mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-27 23:45:55 -04:00
3984dfac31
* Some NPC work * Fix impal * Hopefully fix regressions in debug * HIO work for more NPCs * fix regressions * obj_szbridge matching * Fix literals
142 lines
3.8 KiB
C++
142 lines
3.8 KiB
C++
#ifndef D_A_NPC_SHOE_H
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#define D_A_NPC_SHOE_H
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#include "d/actor/d_a_npc.h"
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struct daNpcShoe_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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};
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class daNpcShoe_Param_c {
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public:
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/* 80AEA344 */ virtual ~daNpcShoe_Param_c() {}
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static const daNpcShoe_HIOParam m;
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};
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STATIC_ASSERT(sizeof(daNpcShoe_Param_c::m) == 0x6C);
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#if DEBUG
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class daNpcShoe_HIO_c : public mDoHIO_entry_c {
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public:
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daNpcShoe_HIO_c();
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void genMessage(JORMContext*);
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daNpcShoe_HIOParam m;
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};
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#define NPC_SHOE_HIO_CLASS daNpcShoe_HIO_c
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#else
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#define NPC_SHOE_HIO_CLASS daNpcShoe_Param_c
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#endif
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/**
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* @ingroup actors-npcs
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* @class daNpcShoe_c
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* @brief Soal
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*
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* @details
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*
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*/
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class daNpcShoe_c : public daNpcF_c {
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public:
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typedef bool (daNpcShoe_c::*actionFunc)(void*);
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typedef BOOL (daNpcShoe_c::*EventFn)(int);
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enum Animation {
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/* 0x01 */ ANM_M_SITWAIT_A,
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/* 0x02 */ ANM_M_SITTALK_A,
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/* 0x03 */ ANM_M_SITTALK_A_B,
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/* 0x04 */ ANM_SHOE_TALK_A,
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/* 0x05 */ ANM_M_SIT_TO_WOLF_A
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};
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enum Motion {
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/* 0x01 */ MOT_SITWAIT_A,
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/* 0x02 */ MOT_SITTALK_A,
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/* 0x03 */ MOT_SITTALK_A_B,
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/* 0x04 */ MOT_SHOE_TALK_A,
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/* 0x05 */ MOT_SIT_TO_WOLF_A,
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};
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/* 80AE794C */ daNpcShoe_c();
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/* 80AE7B60 */ ~daNpcShoe_c();
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/* 80AE7D48 */ cPhs__Step Create();
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/* 80AE7FD8 */ BOOL CreateHeap();
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/* 80AE81E8 */ int Delete();
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/* 80AE821C */ int Execute();
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/* 80AE8308 */ int Draw();
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/* 80AE840C */ bool ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AE8598 */ static int createHeapCallBack(fopAc_ac_c*);
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/* 80AE85B8 */ static BOOL ctrlJointCallBack(J3DJoint*, int);
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/* 80AE8604 */ void setMotion(int, f32, BOOL);
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/* 80AE864C */ void reset();
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/* 80AE895C */ inline int setAction(actionFunc);
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/* 80AE8A04 */ bool wait(void*);
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/* 80AE8E24 */ bool fear(void*);
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/* 80AE8ED4 */ bool talk(void*);
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/* 80AE9094 */ bool demo(void*);
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/* 80AE92E8 */ void setParam();
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/* 80AE93A0 */ BOOL main();
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/* 80AE9624 */ void setAttnPos();
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/* 80AE9820 */ inline void lookat();
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/* 80AE9A00 */ void setMotionAnm(int, f32);
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/* 80AE9AD0 */ inline BOOL drawDbgInfo();
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/* 80AEA340 */ inline void adjustShapeAngle();
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s16 getMessageNo() { return fopAcM_GetParam(this) >> 0x10; }
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int getTime() { return getTimeMinute() + getTimeHour() * 60; }
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int getTimeHour() {
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if (dKy_darkworld_check() != 0) {
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return dKy_getDarktime_hour();
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} else {
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return dKy_getdaytime_hour();
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}
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}
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int getTimeMinute() {
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if (dKy_darkworld_check() != 0) {
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return dKy_getDarktime_minute();
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} else {
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return dKy_getdaytime_minute();
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}
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}
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int getStartTime() { return fopAcM_GetParam(this) & 0xff; }
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int getEndTime() { return (fopAcM_GetParam(this) >> 8) & 0xff; }
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inline void setLookMode(int i_lookMode);
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inline bool chkFindPlayer();
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inline void playMotion();
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static EventFn mEvtSeqList[1];
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private:
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/* 0xB48 */ J3DModel* mpModel1;
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/* 0xB4C */ J3DModel* mpModel2;
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/* 0xB50 */ Z2CreatureCitizen mCreature;
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/* 0xBF4 */ u8 field_0xbf4[0xbf8 - 0xbf4];
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/* 0xBF8 */ daNpcF_Lookat_c mLookat;
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/* 0xC94 */ daNpcF_ActorMngr_c mActorMngr[1];
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/* 0xC9C */ NPC_SHOE_HIO_CLASS* mpHIO;
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/* 0xCA0 */ dCcD_Cyl mCcCyl;
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/* 0xDDC */ actionFunc mpActionFn;
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/* 0xDE8 */ request_of_phase_process_class mPhases[3];
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/* 0xE00 */ u32 field_0xe00;
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/* 0xE04 */ u32 field_0xe04;
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/* 0xE08 */ u32 field_0xe08;
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/* 0xE0C */ u32 field_0xe0c;
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/* 0xE10 */ s16 mLookMode;
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/* 0xE12 */ u16 mStartTime;
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/* 0xE14 */ u16 mEndTime;
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/* 0xE16 */ u16 field_0xe16;
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/* 0xE18 */ u16 mMode;
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/* 0xE1A */ u8 field_0xe1a;
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/* 0xE1B */ u8 field_0xe1b; // Probably isDaytime or isNighttime
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};
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STATIC_ASSERT(sizeof(daNpcShoe_c) == 0xe1c);
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#endif /* D_A_NPC_SHOE_H */
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