mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-16 22:00:05 -04:00
11bf642871
* decompiled some bgs_chk funcs * c_m3d_g * c_math progress * remove duplicate SComponent headers * move some variables and decompile a function * some inlined from debug * cM3d_2PlaneLinePosNearPos * fix fabsf and decompile cM3d_CrawVec * format * cleanup * more cleanup Co-authored-by: Pheenoh <pheenoh@gmail.com>
25 lines
569 B
C++
25 lines
569 B
C++
#ifndef C_BG_S_POLY_INFO_H_
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#define C_BG_S_POLY_INFO_H_
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#include "global.h"
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class cBgS_PolyInfo {
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private:
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/* 0x00 */ u16 mPolyIndex;
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/* 0x02 */ u16 unk_0x02;
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/* 0x04 */ void* unk_0x04;
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/* 0x08 */ u32 unk_0x08;
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public:
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cBgS_PolyInfo(void);
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virtual ~cBgS_PolyInfo(void);
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bool ChkSetInfo(void) const;
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void ClearPi(void);
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void SetPolyInfo(const cBgS_PolyInfo&);
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void SetActorInfo(int, void*, unsigned int);
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bool ChkSafe(const void*, unsigned int) const;
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void SetPolyIndex(int);
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bool ChkBgIndex(void) const;
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};
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#endif |