mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-04 02:16:03 -04:00
70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
#include "JSystem/JSystem.h" // IWYU pragma: keep
|
|
|
|
#include "JSystem/J3DGraphBase/J3DTexture.h"
|
|
#include "JSystem/J3DAssert.h"
|
|
|
|
/* 8031204C-803121A4 30C98C 0158+00 0/0 1/1 0/0 .text loadGX__10J3DTextureCFUs11_GXTexMapID */
|
|
void J3DTexture::loadGX(u16 idx, GXTexMapID texMapID) const {
|
|
J3D_ASSERT_RANGE(29, idx < mNum);
|
|
|
|
ResTIMG* timg = getResTIMG(idx);
|
|
GXTexObj texObj;
|
|
GXTlutObj tlutObj;
|
|
|
|
if (!timg->indexTexture) {
|
|
GXInitTexObj(&texObj, ((u8*)timg) + timg->imageOffset, timg->width, timg->height,
|
|
(GXTexFmt)timg->format, (GXTexWrapMode)timg->wrapS, (GXTexWrapMode)timg->wrapT,
|
|
timg->mipmapEnabled);
|
|
} else {
|
|
GXInitTexObjCI(&texObj, ((u8*)timg) + timg->imageOffset, timg->width, timg->height,
|
|
(GXCITexFmt)timg->format, (GXTexWrapMode)timg->wrapS,
|
|
(GXTexWrapMode)timg->wrapT, timg->mipmapEnabled, (u32)texMapID);
|
|
GXInitTlutObj(&tlutObj, ((u8*)timg) + timg->paletteOffset, (GXTlutFmt)timg->colorFormat,
|
|
timg->numColors);
|
|
GXLoadTlut(&tlutObj, texMapID);
|
|
}
|
|
|
|
const f32 kLODClampScale = 1.0f / 8.0f;
|
|
const f32 kLODBiasScale = 1.0f / 100.0f;
|
|
GXInitTexObjLOD(&texObj, (GXTexFilter)timg->minFilter, (GXTexFilter)timg->magFilter,
|
|
timg->minLOD * kLODClampScale, timg->maxLOD * kLODClampScale,
|
|
timg->LODBias * kLODBiasScale, timg->biasClamp, timg->doEdgeLOD,
|
|
(GXAnisotropy)timg->maxAnisotropy);
|
|
GXLoadTexObj(&texObj, texMapID);
|
|
}
|
|
|
|
/* 803121A4-8031221C 30CAE4 0078+00 1/1 0/0 0/0 .text entryNum__10J3DTextureFUs */
|
|
void J3DTexture::entryNum(u16 num) {
|
|
J3D_ASSERT_NONZEROARG(79, num != 0);
|
|
|
|
mNum = num;
|
|
mpRes = new ResTIMG[num];
|
|
J3D_ASSERT_ALLOCMEM(83, mpRes != NULL);
|
|
|
|
for (int i = 0; i < mNum; i++) {
|
|
mpRes[i].paletteOffset = 0;
|
|
mpRes[i].imageOffset = 0;
|
|
}
|
|
}
|
|
|
|
/* 8031221C-80312488 30CB5C 026C+00 0/0 1/1 0/0 .text addResTIMG__10J3DTextureFUsPC7ResTIMG */
|
|
void J3DTexture::addResTIMG(u16 newNum, const ResTIMG* newRes) {
|
|
if (newNum == 0)
|
|
return;
|
|
|
|
J3D_ASSERT_NULLPTR(105, newRes != 0);
|
|
|
|
u16 oldNum = mNum;
|
|
ResTIMG* oldRes = mpRes;
|
|
|
|
entryNum(mNum + newNum);
|
|
|
|
for (u16 i = 0; i < oldNum; i++) {
|
|
setResTIMG(i, oldRes[i]);
|
|
}
|
|
|
|
for (u16 i = oldNum; i < mNum; i++) {
|
|
setResTIMG(i, newRes[i]);
|
|
}
|
|
}
|