Files
dusklight/include/dolphin/gx/GXBump.h
T
TakaRikka 7ef1810132 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00

34 lines
1.5 KiB
C

#ifndef _DOLPHIN_GX_GXBUMP_H_
#define _DOLPHIN_GX_GXBUMP_H_
#ifdef __REVOLUTION_SDK__
#include <revolution/gx/GXBump.h>
#else
#include <dolphin/gx/GXEnum.h>
#ifdef __cplusplus
extern "C" {
#endif
void GXSetTevIndirect(GXTevStageID tev_stage, GXIndTexStageID ind_stage, GXIndTexFormat format, GXIndTexBiasSel bias_sel, GXIndTexMtxID matrix_sel, GXIndTexWrap wrap_s, GXIndTexWrap wrap_t, GXBool add_prev, GXBool utc_lod, GXIndTexAlphaSel alpha_sel);
void GXSetIndTexMtx(GXIndTexMtxID mtx_id, const f32 offset[2][3], s8 scale_exp);
void GXSetIndTexCoordScale(GXIndTexStageID ind_state, GXIndTexScale scale_s, GXIndTexScale scale_t);
void GXSetIndTexOrder(GXIndTexStageID ind_stage, GXTexCoordID tex_coord, GXTexMapID tex_map);
void GXSetNumIndStages(u8 nIndStages);
void GXSetTevDirect(GXTevStageID tev_stage);
void GXSetTevIndWarp(GXTevStageID tev_stage, GXIndTexStageID ind_stage, u8 signed_offset, u8 replace_mode, GXIndTexMtxID matrix_sel);
void GXSetTevIndTile(GXTevStageID tev_stage, GXIndTexStageID ind_stage, u16 tilesize_s,
u16 tilesize_t, u16 tilespacing_s, u16 tilespacing_t, GXIndTexFormat format,
GXIndTexMtxID matrix_sel, GXIndTexBiasSel bias_sel, GXIndTexAlphaSel alpha_sel);
void GXSetTevIndBumpST(GXTevStageID tev_stage, GXIndTexStageID ind_stage, GXIndTexMtxID matrix_sel);
void GXSetTevIndBumpXYZ(GXTevStageID tev_stage, GXIndTexStageID ind_stage, GXIndTexMtxID matrix_sel);
void GXSetTevIndRepeat(GXTevStageID tev_stage);
void __GXSetIndirectMask(u32 mask);
#ifdef __cplusplus
}
#endif
#endif
#endif