Files
dusklight/assets/Shield/res/Object/B_mgne.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

32 lines
760 B
C

#ifndef RES_B_MGNE_H
#define RES_B_MGNE_H
enum dRes_INDEX_B_MGNE {
/* BCK */
dRes_INDEX_B_MGNE_BCK_EF_GDGATE_START_e=0x6,
/* BMDR */
dRes_INDEX_B_MGNE_BMD_EF_GDGATE_e=0x9,
/* BRK */
dRes_INDEX_B_MGNE_BRK_EF_GDGATE_APPEAR_e=0xC,
dRes_INDEX_B_MGNE_BRK_EF_GDGATE_START_e=0xD,
/* BTK */
dRes_INDEX_B_MGNE_BTK_EF_GDGATE_e=0x10,
};
enum dRes_ID_B_MGNE {
/* BCK */
dRes_ID_B_MGNE_BCK_EF_GDGATE_START_e=0x6,
/* BMDR */
dRes_ID_B_MGNE_BMD_EF_GDGATE_e=0x9,
/* BRK */
dRes_ID_B_MGNE_BRK_EF_GDGATE_APPEAR_e=0xC,
dRes_ID_B_MGNE_BRK_EF_GDGATE_START_e=0xD,
/* BTK */
dRes_ID_B_MGNE_BTK_EF_GDGATE_e=0x10,
};
enum EF_GDGATE_JNT {
EF_GDGATE_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_B_MGNE_H */