mirror of
https://github.com/TwilitRealm/dusklight
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d11c4ac8a9
* Match mDoExt_morf_c::getPlayMode * Misc cleanup * Fix actor cull spheres * Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger * Fix improper demangling of dBgS_SphChk::SetCallback * Fix d_camera rangef weak func order * Match more alink_wolf funcs
30 lines
792 B
C++
30 lines
792 B
C++
#ifndef D_BG_D_BG_S_SPH_CHK_H
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#define D_BG_D_BG_S_SPH_CHK_H
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_m3d_g_sph.h"
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#include "d/d_bg_s_chk.h"
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struct cBgD_Vtx_t;
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class dBgS_SphChk;
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typedef void (*SphChk_Callback)(dBgS_SphChk*, cBgD_Vtx_t*, int, int, int, cM3dGPla*, void*);
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class dBgS_SphChk : public cM3dGSph, public cBgS_PolyInfo, public cBgS_Chk, public dBgS_Chk {
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public:
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/* 80078A14 */ dBgS_SphChk();
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/* 80078AC0 */ virtual ~dBgS_SphChk();
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void SetCallback(SphChk_Callback i_callback) { mCallback = i_callback; }
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/* 0x50 */ SphChk_Callback mCallback;
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};
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class dBgS_CamSphChk : public dBgS_SphChk {
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public:
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dBgS_CamSphChk() { SetCam(); }
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/* 80165E74 */ virtual ~dBgS_CamSphChk() {}
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};
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#endif /* D_BG_D_BG_S_SPH_CHK_H */
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