Files
dusklight/assets/Shield/res/Object/buoy.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

56 lines
1.2 KiB
C

#ifndef RES_BUOY_H
#define RES_BUOY_H
enum dRes_INDEX_BUOY {
/* BMDR */
dRes_INDEX_BUOY_BMD_BUOY_A_e=0x3,
dRes_INDEX_BUOY_BMD_BUOY_B_e=0x4,
dRes_INDEX_BUOY_BMD_BUOY_C_e=0x5,
dRes_INDEX_BUOY_BMD_BUOY_D_e=0x6,
dRes_INDEX_BUOY_BMD_BUOY_PIECE_A_e=0x7,
dRes_INDEX_BUOY_BMD_BUOY_PIECE_B_e=0x8,
};
enum dRes_ID_BUOY {
/* BMDR */
dRes_ID_BUOY_BMD_BUOY_A_e=0x3,
dRes_ID_BUOY_BMD_BUOY_B_e=0x4,
dRes_ID_BUOY_BMD_BUOY_C_e=0x5,
dRes_ID_BUOY_BMD_BUOY_D_e=0x6,
dRes_ID_BUOY_BMD_BUOY_PIECE_A_e=0x7,
dRes_ID_BUOY_BMD_BUOY_PIECE_B_e=0x8,
};
enum BUOY_A_JNT {
BUOY_A_JNT_BUOY_A_e=0x0,
BUOY_A_JNT_BALL_e=0x1,
BUOY_A_JNT_BUOY_A_1_e=0x2,
};
enum BUOY_B_JNT {
BUOY_B_JNT_BUOY_B_e=0x0,
BUOY_B_JNT_BALL_e=0x1,
BUOY_B_JNT_BUOY_B_1_e=0x2,
};
enum BUOY_C_JNT {
BUOY_C_JNT_BUOY_C_e=0x0,
BUOY_C_JNT_BALL_e=0x1,
BUOY_C_JNT_BUOY_C_1_e=0x2,
};
enum BUOY_D_JNT {
BUOY_D_JNT_BUOY_D_e=0x0,
BUOY_D_JNT_BALL_e=0x1,
BUOY_D_JNT_BUOY_D_1_e=0x2,
};
enum BUOY_PIECE_A_JNT {
BUOY_PIECE_A_JNT_BUOY_PIECE_A_e=0x0,
};
enum BUOY_PIECE_B_JNT {
BUOY_PIECE_B_JNT_BUOY_PIECE_B_e=0x0,
};
#endif /* !RES_BUOY_H */