Files
dusklight/assets/Shield/res/Object/sm_door.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

56 lines
1.4 KiB
C

#ifndef RES_SM_DOOR_H
#define RES_SM_DOOR_H
enum dRes_INDEX_SM_DOOR {
/* BMDR */
dRes_INDEX_SM_DOOR_BMD_A_SM_DOORA_e=0x4,
dRes_INDEX_SM_DOOR_BMD_A_SM_DOORA_ALPHA_e=0x5,
dRes_INDEX_SM_DOOR_BMD_A_SM_DOORBL_e=0x6,
dRes_INDEX_SM_DOOR_BMD_A_SM_DOORBL_ALPHA_e=0x7,
dRes_INDEX_SM_DOOR_BMD_A_SM_DOORWO_e=0x8,
dRes_INDEX_SM_DOOR_BMD_A_SM_DOORWO_ALPHA_e=0x9,
/* DZB */
dRes_INDEX_SM_DOOR_DZB_A_SM_DOORA_e=0xC,
dRes_INDEX_SM_DOOR_DZB_A_SM_DOORBL_e=0xD,
dRes_INDEX_SM_DOOR_DZB_A_SM_DOORWO_e=0xE,
};
enum dRes_ID_SM_DOOR {
/* BMDR */
dRes_ID_SM_DOOR_BMD_A_SM_DOORA_e=0x4,
dRes_ID_SM_DOOR_BMD_A_SM_DOORA_ALPHA_e=0x5,
dRes_ID_SM_DOOR_BMD_A_SM_DOORBL_e=0x6,
dRes_ID_SM_DOOR_BMD_A_SM_DOORBL_ALPHA_e=0x7,
dRes_ID_SM_DOOR_BMD_A_SM_DOORWO_e=0x8,
dRes_ID_SM_DOOR_BMD_A_SM_DOORWO_ALPHA_e=0x9,
/* DZB */
dRes_ID_SM_DOOR_DZB_A_SM_DOORA_e=0xC,
dRes_ID_SM_DOOR_DZB_A_SM_DOORBL_e=0xD,
dRes_ID_SM_DOOR_DZB_A_SM_DOORWO_e=0xE,
};
enum A_SM_DOORA_JNT {
A_SM_DOORA_JNT_WORLD_ROOT_e=0x0,
};
enum A_SM_DOORA_ALPHA_JNT {
A_SM_DOORA_ALPHA_JNT_WORLD_ROOT_e=0x0,
};
enum A_SM_DOORBL_JNT {
A_SM_DOORBL_JNT_WORLD_ROOT_e=0x0,
};
enum A_SM_DOORBL_ALPHA_JNT {
A_SM_DOORBL_ALPHA_JNT_WORLD_ROOT_e=0x0,
};
enum A_SM_DOORWO_JNT {
A_SM_DOORWO_JNT_WORLD_ROOT_e=0x0,
};
enum A_SM_DOORWO_ALPHA_JNT {
A_SM_DOORWO_ALPHA_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_SM_DOOR_H */