mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-04 11:19:58 -04:00
1bd947b6dd
* add shield assets * add shieldD assets * add GCN US assets * add GCN JP asset enums * add GCN PAL asset enums * add WII asset enums * add WII Rev 2 asset enums * add all other files * change asset include directory to force "res/" prefix * remove wrong duplicate marks * Allow cpp files to reference arc enums * rename all resource files to not begin with "res_" * update res_arc tool to use argparse * remove Stage enums
28 lines
540 B
C
28 lines
540 B
C
#ifndef RES_MG_F_NP_H
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#define RES_MG_F_NP_H
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enum dRes_INDEX_MG_F_NP {
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/* BMDR */
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dRes_INDEX_MG_F_NP_BMD_NP_e=0x3,
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};
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enum dRes_ID_MG_F_NP {
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/* BMDR */
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dRes_ID_MG_F_NP_BMD_NP_e=0x3,
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};
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enum NP_JNT {
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NP_JNT_WORLD_ROOT_e=0x0,
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NP_JNT_BACKBONE01_e=0x1,
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NP_JNT_BACKBONE02_e=0x2,
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NP_JNT_BACKBONE03_e=0x3,
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NP_JNT_BACKBONE04_e=0x4,
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NP_JNT_TAIL01_e=0x5,
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NP_JNT_TAIL02_e=0x6,
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NP_JNT_M_HIREL_e=0x7,
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NP_JNT_M_HIRER_e=0x8,
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NP_JNT_HEAD_e=0x9,
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NP_JNT_AGO_e=0xA,
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};
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#endif /* !RES_MG_F_NP_H */ |