Files
dusklight/assets/Shield/res/Object/U_THouse.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

28 lines
641 B
C

#ifndef RES_U_THOUSE_H
#define RES_U_THOUSE_H
enum dRes_INDEX_U_THOUSE {
/* BMDR */
dRes_INDEX_U_THOUSE_BMD_U_TOBYHOUSE_LOW2_e=0x4,
dRes_INDEX_U_THOUSE_BMD_U_TOBYHOUSE_TUP_e=0x5,
/* DZB */
dRes_INDEX_U_THOUSE_DZB_U_TOBYHOUSE_TUP_e=0x8,
};
enum dRes_ID_U_THOUSE {
/* BMDR */
dRes_ID_U_THOUSE_BMD_U_TOBYHOUSE_LOW2_e=0x4,
dRes_ID_U_THOUSE_BMD_U_TOBYHOUSE_TUP_e=0x5,
/* DZB */
dRes_ID_U_THOUSE_DZB_U_TOBYHOUSE_TUP_e=0x8,
};
enum U_TOBYHOUSE_LOW2_JNT {
U_TOBYHOUSE_LOW2_JNT_WORLD_ROOT_e=0x0,
};
enum U_TOBYHOUSE_TUP_JNT {
U_TOBYHOUSE_TUP_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_U_THOUSE_H */