Files
dusklight/include/d/actor/d_a_obj_digholl.h
T
TakaRikka bed1416897 d_a_alink work / lv4digsand done / e_s1 matched (#2224)
* d_a_alink work / d_a_obj_lv4digsand done

* d_a_e_s1 matched, not linked

* d_a_e_s1 documentation
2024-10-25 06:47:02 +03:00

34 lines
738 B
C++

#ifndef D_A_OBJ_DIGHOLL_H
#define D_A_OBJ_DIGHOLL_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjDigholl_c
* @brief Wolf Dig Place (Passage)
*
* @details
*
*/
class daObjDigholl_c : public fopAc_ac_c {
public:
/* 80BDC618 */ int create();
/* 80BDC75C */ ~daObjDigholl_c();
/* 80BDC7D8 */ int execute();
/* 80BDCB0C */ int draw();
void onDigStart() { field_0x568 = 1; }
s16 getSceneNum() const { return field_0x56c; }
private:
/* 0x568 */ u8 field_0x568;
/* 0x569 */ u8 field_0x569;
/* 0x56A */ u8 field_0x56a;
/* 0x56B */ u8 field_0x56b;
/* 0x56C */ s16 field_0x56c;
/* 0x56E */ s16 field_0x56e;
}; // Size: 0x570
#endif /* D_A_OBJ_DIGHOLL_H */