Files
dusklight/assets/Shield/res/Object/Obj_toby.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

34 lines
737 B
C

#ifndef RES_OBJ_TOBY_H
#define RES_OBJ_TOBY_H
enum dRes_INDEX_OBJ_TOBY {
/* BMDG */
dRes_INDEX_OBJ_TOBY_BMD_K_TOBIY00_e=0x4,
dRes_INDEX_OBJ_TOBY_BMD_K_TOBIY01_e=0x5,
dRes_INDEX_OBJ_TOBY_BMD_S_PANEL_LEAF_e=0x6,
/* DZB */
dRes_INDEX_OBJ_TOBY_DZB_K_TOBIY00_e=0x9,
};
enum dRes_ID_OBJ_TOBY {
/* BMDG */
dRes_ID_OBJ_TOBY_BMD_K_TOBIY00_e=0x4,
dRes_ID_OBJ_TOBY_BMD_K_TOBIY01_e=0x5,
dRes_ID_OBJ_TOBY_BMD_S_PANEL_LEAF_e=0x6,
/* DZB */
dRes_ID_OBJ_TOBY_DZB_K_TOBIY00_e=0x9,
};
enum K_TOBIY00_JNT {
K_TOBIY00_JNT_WORLD_ROOT_e=0x0,
};
enum K_TOBIY01_JNT {
K_TOBIY01_JNT_WORLD_ROOT_e=0x0,
};
enum S_PANEL_LEAF_JNT {
S_PANEL_LEAF_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_OBJ_TOBY_H */