Files
dusklight/include/revolution/gf/GFPixel.h
T
TakaRikka 7ef1810132 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00

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542 B
C

#ifndef _REVOLUTION_GF_GFPIXEL_H
#define _REVOLUTION_GF_GFPIXEL_H
#include <revolution/gx.h>
void GFSetFog(GXFogType type, f32 startz, f32 endz, f32 nearz, f32 farz, GXColor color);
void GFSetBlendModeEtc(GXBlendMode type, GXBlendFactor src_factor,
GXBlendFactor dst_factor, GXLogicOp logic_op,
u8 color_update_enable, u8 alpha_update_enable,
u8 dither_enable);
void GFSetZMode(u8 compare_enable, GXCompare func, u8 update_enable);
#endif /* _REVOLUTION_GF_GFPIXEL_H */