Files
dusklight/src/d/actor/d_a_e_tk.cpp
T
TakaRikka c9e2a73dda general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix
2026-01-24 23:36:23 -08:00

831 lines
26 KiB
C++

/**
* @file d_a_e_tk.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_tk.h"
#include "d/actor/d_a_e_tk_ball.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "f_op/f_op_kankyo_mng.h"
enum Action {
/* 0x0 */ ACT_TK_WAIT,
/* 0x1 */ ACT_TK_FIND,
/* 0x2 */ ACT_TK_ATTACK,
/* 0x5 */ ACT_TK_PATHSWIM = 0x5,
/* 0x9 */ ACT_TK_S_DAMAGE = 0x9,
/* 0xA */ ACT_TK_DAMAGE,
};
enum Animation {
/* 0x4 */ ANM_TK_APPEAR = 0x4,
/* 0x5 */ ANM_TK_ATTACK,
/* 0x6 */ ANM_TK_DAMAGE,
/* 0x7 */ ANM_TK_HIDE,
/* 0x8 */ ANM_TK_KYORO2,
/* 0x9 */ ANM_TK_SWIM,
/* 0xA */ ANM_TK_WAIT01,
};
enum Mode { // Not sure if these are correct...
/* 0x0 */ MODE_TK_NONE,
/* 0x1 */ MODE_TK_APPEAR,
/* 0x2 */ MODE_TK_ATTACK,
/* 0x3 */ MODE_TK_DAMAGE,
/* 0x4 */ MODE_TK_HIDE,
/* 0xA */ MODE_TK_KYORO2 = 0xA,
/* 0xB */ MODE_TK_SWIM,
/* 0xC */ MODE_TK_WAIT01,
};
static bool hio_set;
static daE_TK_HIO_c l_HIO;
daE_TK_HIO_c::daE_TK_HIO_c() {
mNo = -1;
mBaseSize = 1.9f;
mPlayerDetectionDistanceFar = 1400.0f;
mPlayerDetectionDistanceNear = 500.0f;
mSwimSpeedModifier = 10.0f;
mFleeSpeedModifier = 25.0f;
}
#if DEBUG
void daE_TK_HIO_c::genMessage(JORMContext* ctext) {
// Tadpole
ctext->genLabel(" タドポール", 0x80000001, 0U, NULL);
// Base Size
ctext->genSlider("基本サイズ", &mBaseSize, 0.0f, 5.0f);
// Player Detection Distance Far
ctext->genSlider("PL認識距離 遠", &mPlayerDetectionDistanceFar, 0.0f, 3000.0f);
// Player Detection Distance Near
ctext->genSlider("PL認識距離 近", &mPlayerDetectionDistanceNear, 0.0f, 3000.0f);
ctext->genLabel(" ", 0x80000001);
// ↓ Behavior not guaranteed if changed
ctext->genLabel(" ↓変更すると動作保証しません", 0x80000001);
// Swim Speed
ctext->genSlider("泳ぎ速度", &mSwimSpeedModifier, 0.0f, 40.0f);
// Flee Speed
ctext->genSlider("逃げ速度", &mFleeSpeedModifier, 0.0f, 40.0f);
}
#endif
static void anm_init(e_tk_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_tk", i_index), i_attr, i_morf,
i_rate, 0.0f, -1.0f);
i_this->mAnim = i_index;
}
static int daE_TK_Draw(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
i_this->mpMorf->entryDL();
return 1;
}
static int other_bg_check(e_tk_class* i_this, fopAc_ac_c* i_ac) {
fopAc_ac_c* actor = i_this;
dBgS_LinChk line_check;
cXyz _unk1;
cXyz start_pos;
cXyz end_pos;
end_pos = i_ac->current.pos;
end_pos.y += 100.0f;
start_pos = actor->current.pos;
start_pos.y = actor->eyePos.y;
line_check.Set(&start_pos, &end_pos, actor);
if (dComIfG_Bgsp().LineCross(&line_check)) {
return true;
} else {
return false;
}
}
static int pl_y_check(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
#if DEBUG // TODO: Debug Fakematch. On retail, actor is accessed before the gameInfo.
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (actor->current.pos.y - player->current.pos.y > 130.0f) {
#else
if (actor->current.pos.y - dComIfGp_getPlayer(0)->current.pos.y > 130.0f) {
#endif
return 0;
} else {
return 1;
}
}
static int pl_check(e_tk_class* i_this, f32 i_limit, s16 i_max_diff) {
fopAc_ac_c* actor = i_this;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->mPlayerDistanceLimit < i_limit) {
s16 diff = actor->shape_angle.y - i_this->mPlayerAngleY;
if (diff < i_max_diff && diff > (s16)-i_max_diff && !other_bg_check(i_this, player)) {
return 1;
}
}
return 0;
}
static void damage_check(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->mInvincibilityTimer == 0) {
i_this->mStts.Move();
if (i_this->mSph.ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->mSph.GetTgHitObj();
at_power_check(&i_this->mAtInfo);
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
i_this->mInvincibilityTimer = 20;
} else {
i_this->mInvincibilityTimer = 10;
}
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
i_this->mAction = ACT_TK_FIND;
i_this->mMode = MODE_TK_KYORO2;
i_this->mActionTimer[0] = 50;
} else {
cc_at_check(actor, &i_this->mAtInfo);
if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
i_this->mAction = ACT_TK_S_DAMAGE;
} else {
i_this->mAction = ACT_TK_DAMAGE;
}
i_this->mMode = MODE_TK_NONE;
}
}
if (actor->health <= 1) {
actor->health = 0;
i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
}
static int way_bg_check(e_tk_class* i_this, f32 i_limit) {
fopAc_ac_c* actor = i_this;
dBgS_LinChk line_check;
cXyz mtx_pos;
cXyz start_pos;
cXyz end_pos;
start_pos = actor->current.pos;
start_pos.y -= 50.0f;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mtx_pos.x = 0.0;
mtx_pos.y = -50.0f;
mtx_pos.z = i_limit;
MtxPosition(&mtx_pos, &end_pos);
end_pos += actor->current.pos;
line_check.Set(&start_pos, &end_pos, actor);
if (dComIfG_Bgsp().LineCross(&line_check)) {
return 1;
} else {
return 0;
}
}
static void e_tk_wait_0(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz src_pos;
f32 speed_mul = 1.0f;
f32 speed_step = 1.0f + YREG_F(5);
i_this->mAttentionOFF = true;
switch (i_this->mMode) {
case MODE_TK_NONE:
anm_init(i_this, ANM_TK_SWIM, 5.0f, 0x2, 1.0f);
i_this->mMode = MODE_TK_APPEAR;
break;
case MODE_TK_APPEAR:
if (i_this->mActionTimer[0] == 0) {
src_pos = actor->home.pos - actor->current.pos;
i_this->mSomeAngle = cM_atan2s(src_pos.x, src_pos.z) + (s16)cM_rndFX(8000.0f);
i_this->mActionTimer[0] = cM_rndF(30.0f) + 30.0f;
}
if (i_this->mActionTimer[2] == 0 && way_bg_check(i_this, 200.0f)) {
i_this->mActionTimer[2] = 40;
src_pos = actor->home.pos - actor->current.pos;
i_this->mSomeAngle = cM_atan2s(src_pos.x, src_pos.z) + (s16)cM_rndFX(2000.0f);
i_this->mActionTimer[0] = cM_rndF(30.0f) + 30.0f;
}
if (i_this->mActionTimer[1] == 0 && pl_y_check(i_this) &&
pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar, 0x4000))
{
i_this->mAction = ACT_TK_FIND;
if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) {
i_this->mMode = MODE_TK_WAIT01;
} else {
i_this->mMode = MODE_TK_NONE;
}
}
break;
}
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400);
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 0x10, 0x400);
cLib_addCalc2(&actor->speedF, l_HIO.mSwimSpeedModifier * speed_mul, 1.0f, speed_step);
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
src_pos.x = 0.0f;
src_pos.y = 0.0f;
src_pos.z = actor->speedF;
MtxPosition(&src_pos, &actor->speed);
actor->current.pos += actor->speed;
}
static void e_tk_find(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz local_58;
f32 speed_target = 0.0f;
f32 speed_step = 3.0f;
switch (i_this->mMode) {
case MODE_TK_NONE:
anm_init(i_this, ANM_TK_APPEAR, 3.0f, 0x0, 1.0f);
i_this->mMode = MODE_TK_APPEAR;
break;
case MODE_TK_APPEAR:
if (i_this->mpMorf->isStop()) {
anm_init(i_this, ANM_TK_WAIT01, 3.0f, 0x2, 1.0f);
i_this->mMode = MODE_TK_ATTACK;
i_this->mActionTimer[0] = cM_rndF(10.0f) + 10.0f;
}
break;
case MODE_TK_ATTACK:
if (i_this->mActionTimer[0] == 0) {
i_this->mAction = ACT_TK_ATTACK;
i_this->mMode = MODE_TK_NONE;
} else {
if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) {
i_this->mMode = MODE_TK_KYORO2;
}
}
break;
case MODE_TK_DAMAGE:
anm_init(i_this, ANM_TK_HIDE, 3.0f, 0x0, 1.0f);
i_this->mMode = MODE_TK_HIDE;
break;
case MODE_TK_HIDE:
i_this->mAttentionOFF = true;
if (i_this->mpMorf->isStop()) {
if (i_this->mPathLoaded) {
i_this->mAction = ACT_TK_PATHSWIM;
i_this->mMode = MODE_TK_NONE;
} else {
i_this->mAction = ACT_TK_WAIT;
i_this->mMode = MODE_TK_NONE;
i_this->mActionTimer[0] = 0;
i_this->mActionTimer[1] = cM_rndF(30.0f) + 30.0f;
}
}
break;
case MODE_TK_KYORO2:
anm_init(i_this, ANM_TK_HIDE, 3.0f, 0x0, 3.0f);
i_this->mMode = MODE_TK_SWIM;
break;
case MODE_TK_SWIM:
ADD_ANGLE(i_this->mPlayerAngleY, 0x8000);
i_this->mAttentionOFF = true;
if (i_this->mpMorf->isStop()) {
i_this->mAnimSpeed = 4.0f;
anm_init(i_this, ANM_TK_SWIM, 0.0f, 0x2, i_this->mAnimSpeed);
i_this->mMode = MODE_TK_WAIT01;
}
break;
case MODE_TK_WAIT01:
i_this->mAttentionOFF = true;
cLib_addCalc2(&i_this->mAnimSpeed, 2.0f, 1.0f, 0.15f);
i_this->mpMorf->setPlaySpeed(i_this->mAnimSpeed);
speed_target = 1.0f + YREG_F(17);
speed_step = 10.0f + YREG_F(18);
if (i_this->mActionTimer[0] == 0 &&
i_this->mPlayerDistanceLimit > l_HIO.mPlayerDetectionDistanceNear * 1.2f)
{
i_this->mMode = MODE_TK_NONE;
} else {
if (i_this->mActionTimer[1] == 0 && i_this->mAcch.ChkWallHit()) {
i_this->mActionTimer[1] = cM_rndF(10.0f) + 20.0f;
i_this->mSomeAngle = i_this->mPlayerAngleY + (s16)cM_rndFX(8000.0f);
}
}
if (i_this->mActionTimer[1] == 0) {
ADD_ANGLE(i_this->mPlayerAngleY, 0x8000);
} else {
i_this->mPlayerAngleY = i_this->mSomeAngle;
}
break;
}
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
cLib_addCalc2(&actor->speedF, l_HIO.mFleeSpeedModifier * speed_target, 1.0f, speed_step);
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
local_58.x = 0.0f;
local_58.y = 0.0f;
local_58.z = actor->speedF;
MtxPosition(&local_58, &actor->speed);
actor->current.pos += actor->speed;
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 4, 0x400);
}
static void e_tk_attack(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
switch (i_this->mMode) {
case MODE_TK_NONE:
i_this->mMode = MODE_TK_APPEAR;
anm_init(i_this, ANM_TK_ATTACK, 3.0f, 0x0, 1.0f);
break;
case MODE_TK_APPEAR:
if (pl_y_check(i_this)) {
if ((int)i_this->mpMorf->getFrame() == 24) {
i_this->mBallID =
fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(actor), 0, &actor->eyePos,
fopAcM_GetRoomNo(actor), &actor->shape_angle, 0, -1, 0);
}
if ((int)i_this->mpMorf->getFrame() == 28) {
i_this->mTKBallSpawned = true;
}
}
if (i_this->mpMorf->isStop()) {
anm_init(i_this, ANM_TK_WAIT01, 1.0f, 0x2, 1.0f);
i_this->mActionTimer[0] = cM_rndF(30.0f) + 60.0f;
i_this->mMode = MODE_TK_ATTACK;
}
break;
case MODE_TK_ATTACK:
if (!pl_y_check(i_this) || i_this->mActionTimer[0] == 0) {
i_this->mAction = ACT_TK_FIND;
i_this->mMode = MODE_TK_DAMAGE;
}
if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) {
i_this->mAction = ACT_TK_FIND;
i_this->mMode = MODE_TK_KYORO2;
}
break;
}
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
}
static void e_tk_pathswim(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz local_50;
cXyz _unk1;
f32 speed_target = 1.0f;
f32 speed_step = 1.0f + YREG_F(5);
switch (i_this->mMode) {
case MODE_TK_NONE:
anm_init(i_this, ANM_TK_SWIM, 5.0f, 0x2, 1.0f);
i_this->mMode = MODE_TK_APPEAR;
/* [[fallthrough]] */;
case MODE_TK_APPEAR: {
i_this->mPathID += i_this->mPathDirection;
if (i_this->mPathID >= (u8)i_this->mpPath->m_num) {
if (dPath_ChkClose(i_this->mpPath)) {
i_this->mPathID = 0x0;
} else {
i_this->mPathDirection = -1;
i_this->mPathID = i_this->mpPath->m_num - 0x2;
}
} else if (i_this->mPathID < 0x0) {
i_this->mPathDirection = 1;
i_this->mPathID = 0x1;
}
dPnt* point = i_this->mpPath->m_points;
point += i_this->mPathID;
i_this->mPos.x = point->m_position.x + cM_rndFX(100.0f);
i_this->mPos.z = point->m_position.z + cM_rndFX(100.0f);
i_this->mMode = MODE_TK_ATTACK;
break;
}
case MODE_TK_ATTACK:
local_50 = i_this->mPos - actor->current.pos;
if (JMAFastSqrt(local_50.x * local_50.x + local_50.z * local_50.z) < 100.0f) {
dPnt* point = &i_this->mpPath->m_points[i_this->mPathID];
if (point->mArg0 != 0x2) {
anm_init(i_this, ANM_TK_KYORO2, 5.0, 0x2, 1.0);
i_this->mActionTimer[0] = cM_rndF(60.0f) + 50.0f;
i_this->mActionTimer[1] = 20;
i_this->mMode = MODE_TK_DAMAGE;
} else {
i_this->mMode = MODE_TK_APPEAR;
}
}
i_this->mSomeAngle = (s16)cM_atan2s(local_50.x, local_50.z);
break;
case MODE_TK_DAMAGE:
speed_target = 0.0f;
speed_step = 3.0f;
dPnt* point;
if (i_this->mActionTimer[1] == 0 && pl_y_check(i_this) &&
pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar, 0x4000))
{
i_this->mAction = ACT_TK_FIND;
anm_init(i_this, ANM_TK_WAIT01, 5.0f, 0x2, 1.0f);
i_this->mMode = MODE_TK_ATTACK;
i_this->mActionTimer[0] = cM_rndF(20.0f) + 20.0f;
}
if (i_this->mActionTimer[0] == 0) {
i_this->mMode = MODE_TK_NONE;
}
break;
}
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mSomeAngle, 8, 0x400);
cLib_addCalc2(&actor->speedF, l_HIO.mSwimSpeedModifier * speed_target, 1.0f, speed_step);
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
local_50.x = 0.0f;
local_50.y = 0.0f;
local_50.z = actor->speedF;
MtxPosition(&local_50, &actor->speed);
actor->current.pos += actor->speed;
}
static void e_tk_s_damage(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
switch (i_this->mMode) {
case MODE_TK_NONE:
anm_init(i_this, ANM_TK_DAMAGE, 2.0f, 0x0, 1.0f);
i_this->mMode = MODE_TK_APPEAR;
break;
case MODE_TK_APPEAR:
if (i_this->mpMorf->getFrame() > 10.0f + YREG_F(3)) {
i_this->mAction = ACT_TK_FIND;
i_this->mMode = MODE_TK_DAMAGE;
}
break;
}
}
static void e_tk_damage(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
i_this->mInvincibilityTimer = 6;
i_this->mAttentionOFF = true;
switch (i_this->mMode) {
case MODE_TK_NONE:
anm_init(i_this, ANM_TK_DAMAGE, 2.0f, 0x0, 1.0f);
i_this->mMode = MODE_TK_APPEAR;
break;
case MODE_TK_APPEAR:
if (i_this->mpMorf->isStop()) {
fopAcM_createDisappear(actor, &actor->eyePos, 10, 0, 0x11);
fopAcM_delete(actor);
}
break;
}
}
static void action(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz _unk1;
cXyz _unk2;
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor);
i_this->mPlayerDistanceLimit = fopAcM_searchPlayerDistance(actor);
damage_check(i_this);
s8 link_search_flag = false;
switch (i_this->mAction) {
case ACT_TK_WAIT:
e_tk_wait_0(i_this);
break;
case ACT_TK_FIND:
e_tk_find(i_this);
link_search_flag = true;
break;
case ACT_TK_ATTACK:
e_tk_attack(i_this);
link_search_flag = true;
break;
case ACT_TK_PATHSWIM:
e_tk_pathswim(i_this);
break;
case ACT_TK_S_DAMAGE:
e_tk_s_damage(i_this);
break;
case ACT_TK_DAMAGE:
e_tk_damage(i_this);
break;
}
if (link_search_flag) {
i_this->mSound.setLinkSearch(true);
} else {
i_this->mSound.setLinkSearch(false);
}
if (actor->speedF < 2.0f) {
cXyz this_pos = actor->current.pos;
f32 emit_rate = 0.05f + KREG_F(3);
fopAcM_effHamonSet(&i_this->mHamonSet, &this_pos, 2.3f + KREG_F(2), emit_rate);
}
}
static int daE_TK_Execute(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz cStack_94;
cXyz cStack_a0;
if (i_this->mExecuteState == 0x00) {
dBgS_ObjGndChk_Spl ground_check;
cStack_94 = actor->current.pos;
cStack_94.y += 200.0f;
ground_check.SetPos(&cStack_94);
f32 ground_cross = dComIfG_Bgsp().GroundCross(&ground_check);
actor->current.pos.y = ground_cross + KREG_F(17);
}
i_this->mLifetime++;
i_this->mAttentionOFF = false;
for (int i = 0; i < 4; i++) {
(void)i; // Debug Fakematch: Force i into register.
if (i_this->mActionTimer[i] != 0) {
i_this->mActionTimer[i]--;
}
}
if (i_this->mInvincibilityTimer != 0) {
i_this->mInvincibilityTimer--;
}
action(i_this);
i_this->mAcch.CrrPos(dComIfG_Bgsp());
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z);
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
mDoMtx_stack_c::XrotM(actor->shape_angle.x);
mDoMtx_stack_c::scaleM(l_HIO.mBaseSize, l_HIO.mBaseSize, l_HIO.mBaseSize);
J3DModel* model = i_this->mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
if (i_this->mpMorf->checkFrame(6.0f) &&
(i_this->mAnim == ANM_TK_APPEAR || i_this->mAnim == ANM_TK_HIDE))
{
fopKyM_createWpillar(&actor->current.pos, 2.3f + KREG_F(6), 0);
}
if (i_this->mAnim == ANM_TK_SWIM) {
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(6.0f) ||
i_this->mpMorf->checkFrame(12.0f) || i_this->mpMorf->checkFrame(18.0f) ||
i_this->mpMorf->checkFrame(24.0f))
{
i_this->mSound.startCreatureSound(Z2SE_EN_TK_SWIM, 0, -1);
}
} else if (i_this->mAnim == ANM_TK_APPEAR) {
if (i_this->mpMorf->checkFrame(5.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK_APPEAR, 0, -1);
} else if (i_this->mpMorf->checkFrame(20.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK_APPEAR2, 0, -1);
}
} else if (i_this->mAnim == ANM_TK_HIDE) {
if (i_this->mpMorf->checkFrame(6.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK_HIDE, 0, -1);
}
} else if (i_this->mAnim == ANM_TK_ATTACK) {
if (i_this->mpMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_TK_V_ATTACK, -1);
} else if (i_this->mpMorf->checkFrame(27.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK_ATTACK, 0, -1);
}
} else if (i_this->mAnim == ANM_TK_DAMAGE) {
if (i_this->mpMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_TK_V_DAMAGE, -1);
}
} else if (i_this->mAnim == ANM_TK_WAIT01) {
if (i_this->mpMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_TK_V_WAIT, -1);
}
} else if (i_this->mAnim == ANM_TK_KYORO2) {
if (i_this->mpMorf->checkFrame(1.0f) || i_this->mpMorf->checkFrame(30.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_TK_KYORO, -1);
}
}
i_this->mpMorf->modelCalc();
MTXCopy(model->getAnmMtx(3), *calc_mtx);
cStack_94.set(0.0f, 0.0f, 0.0f);
MtxPosition(&cStack_94, &actor->eyePos);
actor->attention_info.position = actor->eyePos;
actor->attention_info.position.y = actor->attention_info.position.y + l_HIO.mBaseSize * 35.0f;
if (i_this->mTKBallSpawned) {
e_tk_ball_class* ball_actor =
static_cast<e_tk_ball_class*>(fopAcM_SearchByID(i_this->mBallID));
if (ball_actor != NULL) {
ball_actor->current.pos = actor->eyePos;
ball_actor->mSuspended = false;
}
cXyz scale(2.0f + TREG_F(8), 2.0f + TREG_F(8), 2.0f + TREG_F(8));
dComIfGp_particle_set(0x819B, &actor->eyePos, &actor->shape_angle, &scale);
dComIfGp_particle_set(0x819C, &actor->eyePos, &actor->shape_angle, &scale);
i_this->mTKBallSpawned = false;
}
if (i_this->mAttentionOFF) {
fopAcM_OffStatus(actor, 0);
actor->attention_info.flags = 0;
} else {
fopAcM_OnStatus(actor, 0);
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
}
MTXCopy(model->getAnmMtx(2), *calc_mtx);
cStack_94.set(0.0f, 0.0f, 0.0f);
MtxPosition(&cStack_94, &cStack_a0);
i_this->mSph.SetC(cStack_a0);
i_this->mSph.SetR((50.0f + JREG_F(3)) * l_HIO.mBaseSize);
dComIfG_Ccsp()->Set(&i_this->mSph);
return 1;
}
static int daE_TK_IsDelete(e_tk_class* i_this) {
return 1;
}
static int daE_TK_Delete(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAcM_RegisterDeleteID(i_this, "E_TK");
dComIfG_resDelete(&i_this->mPhaseReq, "E_tk");
if (i_this->mInitHIO) {
hio_set = false;
mDoHIO_DELETE_CHILD(l_HIO.mNo);
}
if (actor->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* actor) {
e_tk_class* i_this = static_cast<e_tk_class*>(actor);
i_this->mpMorf =
new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_tk", 0xE), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("E_tk", ANM_TK_SWIM), 2, 1.0f,
0, -1, &i_this->mSound, 0x80000, 0x11000084);
if (i_this->mpMorf == NULL || i_this->mpMorf->getModel() == NULL) {
return 0;
}
return 1;
}
static int daE_TK_Create(fopAc_ac_c* actor) {
e_tk_class* i_this = (e_tk_class*)actor;
fopAcM_ct(i_this, e_tk_class);
cPhs_Step phase = dComIfG_resLoad(&i_this->mPhaseReq, "E_tk");
if (phase == cPhs_COMPLEATE_e) {
OS_REPORT("E_tk PARAM %x\n", fopAcM_GetParam(actor));
i_this->mArg0 = (fopAcM_GetParam(actor) & 0xFF) >> 0;
i_this->mArg1 = (fopAcM_GetParam(actor) & 0xF00) >> 8;
i_this->mArg2 = (fopAcM_GetParam(actor) & 0xF000) >> 12;
i_this->mParamPathIdx = (fopAcM_GetParam(actor) & 0xFF0000) >> 16;
OS_REPORT("E_tk//////////////E_TK SET 1 !!\n");
if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x1e20)) {
OS_REPORT("//////////////E_TK SET NON !!\n");
return cPhs_ERROR_e;
}
OS_REPORT("//////////////E_TK SET 2 !!\n");
if (i_this->mParamPathIdx != 0xff) {
i_this->mpPath = dPath_GetRoomPath(i_this->mParamPathIdx, fopAcM_GetRoomNo(actor));
if (i_this->mpPath == NULL) {
OS_REPORT("//////////////E_TK NON PATH !!!\n");
return cPhs_ERROR_e;
}
i_this->mPathLoaded = i_this->mParamPathIdx + 0x1;
i_this->mPathDirection = 0x1;
i_this->mAction = ACT_TK_PATHSWIM;
}
if (hio_set == false) {
i_this->mInitHIO = true;
hio_set = true;
l_HIO.mNo = mDoHIO_CREATE_CHILD("たどぽーる", &l_HIO); // "Tadpole"
}
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(actor, i_this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(actor, -100.0f, -100.0f, -100.0f);
fopAcM_SetMax(actor, 100.0f, 100.0f, 100.0f);
actor->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04;
actor->field_0x560 = actor->health = 10;
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
i_this->mStts.Init(100, 0, actor);
i_this->mSph.Set(cc_sph_src);
i_this->mSph.SetStts(&i_this->mStts);
i_this->mAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1,
&i_this->mAcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL);
i_this->mAcchCir.SetWall(-50.0f, 60.0f);
i_this->mSound.init(&actor->current.pos, &actor->eyePos, 0x3, 0x1);
i_this->mSound.setEnemyName("E_tk");
i_this->mAtInfo.mpSound = &i_this->mSound;
i_this->mExecuteState = 0x14;
daE_TK_Execute(i_this);
}
return phase;
}
static actor_method_class l_daE_TK_Method = {
(process_method_func)daE_TK_Create, (process_method_func)daE_TK_Delete,
(process_method_func)daE_TK_Execute, (process_method_func)daE_TK_IsDelete,
(process_method_func)daE_TK_Draw,
};
actor_process_profile_definition g_profile_E_TK = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_TK, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_tk_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
149, // mPriority
&l_daE_TK_Method, // sub_method
0x00040100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};