Files
dusklight/include/d/actor/d_a_izumi_gate.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

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#ifndef D_A_IZUMI_GATE_H
#define D_A_IZUMI_GATE_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-unsorted
* @class daIzumiGate_c
* @brief Ordon Spring Gate
*
* @details
*
*/
class daIzumiGate_c : public dBgS_MoveBgActor {
public:
/* 80849098 */ void initBaseMtx();
/* 808490B8 */ void setBaseMtx();
/* 80849260 */ int CreateHeap();
/* 808492D8 */ int Create();
/* 808492FC */ int Execute(Mtx**);
/* 80849328 */ int Draw();
/* 808493CC */ int Delete();
inline int create();
/* 0x5A0 */ J3DModel* mpModel;
/* 0x5A4 */ request_of_phase_process_class mPhaseReq;
}; // Size: 0x5AC
#endif /* D_A_IZUMI_GATE_H */