mirror of
https://github.com/TwilitRealm/dusklight
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b3803dfa74
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments * f_op debug 6 * f_op debug 7 * f_op debug 8 * f_op debug 9 * f_op debug 10 * f_op work, linking, symbols, heap * regressions 1 * regressions 2 * pr comments
22 lines
567 B
C++
22 lines
567 B
C++
/**
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* f_op_scene_iter.cpp
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* Framework - Scene Process Iteration
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*/
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#include "f_op/f_op_scene_iter.h"
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#include "SSystem/SComponent/c_list_iter.h"
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#include "SSystem/SComponent/c_tag_iter.h"
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#include "f_op/f_op_scene_tag.h"
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// Wii: NONMATCHING, regalloc, scheduling
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void* fopScnIt_Judge(fop_ScnItFunc i_judgeFunc, void* i_data) {
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struct {
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fop_ScnItFunc func;
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void* data;
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} userdata;
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userdata.func = i_judgeFunc;
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userdata.data = i_data;
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return cLsIt_Judge(&g_fopScnTg_SceneList, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &userdata);
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}
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