Files
dusklight/include/d/actor/d_a_obj_lv3waterEff.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

30 lines
616 B
C++

#ifndef D_A_OBJ_LV3WATEREFF_H
#define D_A_OBJ_LV3WATEREFF_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjWaterEff_c
* @brief Room 09 Water
*
* @details
*
*/
class daObjWaterEff_c : public fopAc_ac_c {
public:
/* 80C5C4F8 */ int Create();
/* 80C5C5DC */ int create();
/* 80C5C6B0 */ int execute();
/* 80C5C7B8 */ int _delete();
private:
/* 0x568 */ cXyz mSePositions[2];
/* 0x580 */ JPABaseEmitter* mParticles[4];
/* 0x590 */ u8 unused_0x590[0x594 - 0x590];
};
STATIC_ASSERT(sizeof(daObjWaterEff_c) == 0x594);
#endif /* D_A_OBJ_LV3WATEREFF_H */