz(0, 8000, 0),
csXyz(0, 8000, -3000),
csXyz(0, 20000, 5000),
csXyz(0, -20000, 5000),
csXyz(0, 20000, -5000),
csXyz(0, -20000, -5000),
};
static void ke_set(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
cXyz work, unused;
cM_initRnd2(12, 123, fopAcM_GetID(actor) * 2 + 50);
MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_BODY), *calc_mtx);
f32 pos_z = ZREG_F(10) + 10.0f;
for (int i = 0; i < 13; i++) {
MtxPush();
MtxTrans(ke_p[i].x, ke_p[i].y, ke_p[i].z, 1);
cMtx_YrotM(*calc_mtx, ke_a[i].y);
cMtx_XrotM(*calc_mtx, ke_a[i].x);
cMtx_ZrotM(*calc_mtx, ke_a[i].z);
work.set(0.0f, 0.0f, 0.0f);
MtxPosition(&work, &i_this->mYgKes[i].field_0x0[0]);
if (i_this->mWaterFlag) {
work.set(0.0f, ZREG_F(5) + 5.0f, 0.0f);
} else {
work.set(0.0f, ZREG_F(4) + 15.0f, 0.0f);
}
MtxPosition(&work, &i_this->mYgKes[i].field_0xf0);
i_this->mYgKes[i].field_0xf0 -= i_this->mYgKes[i].field_0x0[0];
ke_move(i_this, &i_this->mLineMat, &i_this->mYgKes[i], i, pos_z);
MtxPull();
}
}
static void action(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz work, speed_xz;
i_this->mPlayerDist = fopAcM_searchPlayerDistance(actor);
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor);
damage_check(i_this);
s8 unk_flag_1 = 0;
s8 unk_flag_2 = 1;
s8 skull_flag = 0;
s8 status_flag = 1;
s8 co_bit_flag = 1;
dBgS_ObjGndChk_Spl gnd_chk_spl;
work = actor->current.pos;
work.y += 200.0f;
gnd_chk_spl.SetPos(&work);
i_this->mGroundCross = dComIfG_Bgsp().GroundCross(&gnd_chk_spl);
s8 link_search_flag = 0;
switch (i_this->mAction) {
case ACTION_NORMAL:
unk_flag_1 = e_yg_normal(i_this);
skull_flag = 1;
break;
case ACTION_ATTACK:
unk_flag_1 = e_yg_attack(i_this);
link_search_flag = 1;
break;
case ACTION_DOKURO:
e_yg_dokuro(i_this);
break;
case ACTION_SWIM:
e_yg_swim(i_this);
unk_flag_2 = 0;
break;
case ACTION_DAMAGE:
e_yg_damage(i_this);
unk_flag_2 = -1;
co_bit_flag = 0;
status_flag = 0;
break;
case ACTION_WOLFBITE:
e_yg_wolfbite(i_this);
co_bit_flag = 0;
unk_flag_2 = -1;
status_flag = 0;
break;
case ACTION_STANDBY:
e_yg_standby(i_this);
return;
}
if (link_search_flag) {
i_this->mSound.setLinkSearch(true);
} else {
i_this->mSound.setLinkSearch(false);
}
if (status_flag && actor->health > 0) {
fopAcM_OnStatus(actor, 0);
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
} else {
fopAcM_OffStatus(actor, 0);
actor->attention_info.flags = 0;
}
if (skull_flag) {
i_this->mSkullActorID = fpcM_ERROR_PROCESS_ID_e;
if ((i_this->mFrameCounter & 15) == 0) {
fopAc_ac_c* skull_p = search_dokuro(i_this);
if (skull_p != NULL) {
work = skull_p->current.pos - actor->current.pos;
if (work.abs() < 500.0f) {
i_this->mSkullActorID = fopAcM_GetID(skull_p);
i_this->mAction = ACTION_DOKURO;
i_this->mActionMode = MODE_INIT;
}
}
}
}
if (unk_flag_1 && i_this->mPlayerDist < 500.0f) {
if (daPy_getPlayerActorClass()->checkWolfBark()) {
i_this->mAction = ACTION_NORMAL;
i_this->mActionMode = NORMAL_MODE_5;
anm_init(i_this, BCK_YG_FIND, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mTimers[0] = cM_rndF(10.0f) + 5.0f;
}
}
cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 2, 0x2000);
cLib_addCalcAngleS2(&actor->shape_angle.x, actor->current.angle.x, 2, 0x2000);
cLib_addCalcAngleS2(&actor->shape_angle.z, actor->current.angle.z, 2, 0x2000);
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
work.x = 0.0f;
work.y = 0.0f;
work.z = actor->speedF;
MtxPosition(&work, &speed_xz);
actor->speed.x = speed_xz.x;
actor->speed.z = speed_xz.z;
actor->current.pos += actor->speed * l_HIO.basic_size;
actor->speed.y += actor->gravity;
actor->gravity = TREG_F(3) + -7.0f;
if (actor->speed.y < -80.0f) {
actor->speed.y = -80.0f;
}
if (co_bit_flag) {
i_this->mSph1.OnCoSetBit();
cXyz* ccMoveP = i_this->mStts.GetCCMoveP();
if (ccMoveP != NULL) {
actor->current.pos.x += ccMoveP->x * 0.3f;
actor->current.pos.z += ccMoveP->z * 0.3f;
}
} else {
i_this->mSph1.OffCoSetBit();
}
i_this->mBgc.CrrPos(dComIfG_Bgsp());
if (actor->current.pos.y <= i_this->mGroundCross - 10.0f + KREG_F(10)) {
i_this->mWaterFlag = 1;
} else {
i_this->mWaterFlag = 0;
}
f32 target = 0.0f;
if (unk_flag_2 == 1) {
if (actor->current.pos.y <= i_this->mGroundCross - 45.0f + KREG_F(0)) {
i_this->mAction = ACTION_SWIM;
i_this->mActionMode = MODE_INIT;
sibuki_set(i_this);
}
} else if (unk_flag_2 == 0) {
target = KREG_F(2) + 47.0f;
cXyz pos(actor->current.pos);
pos.y = i_this->mGroundCross;
fopAcM_effHamonSet(&i_this->mHamonPrtcl, &pos, 1.0f, KREG_F(11) + 0.1f);
if (actor->current.pos.y > i_this->mGroundCross - 35.0f + KREG_F(1)) {
i_this->mAction = ACTION_NORMAL;
i_this->mActionMode = MODE_INIT;
}
}
cLib_addCalc2(&i_this->mCurrentPosYOffset, target, 0.4f, 5.0f);
}
static void anm_se_set(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
s8 footnote_flag = false;
if (i_this->mAnm == BCK_YG_WAIT) {
if (i_this->mpMorf->checkFrame(0.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_NAKU, -1);
footnote_flag = true;
}
} else if (i_this->mAnm == BCK_YG_WALK) {
if (i_this->mpMorf->checkFrame(0.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_NAKU, -1);
}
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(9.5f)) {
footnote_flag = true;
}
} else if (i_this->mAnm == BCK_YG_RUN) {
if (i_this->mpMorf->checkFrame(0.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_NAKU, -1);
}
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(5.5f)) {
footnote_flag = true;
}
} else if (i_this->mAnm == BCK_YG_JUMP_START) {
if (i_this->mpMorf->checkFrame(6.5f) || i_this->mpMorf->checkFrame(8.0f)) {
footnote_flag = true;
}
} else if (i_this->mAnm == BCK_YG_JUMP_END) {
if (i_this->mpMorf->checkFrame(2.5f) || i_this->mpMorf->checkFrame(6.0f)) {
footnote_flag = true;
}
} else if (i_this->mAnm == BCK_YG_FIND) {
if (i_this->mpMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_FIND, -1);
}
} else if (i_this->mAnm == BCK_YG_GNAW) {
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(4.5f) || i_this->mpMorf->checkFrame(9.5f) || i_this->mpMorf->checkFrame(15.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_YG_BITE, 0, -1);
}
} else if (i_this->mAnm == BCK_YG_SWIM && (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(9.5f))) {
i_this->mSound.startCreatureSound(Z2SE_EN_YG_SWIM, 0, -1);
}
if (footnote_flag) {
if (i_this->mWaterFlag) {
i_this->mSound.startCreatureSound(Z2SE_EN_YG_FN_WATER, 0, -1);
} else {
i_this->mSound.startCreatureSound(Z2SE_EN_YG_FOOTNOTE, 0, -1);
}
}
}
static int daE_YG_Execute(e_yg_class* i_this) {
fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
cXyz work, center, unused;
i_this->mFrameCounter++;
for (int i = 0; i < 4; i++) {
if (i_this->mTimers[i] != 0) {
i_this->mTimers[i]--;
}
}
if (i_this->mInvulnerabilityTimer != 0) {
i_this->mInvulnerabilityTimer--;
}
if (i_this->mSplashTimer != 0) {
i_this->mSplashTimer--;
}
J3DModel* model = i_this->mpMorf->getModel();
action(i_this);
if (i_this->mAction == ACTION_STANDBY) {
return 1;
}
if (i_this->mAction == ACTION_WOLFBITE) {
MTXCopy(daPy_getLinkPlayerActorClass()->getWolfMouthMatrix(), mDoMtx_stack_c::get());
mDoMtx_stack_c::multVecZero(&actor->current.pos);
mDoMtx_stack_c::YrotM(KREG_S(0));
mDoMtx_stack_c::XrotM((s16)(KREG_S(1) + 0x8000));
mDoMtx_stack_c::ZrotM(KREG_S(2) + 2500);
mDoMtx_stack_c::transM(KREG_F(0) + 10.0f, KREG_F(1) + -60.0f, KREG_F(2) + -20.0f);
model->setBaseTRMtx(mDoMtx_stack_c::get());
} else {
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + i_this->mCurrentPosYOffset, actor->current.pos.z);
mDoMtx_stack_c::YrotM((s16)actor->shape_angle.y);
mDoMtx_stack_c::XrotM((s16)actor->shape_angle.x);
mDoMtx_stack_c::ZrotM(actor->shape_angle.z);
}
mDoMtx_stack_c::scaleM(l_HIO.basic_size, l_HIO.basic_size, l_HIO.basic_size);
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
i_this->mpMorf->modelCalc();
ke_set(i_this);
anm_se_set(i_this);
MTXCopy(model->getAnmMtx(JNT_BODY), *calc_mtx);
work.set(TREG_F(0) + 30.0f, TREG_F(1), TREG_F(2));
MtxPosition(&work, &actor->eyePos);
actor->attention_info.position = actor->eyePos;
actor->attention_info.position.y += 40.0f;
work.set(BREG_F(0) + 10.0f, BREG_F(1) + 10.0f, BREG_F(2));
MtxPosition(&work, &center);
i_this->mSph1.SetC(center);
i_this->mSph1.SetR((JREG_F(3) + 35.0f) * l_HIO.basic_size);
dComIfG_Ccsp()->Set(&i_this->mSph1);
if (i_this->mUnkFlag1 == 0) {
center.x += 10000.0f;
} else {
work.set(TREG_F(8), TREG_F(9), TREG_F(10));
MtxPosition(&work, &center);
i_this->mUnkFlag1 = 0;
}
i_this->mSph2.SetC(center);
i_this->mSph2.SetR((JREG_F(2) + 20.0f) * l_HIO.basic_size);
dComIfG_Ccsp()->Set(&i_this->mSph2);
if (i_this->mWaterFlag && i_this->mAnm == BCK_YG_RUN && (i_this->mpMorf->checkFrame(1.0f) || i_this->mpMorf->checkFrame(7.0f)) && cM_rndF(1.0f) < 0.5f) {
static cXyz sc(0.3f, 0.3f, 0.3f);
static u16 eff_id[4] = {
ID_ZI_J_DOWNWTRA_A, ID_ZI_J_DOWNWTRA_B, ID_ZI_J_DOWNWTRA_C, ID_ZI_J_DOWNWTRA_D,
};
for (int i = 0; i < 4; i++) {
i_this->mDownWtrAPrtcls[i] = dComIfGp_particle_set(i_this->mDownWtrAPrtcls[i], eff_id[i], &actor->current.pos, &actor->tevStr,
&actor->shape_angle, &sc, 0xFF, NULL, -1, NULL, NULL, NULL);
}
}
if (i_this->mDeathFlag == 0) {
i_this->mUnkPrtcl = dComIfGp_particle_set(i_this->mUnkPrtcl, dPa_RM(ID_ZF_S_YGCONST00), &actor->current.pos, NULL, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mUnkPrtcl);
if (emitter != NULL) {
emitter->setGlobalRTMatrix(model->getAnmMtx(JNT_BODY));
}
}
cXyz i_effSize(0.5f, 0.5f, 0.5f);
setMidnaBindEffect(actor, &i_this->mSound, &actor->eyePos, &i_effSize);
return 1;
}
static int daE_YG_IsDelete(e_yg_class* i_this) {
return 1;
}
static int daE_YG_Delete(e_yg_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
fopAcM_RegisterDeleteID(i_this, "E_YG");
dComIfG_resDelete(&i_this->mPhase, "E_YG");
if (i_this->mIsFirstSpawn) {
hio_set = false;
mDoHIO_DELETE_CHILD(l_HIO.id);
}
if (actor->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* a_this) {
e_yg_class* i_this = (e_yg_class*)a_this;
i_this->mpMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_YG", 0x13), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("E_YG", 0xF), 2, 1.0f, 0, -1,
&i_this->mSound, J3DMdlFlag_DifferedDLBuffer, 0x11000084);
if (i_this->mpMorf == NULL || i_this->mpMorf->getModel() == NULL) {
return 0;
}
if (!i_this->mLineMat.init(13, 10, 1)) {
return 0;
}
return 1;
}
static cPhs_Step daE_YG_Create(fopAc_ac_c* actor) {
e_yg_class* i_this = (e_yg_class*)actor;
fopAcM_ct(&i_this->actor, e_yg_class);
cPhs_Step phase = dComIfG_resLoad(&i_this->mPhase, "E_YG");
if (phase == cPhs_COMPLEATE_e) {
OS_REPORT("E_YG PARAM %x\n", fopAcM_GetParam(actor));
s32 swBit = (fopAcM_GetParam(actor) & 0xFF0000) >> 16;
if (swBit != 0xFF) {
if (dComIfGs_isSwitch(swBit, fopAcM_GetRoomNo(actor))) {
return cPhs_ERROR_e;
}
}
i_this->arg0 = fopAcM_GetParam(actor);
i_this->arg1 = (fopAcM_GetParam(actor) & 0xff00) >> 8;
i_this->mSwBit = (fopAcM_GetParam(actor) & 0xff000000) >> 24;
OS_REPORT("E_YG//////////////E_YG SET 1 !!\n");
if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x3c60)) {
OS_REPORT("//////////////E_YG SET NON !!\n");
return cPhs_ERROR_e;
}
if (!hio_set) {
i_this->mIsFirstSpawn = 1;
hio_set = true;
l_HIO.id = mDoHIO_CREATE_CHILD("グース", &l_HIO);
}
fopAcM_SetMtx(actor, i_this->mpMorf->getModel()->getBaseTRMtx());
actor->field_0x560 = actor->health = 1;
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xdafbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0x0, 0x0}, 0x0}}, // mObj
#if DEBUG
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
#else
{dCcD_SE_SOFT_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
#endif
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
} // mSphAttr
};
i_this->mStts.Init(30, 0, actor);
i_this->mSph1.Set(cc_sph_src);
i_this->mSph1.SetStts(&i_this->mStts);
i_this->mSph2.Set(at_sph_src);
i_this->mSph2.SetStts(&i_this->mStts);
i_this->mBgc.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1,
&i_this->mAcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL);
i_this->mAcchCir.SetWall(30.0f, 41.0f);
i_this->mSound.init(&actor->current.pos, &actor->eyePos, 3, 1);
i_this->mSound.setEnemyName("E_yg");
i_this->mAtInfo.mpSound = &i_this->mSound;
i_this->mFrameCounter = (s16)cM_rndF(65535.0f);
if (i_this->mSwBit != 0xFF) {
if (!dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(actor))) {
i_this->mDispFlag = 1;
i_this->mAction = ACTION_STANDBY;
}
i_this->mUnkFlag2 = 1;
}
i_this->mDistance = l_HIO.pl_recognition_dist;
/* If Phantom Zant actor exists */
if (fopAcM_SearchByName(fpcNm_E_PZ_e) != 0) {
i_this->mDistance = 10000.0f;
i_this->mUnkFlag2 = 1;
}
daE_YG_Execute(i_this);
}
return phase;
}
AUDIO_INSTANCES;
static actor_method_class l_daE_YG_Method = {
(process_method_func)daE_YG_Create,
(process_method_func)daE_YG_Delete,
(process_method_func)daE_YG_Execute,
(process_method_func)daE_YG_IsDelete,
(process_method_func)daE_YG_Draw,
};
actor_process_profile_definition g_profile_E_YG = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_E_YG_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(e_yg_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_E_YG_e,
/* Actor SubMtd */ &l_daE_YG_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x10000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x20_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_0_e,
};