Files
dusklight/assets/Shield/res/Object/Tombo.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

36 lines
776 B
C

#ifndef RES_TOMBO_H
#define RES_TOMBO_H
enum dRes_INDEX_TOMBO {
/* BCK */
dRes_INDEX_TOMBO_BCK_TON_FLY_e=0x6,
/* BMDR */
dRes_INDEX_TOMBO_BMD_TON_e=0x9,
/* BRK */
dRes_INDEX_TOMBO_BRK_TON_M_e=0xC,
dRes_INDEX_TOMBO_BRK_TON_O_e=0xD,
/* BTK */
dRes_INDEX_TOMBO_BTK_TON_M_e=0x10,
dRes_INDEX_TOMBO_BTK_TON_O_e=0x11,
};
enum dRes_ID_TOMBO {
/* BCK */
dRes_ID_TOMBO_BCK_TON_FLY_e=0x6,
/* BMDR */
dRes_ID_TOMBO_BMD_TON_e=0x9,
/* BRK */
dRes_ID_TOMBO_BRK_TON_M_e=0xC,
dRes_ID_TOMBO_BRK_TON_O_e=0xD,
/* BTK */
dRes_ID_TOMBO_BTK_TON_M_e=0x10,
dRes_ID_TOMBO_BTK_TON_O_e=0x11,
};
enum TON_JNT {
TON_JNT_CENTER_e=0x0,
TON_JNT_WING1_e=0x1,
TON_JNT_WING2_e=0x2,
};
#endif /* !RES_TOMBO_H */