mirror of
https://github.com/TwilitRealm/dusklight
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3aec45d6d7
* various d_bg debug cleanup * matching forward decl for compiler compatibility * fix build
25 lines
592 B
C++
25 lines
592 B
C++
#ifndef D_BG_D_BG_S_CAPT_POLY_H
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#define D_BG_D_BG_S_CAPT_POLY_H
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#include "d/d_bg_s_chk.h"
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#include "SSystem/SComponent/c_m3d_g_aab.h"
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struct dBgS_CaptPoly;
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typedef int (*CaptPolyCallback)(dBgS_CaptPoly*, cBgD_Vtx_t*, int, int, int, cM3dGPla*);
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struct dBgS_CaptPoly : public cBgS_Chk, public dBgS_Chk {
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public:
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dBgS_CaptPoly();
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~dBgS_CaptPoly() {}
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void Set(cXyz&, cXyz&);
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void SetCallback(CaptPolyCallback callback) { m_callback = callback; }
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cM3dGAab* GetBndP() { return &m_bnd;}
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/* 0x2C */ cM3dGAab m_bnd;
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/* 0x48 */ CaptPolyCallback m_callback;
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};
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#endif
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