mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-12 13:35:35 -04:00
eaec6487a3
* Disable waitForTick and waitBlanking * Initial frame interpolation implementation * Initial batch of speed fixes * Fix Iron Boots * Strip dead code once used for debugging * Interpolate shadows * Revert overzealous/redundant lookups * Fix JUTFader * Fix field map cursor * Fix various particle effects * Fix Midna when riding Wolf Link * Fix title logo * Title Logo 2: Electric Boogaloo * Fixed grass and flowers * "Unlock Framerate" config option (WIP) * Wrap more things in TARGET_PC * Finish wrapping things in TARGET_PC * Missed one * Disable dComIfGd_drawXluListInvisible when interpolating --------- Co-authored-by: Luke Street <luke@street.dev>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/**
|
|
* f_pc_draw.cpp
|
|
* Framework - Process Draw
|
|
*/
|
|
|
|
#include "f_pc/f_pc_draw.h"
|
|
#include "SSystem/SComponent/c_API_graphic.h"
|
|
#include "f_pc/f_pc_leaf.h"
|
|
#include "f_pc/f_pc_node.h"
|
|
#include "f_pc/f_pc_pause.h"
|
|
#include "dusk/frame_interpolation.h"
|
|
#include <cstdio>
|
|
#include "dusk/logging.h"
|
|
|
|
int fpcDw_Execute(base_process_class* i_proc) {
|
|
if (!fpcPause_IsEnable(i_proc, 2)) {
|
|
layer_class* save_layer;
|
|
int ret;
|
|
process_method_func draw_func;
|
|
|
|
save_layer = fpcLy_CurrentLayer();
|
|
if (fpcBs_Is_JustOfType(g_fpcLf_type, i_proc->subtype)) {
|
|
draw_func = ((leafdraw_method_class*)i_proc->methods)->draw_method;
|
|
} else {
|
|
draw_func = ((nodedraw_method_class*)i_proc->methods)->draw_method;
|
|
}
|
|
|
|
fpcLy_SetCurrentLayer(i_proc->layer_tag.layer);
|
|
#ifdef TARGET_PC
|
|
dusk::frame_interp::open_child(i_proc, 0);
|
|
#endif
|
|
ret = draw_func(i_proc);
|
|
#ifdef TARGET_PC
|
|
dusk::frame_interp::close_child();
|
|
#endif
|
|
fpcLy_SetCurrentLayer(save_layer);
|
|
return ret;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int fpcDw_Handler(fpcDw_HandlerFuncFunc i_iterHandler, fpcDw_HandlerFunc i_func) {
|
|
static int sDwLogCount = 0;
|
|
int ret;
|
|
if (sDwLogCount < 5) { DuskLog.debug("fpcDw_Handler: before BeforeOfDraw"); }
|
|
cAPIGph_BeforeOfDraw();
|
|
if (sDwLogCount < 5) { DuskLog.debug("fpcDw_Handler: before draw iteration"); }
|
|
ret = i_iterHandler(i_func);
|
|
if (sDwLogCount < 5) { DuskLog.debug("fpcDw_Handler: before AfterOfDraw"); }
|
|
cAPIGph_AfterOfDraw();
|
|
if (sDwLogCount < 5) { DuskLog.debug("fpcDw_Handler: done"); }
|
|
sDwLogCount++;
|
|
return ret;
|
|
}
|