mirror of
https://github.com/TwilitRealm/dusklight
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5d68762590
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
119 lines
3.2 KiB
C++
119 lines
3.2 KiB
C++
/**
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* d_a_obj_lv3waterEff.cpp
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* Lakebed Temple Pre-Deku Toad Room Water Bubbles
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_lv3waterEff.h"
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#include "d/d_com_inf_game.h"
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#include "f_pc/f_pc_name.h"
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#include "f_op/f_op_actor_mng.h"
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static u16 const l_eff_id[] = {
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0x86D2,
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0x86D3,
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0x86D4,
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0x86D5,
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};
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int daObjWaterEff_c::Create() {
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for (int i = 0; i < 4; i++) {
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mParticles[i] = dComIfGp_particle_set(l_eff_id[i], ¤t.pos, NULL, NULL, 0xFF, NULL, -1,
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NULL, NULL, NULL);
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if(mParticles[i] == NULL) {
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// "LV3R09 Water flow effect: Effect <%d> could not be set"
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OS_REPORT_ERROR("Lv3R09水流エフェクト:エフェクト<%d>セットできませんでした\n");
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}
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}
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mSePositions[0].set(14420.0f, -1100.0f, -4950.0f);
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mSePositions[1].set(12585.0f, -550.0f, -2390.0f);
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return 1;
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}
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int daObjWaterEff_c::create() {
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fopAcM_ct(this, daObjWaterEff_c);
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if (!Create()) {
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return cPhs_ERROR_e;
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}
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return cPhs_COMPLEATE_e;
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}
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int daObjWaterEff_c::execute() {
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if (dKy_camera_water_in_status_check()) {
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for (int i = 0; i < 4; i++) {
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if (mParticles[i] != NULL) {
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mParticles[i]->setGlobalAlpha(255);
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}
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}
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} else {
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for (int i = 0; i < 4; i++) {
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if (mParticles[i] != NULL) {
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mParticles[i]->setGlobalAlpha(128);
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}
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}
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}
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for (int i = 0; i < 2; i++) {
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mDoAud_seStartLevel(Z2SE_OBJ_WTR_STREAM, &mSePositions[i], 0, 0);
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}
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return 1;
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}
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int daObjWaterEff_c::_delete() {
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for (int i = 0; i < 4; i++) {
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if (mParticles[i] != NULL) {
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mParticles[i]->becomeInvalidEmitter();
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mParticles[i]->quitImmortalEmitter();
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mParticles[i] = NULL;
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}
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}
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return 1;
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}
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static int daObjWaterEff_Execute(daObjWaterEff_c* i_this) {
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return i_this->execute();
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}
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static int daObjWaterEff_Delete(daObjWaterEff_c* i_this) {
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const fpc_ProcID id = fopAcM_GetID(i_this);
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return i_this->_delete();
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}
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static int daObjWaterEff_Create(fopAc_ac_c* i_this) {
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daObjWaterEff_c* const actor = static_cast<daObjWaterEff_c*>(i_this);
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const fpc_ProcID id = fopAcM_GetID(i_this);
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return actor->create();
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}
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static DUSK_CONST actor_method_class l_daObjWaterEff_Method = {
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(process_method_func)daObjWaterEff_Create,
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(process_method_func)daObjWaterEff_Delete,
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(process_method_func)daObjWaterEff_Execute,
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(process_method_func)NULL,
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(process_method_func)NULL,
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};
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_WaterEff = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_WaterEff_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjWaterEff_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_WaterEff_e,
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/* Actor SubMtd */ &l_daObjWaterEff_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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