Files
dusklight/assets/Shield/res/Object/E_rb.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

36 lines
817 B
C

#ifndef RES_E_RB_H
#define RES_E_RB_H
enum dRes_INDEX_E_RB {
/* BCK */
dRes_INDEX_E_RB_BCK_RB_ANGRY_e=0x4,
dRes_INDEX_E_RB_BCK_RB_APPEAR_e=0x5,
dRes_INDEX_E_RB_BCK_RB_ATTACK_e=0x6,
dRes_INDEX_E_RB_BCK_RB_DOWN_e=0x7,
dRes_INDEX_E_RB_BCK_RB_WAIT_e=0x8,
/* BMDR */
dRes_INDEX_E_RB_BMD_RB_e=0xB,
};
enum dRes_ID_E_RB {
/* BCK */
dRes_ID_E_RB_BCK_RB_ANGRY_e=0x4,
dRes_ID_E_RB_BCK_RB_APPEAR_e=0x5,
dRes_ID_E_RB_BCK_RB_ATTACK_e=0x6,
dRes_ID_E_RB_BCK_RB_DOWN_e=0x7,
dRes_ID_E_RB_BCK_RB_WAIT_e=0x8,
/* BMDR */
dRes_ID_E_RB_BMD_RB_e=0xB,
};
enum RB_JNT {
RB_JNT_CENTER_e=0x0,
RB_JNT_ARM_A1_e=0x1,
RB_JNT_ARM_A2_e=0x2,
RB_JNT_ARM_B1_e=0x3,
RB_JNT_ARM_B2_e=0x4,
RB_JNT_ARM_C1_e=0x5,
RB_JNT_ARM_C2_e=0x6,
};
#endif /* !RES_E_RB_H */