Files
dusklight/assets/Shield/res/Object/TKS2.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

61 lines
1.4 KiB
C

#ifndef RES_TKS2_H
#define RES_TKS2_H
enum dRes_INDEX_TKS2 {
/* BCK */
dRes_INDEX_TKS2_BCK_TKS_F_TALK_A_e=0x7,
dRes_INDEX_TKS2_BCK_TKS_FRY_e=0x8,
dRes_INDEX_TKS2_BCK_TKS_JUMP_E_e=0x9,
dRes_INDEX_TKS2_BCK_TKS_JUMP_S_e=0xA,
dRes_INDEX_TKS2_BCK_TKS_WAIT_A_e=0xB,
/* BMDR */
dRes_INDEX_TKS2_BMD_TKS_e=0xE,
/* BTK */
dRes_INDEX_TKS2_BTK_TKS_e=0x11,
/* BTP */
dRes_INDEX_TKS2_BTP_TKS_e=0x14,
/* EVT */
dRes_INDEX_TKS2_DAT_EVENT_LIST_e=0x17,
};
enum dRes_ID_TKS2 {
/* BCK */
dRes_ID_TKS2_BCK_TKS_F_TALK_A_e=0x7,
dRes_ID_TKS2_BCK_TKS_FRY_e=0x8,
dRes_ID_TKS2_BCK_TKS_JUMP_E_e=0x9,
dRes_ID_TKS2_BCK_TKS_JUMP_S_e=0xA,
dRes_ID_TKS2_BCK_TKS_WAIT_A_e=0xB,
/* BMDR */
dRes_ID_TKS2_BMD_TKS_e=0xE,
/* BTK */
dRes_ID_TKS2_BTK_TKS_e=0x11,
/* BTP */
dRes_ID_TKS2_BTP_TKS_e=0x14,
/* EVT */
dRes_ID_TKS2_DAT_EVENT_LIST_e=0x17,
};
enum TKS_JNT {
TKS_JNT_CENTER_e=0x0,
TKS_JNT_ARML1_e=0x1,
TKS_JNT_ARML2_e=0x2,
TKS_JNT_HANDL_e=0x3,
TKS_JNT_TUBASAL_e=0x4,
TKS_JNT_ARMR1_e=0x5,
TKS_JNT_ARMR2_e=0x6,
TKS_JNT_HANDR_e=0x7,
TKS_JNT_TUBASAR_e=0x8,
TKS_JNT_LEGL_e=0x9,
TKS_JNT_FOOTL1_e=0xA,
TKS_JNT_FOOTL2_e=0xB,
TKS_JNT_LEGR_e=0xC,
TKS_JNT_FOOTR1_e=0xD,
TKS_JNT_FOOTR2_e=0xE,
TKS_JNT_NECK1_e=0xF,
TKS_JNT_NECK2_e=0x10,
TKS_JNT_HEAD_e=0x11,
TKS_JNT_CHIN_e=0x12,
TKS_JNT_MOUTH_e=0x13,
};
#endif /* !RES_TKS2_H */