Files
dusklight/assets/Shield/res/Object/E_sb.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

42 lines
1.1 KiB
C

#ifndef RES_E_SB_H
#define RES_E_SB_H
enum dRes_INDEX_E_SB {
/* BCK */
dRes_INDEX_E_SB_BCK_SB_ATTACK_e=0x4,
dRes_INDEX_E_SB_BCK_SB_BIND_e=0x5,
dRes_INDEX_E_SB_BCK_SB_DEATH_e=0x6,
dRes_INDEX_E_SB_BCK_SB_DEFENCE_e=0x7,
dRes_INDEX_E_SB_BCK_SB_JUMP_A_e=0x8,
dRes_INDEX_E_SB_BCK_SB_JUMP_B_e=0x9,
dRes_INDEX_E_SB_BCK_SB_JUMP_C_e=0xA,
dRes_INDEX_E_SB_BCK_SB_SHIELD_e=0xB,
dRes_INDEX_E_SB_BCK_SB_WAIT_e=0xC,
/* BMDR */
dRes_INDEX_E_SB_BMD_SB_e=0xF,
};
enum dRes_ID_E_SB {
/* BCK */
dRes_ID_E_SB_BCK_SB_ATTACK_e=0x4,
dRes_ID_E_SB_BCK_SB_BIND_e=0x5,
dRes_ID_E_SB_BCK_SB_DEATH_e=0x6,
dRes_ID_E_SB_BCK_SB_DEFENCE_e=0x7,
dRes_ID_E_SB_BCK_SB_JUMP_A_e=0x8,
dRes_ID_E_SB_BCK_SB_JUMP_B_e=0x9,
dRes_ID_E_SB_BCK_SB_JUMP_C_e=0xA,
dRes_ID_E_SB_BCK_SB_SHIELD_e=0xB,
dRes_ID_E_SB_BCK_SB_WAIT_e=0xC,
/* BMDR */
dRes_ID_E_SB_BMD_SB_e=0xF,
};
enum SB_JNT {
SB_JNT_WORLD_ROOT_e=0x0,
SB_JNT_SHELL_TOP01_e=0x1,
SB_JNT_SHELL_TOP02_e=0x2,
SB_JNT_SHELL_UNDER01_e=0x3,
SB_JNT_SHELL_UNDER02_e=0x4,
};
#endif /* !RES_E_SB_H */