Files
dusklight/assets/Shield/res/Object/I_Ten.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

41 lines
930 B
C

#ifndef RES_I_TEN_H
#define RES_I_TEN_H
enum dRes_INDEX_I_TEN {
/* BCK */
dRes_INDEX_I_TEN_BCK_TEN_FLY_e=0x6,
dRes_INDEX_I_TEN_BCK_TEN_WALK_e=0x7,
/* BMDR */
dRes_INDEX_I_TEN_BMD_TEN_e=0xA,
/* BRK */
dRes_INDEX_I_TEN_BRK_TEN_M_e=0xD,
dRes_INDEX_I_TEN_BRK_TEN_O_e=0xE,
/* BTK */
dRes_INDEX_I_TEN_BTK_TEN_M_e=0x11,
dRes_INDEX_I_TEN_BTK_TEN_O_e=0x12,
};
enum dRes_ID_I_TEN {
/* BCK */
dRes_ID_I_TEN_BCK_TEN_FLY_e=0x6,
dRes_ID_I_TEN_BCK_TEN_WALK_e=0x7,
/* BMDR */
dRes_ID_I_TEN_BMD_TEN_e=0xA,
/* BRK */
dRes_ID_I_TEN_BRK_TEN_M_e=0xD,
dRes_ID_I_TEN_BRK_TEN_O_e=0xE,
/* BTK */
dRes_ID_I_TEN_BTK_TEN_M_e=0x11,
dRes_ID_I_TEN_BTK_TEN_O_e=0x12,
};
enum TEN_JNT {
TEN_JNT_CENTER_e=0x0,
TEN_JNT_LEG1_e=0x1,
TEN_JNT_LEG2_e=0x2,
TEN_JNT_WING1L_e=0x3,
TEN_JNT_WING1R_e=0x4,
TEN_JNT_WING2_e=0x5,
};
#endif /* !RES_I_TEN_H */