Files
dusklight/include/d/actor/d_a_obj_smoke.h
T
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

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562 B
C++

#ifndef D_A_OBJ_SMOKE_H
#define D_A_OBJ_SMOKE_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjSmoke_c
* @brief Elde Inn Stove Smoke
*
* @details
*
*/
class daObjSmoke_c : public fopAc_ac_c {
public:
u8 getSwbit() {
return fopAcM_GetParamBit(this,0,8);
}
void initBaseMtx();
void setBaseMtx();
int Create();
int create();
int execute();
int _delete();
private:
/* 0x568 */ JPABaseEmitter* mParticle;
};
STATIC_ASSERT(sizeof(daObjSmoke_c) == 0x56C);
#endif /* D_A_OBJ_SMOKE_H */