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https://github.com/TwilitRealm/dusklight
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11bf642871
* decompiled some bgs_chk funcs * c_m3d_g * c_math progress * remove duplicate SComponent headers * move some variables and decompile a function * some inlined from debug * cM3d_2PlaneLinePosNearPos * fix fabsf and decompile cM3d_CrawVec * format * cleanup * more cleanup Co-authored-by: Pheenoh <pheenoh@gmail.com>
25 lines
697 B
C++
25 lines
697 B
C++
#ifndef C_M3C_G_PLA_H_
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#define C_M3C_G_PLA_H_
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#include "SComponent/c_xyz.h"
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#include "global.h"
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// Plane with a normal
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class cM3dGPla {
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public:
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cXyz mNormal;
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f32 mD;
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cM3dGPla(const cXyz*, f32);
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virtual ~cM3dGPla();
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bool crossInfLin(const cXyz&, const cXyz&, cXyz&) const;
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void SetupNP0(const Vec&, const Vec&);
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void SetupNP(const Vec&, const Vec&);
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bool getCrossY(const cXyz&, f32*) const;
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bool getCrossYLessD(const Vec&, f32*) const;
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void Set(const cM3dGPla*);
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f32 getPlaneFunc(const Vec* pPoint) const { return mD + PSVECDotProduct(&mNormal, pPoint); }
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const cXyz& GetNP() const { return mNormal; }
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f32 GetD() const { return mD; }
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};
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#endif |