Files
dusklight/src/f_op/f_op_scene_iter.cpp
T
Niklas Bauer b3803dfa74 f_op work (#3008)
* f_op debug 1

* f_op debug 2

* f_op debug 3

* f_op debug 4

* f_op debug 5

* f_op_debug fix build

* f_op linking

* remove goto in fopac_create

* fix regressions

* fix regressions

* pr comments

* f_op debug 6

* f_op debug 7

* f_op debug 8

* f_op debug 9

* f_op debug 10

* f_op work, linking, symbols, heap

* regressions 1

* regressions 2

* pr comments
2025-12-30 14:22:38 +02:00

22 lines
567 B
C++

/**
* f_op_scene_iter.cpp
* Framework - Scene Process Iteration
*/
#include "f_op/f_op_scene_iter.h"
#include "SSystem/SComponent/c_list_iter.h"
#include "SSystem/SComponent/c_tag_iter.h"
#include "f_op/f_op_scene_tag.h"
// Wii: NONMATCHING, regalloc, scheduling
void* fopScnIt_Judge(fop_ScnItFunc i_judgeFunc, void* i_data) {
struct {
fop_ScnItFunc func;
void* data;
} userdata;
userdata.func = i_judgeFunc;
userdata.data = i_data;
return cLsIt_Judge(&g_fopScnTg_SceneList, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &userdata);
}