mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-28 07:54:51 -04:00
1ef592dd6e
Removes the strong dependency on a single header file and moves declarations to their respective header file. This allows for making dependencies explicit in cpp files and other headers, and also makes it much easier to track where everything related to a particular component is. This change also creates a few header files that previously didn't exist, making it much nicer for people implementing things, as they won't need to create the header file, it'll just be there ready to go. Ideally functions.h wouldn't even be a thing, as this header adds a lot of preprocessing overhead due to its size, and will continue to grow significantly larger over the lifespan of the project, which can also impact the performance of editors that do dependency lookups and context-aware syntax highlighting.
28 lines
678 B
C++
28 lines
678 B
C++
#ifndef Z2SOUNDMGR_H_
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#define Z2SOUNDMGR_H_
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class Z2SoundMgr;
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extern "C" {
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void resetFilterAll__10Z2SoundMgrFv(void);
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void func_802A9EE8(void);
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void seqCallback(void);
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void Z2SoundMgr_NS_calc(void);
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void Z2SoundMgr_NS_ctor(void);
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void Z2SoundMgr_NS_framework(void);
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void Z2SoundMgr_NS_initParams(void);
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void Z2SoundMgr_NS_isPlayingSoundID(void);
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void Z2SoundMgr_NS_mixOut(void);
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void Z2SoundMgr_NS_multiVolumeSoundID(void);
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void Z2SoundMgr_NS_pauseAllGameSound(Z2SoundMgr* p0, bool p1);
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void Z2SoundMgr_NS_setFilterOff(void);
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void Z2SoundMgr_NS_setIIR(void);
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void Z2SoundMgr_NS_stop(void);
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void Z2SoundMgr_NS_stopSoundID(void);
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void Z2SoundMgr_NS_stopSync(void);
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};
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#endif |