Files
dusklight/include/SComponent/c_m3d_g_aab.h
T
lepelog 11bf642871 some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00

36 lines
1.0 KiB
C++

#ifndef C_M3D_G_AAB_H_
#define C_M3D_G_AAB_H_
#include "SComponent/c_xyz.h"
#include "global.h"
// Axis aligned bounding box
class cM3dGAab {
private:
public:
cXyz mMin;
cXyz mMax;
virtual ~cM3dGAab();
void Set(const cXyz*, const cXyz*);
bool CrossY(const cXyz*) const;
bool UnderPlaneYUnder(f32) const;
bool TopPlaneYUnder(f32) const;
void ClearForMinMax(void);
void SetMinMax(const cXyz&);
void SetMinMax(const cM3dGAab&);
void SetMin(const cXyz&);
void SetMax(const cXyz&);
void CalcCenter(cXyz*) const;
void PlusR(f32);
const cXyz& getMaxP(void) const { return mMax; }
const cXyz& getMinP(void) const { return mMin; }
const f32 GetMaxX(void) const { return mMax.GetX(); }
const f32 GetMaxY(void) const { return mMax.GetY(); }
const f32 GetMaxZ(void) const { return mMax.GetZ(); }
const f32 GetMinX(void) const { return mMin.GetX(); }
const f32 GetMinY(void) const { return mMin.GetY(); }
const f32 GetMinZ(void) const { return mMin.GetZ(); }
};
#endif