Files
dusklight/include/c/c_dylink.h
T
TakaRikka 7ef1810132 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00

29 lines
663 B
C

#ifndef C_C_DYLINK_H
#define C_C_DYLINK_H
#include "f_op/f_op_scene_mng.h"
struct cDylPhs {
/* 80018804 */ static int phase_01(void*);
/* 8001880C */ static int phase_02(s16*);
/* 80018844 */ static int phase_03(void*);
/* 8001884C */ static int Link(request_of_phase_process_class*, s16);
/* 80018890 */ static int Unlink(request_of_phase_process_class*, s16);
};
struct DynamicNameTableEntry {
s16 mKey;
const char* name;
};
int cDyl_InitAsyncIsDone();
void cDyl_InitAsync();
BOOL cDyl_IsLinked(s16 i_ProfName);
BOOL cDyl_Unlink(s16 i_ProfName);
int cDyl_LinkASync(s16 i_ProfName);
BOOL cCc_Check();
#endif /* C_C_DYLINK_H */